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Vicious Rumor

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Vicious Rumor is a Bonus Quest. You do not need to succeed to complete this quest.

World Nightime Intrigue

Story

Vicious Rumor

"My [lord/lady], we've captured an agent spying on us for [Your Friend]. How shall we proceed with her?"

Quest Duration: 45m


Characters

Options

Icon-Quest-Convo

"Question her about [Your Friend], then send her head back in a box."


Icon-Quest-Convo

"Get secrets of [Your Friend], then slit her throat so it's unclear what befell her."


Icon-Quest-Convo

"See if she can be turned against [Your Friend]."


Reward(s)

Silver Icon +100-250

Reward Background
Common Boon
Iconview Silver Dark
Common Gem

Random Resource

Reward Card Sleeve


Old Ways Alignment Quest

Should you select the Old Ways option, the following Bonus Quest will activate:
Alignment Old Ways Icon



Actions

Item Card

Hooded Figure

Item Border Silver

Common Gem

Battle Icon 2 30%
Trade Icon 2 30%
Intrigue Icon 2 60%

Common

100% equals your character's level
A captured spy working for [Your Friend].

Action
Description
Difficulty
b=30%
t=30%
t=30%
b=60%
i=30%
t=30%

Success

Fight Near death, the spy reveals that [Your Friend] has tremendous gambling debts. The spy's head is returned along with a few coins, in sympathy.
Bribe The spy foolishly believes she'll be paid for her story of the failure of [Your Friend] to answer a summons to banner. Instead, she's put to death.
Barter Sure that she'll be let go, the spy reveals infidelity in the house of [Your Friend]. Lenience takes shape in the form of a quick death, however.
Aid The spy tells of domestic unrest in the house of [Your Friend], expecting amnesty. She is surprised to find herself kneeling for the executioner's sword.
Steal The spy bears a letter from [Your Friend] with instructions to destroy your house from within. The letter is returned in the box with her head.
Swindle Believing herself among friends, the spy reveals that [Your Friend] works to destroy your reputation with [Your Fealty]. Her trust ends in a beheading.

Failure

The correspondence is, typical of [Your Friend], completely illegible.  Even the spy admits that she can't read his writing most of the time.


Cunning Alignment Quest

Should you select the Cunning option, the following Bonus Quest will activate:
Alignment Cunning Icon



Actions

Item Card

Hooded Figure

Item Border Silver

Common Gem

Battle Icon 2 60%
Trade Icon 2 60%
Intrigue Icon 2 100%

Common

100% equals your character's level
A captured spy working for [Your Friend].

Action
Description
Difficulty
b=60%
i=100%
i=100%
t=60%
b=60%
b=60%

Success

Harass "I know your cruelty!" the spy says fearfully. She claims [Your Friend] spreads word of your bloodthirsty nature, right before Rona slits her throat.
Sabotage Barely conscious, the spy gives a garbled account of sensational and deviant behavior in the [Your Friend] household. Then Rona slits her throat.
Spy [Your Sworn Sword] follows the spy to a tavern and overhears her plans to carry out the assassination [Your Friend] ordered. Later, she is dead in an alley.
Barter The spy foolishly believes that revealing the many lovelorn letters sent by [Your Friend] to a member of the royal family will save her. It doesn't.
Aid Her wounds tended, the spy believes herself safe. She speaks freely of the financial crisis of [Your Friend]'s household. Her throat is cut anyway.
Fight Unable to withstand the pain, the spy reveals that [Your Friend] has had a secret envy of this house for many years. Her throat is cut for the favor.

Failure

Enter the text upon failure of the quest


None Alignment Quest

Should you select the None option, the following Bonus Quest will activate:
Alignment None Icon



Actions

Item Card

Hooded Figure

Item Border Silver

Common Gem

Battle Icon 2 60%
Trade Icon 2 60%
Intrigue Icon 2 100%

Common

100% equals your character's level
A captured spy working for [Your Friend].

Action
Description
Difficulty
t=60%
t=60%
b=60%
i=100%
b=60%
i=100%

Success

Bribe The spy can easily be turned for coin, and agrees to work on your behalf against [Your Friend] henceforth.
Barter The spy is pleased to advance from the near-menial tasks [Your Friend] gave her. She promises loyalty to [Your House].
Harass The spy quickly realizes that turning traitor to [Your Friend] is preferable than death, and swears loyalty to [Your House].
Sabotage Without a sigil, the spy can no longer claim protection of [Your Friend]. She is forced to swear loyalty to [Your House].
Aid Offered protection against the wrath of [Your Friend], the spy agrees to turncoat, and spy for [Your House] instead.
Spy [Your Sworn Sword] releases the spy to spy on her in return, but she discovers the ruse and yields no information about [Your Friend].

Failure

Refusing any favor or advancement the spy knocks [Your Sworn Sword] unconscious, escapes and returns to [Your Friend].
Harass "I will never betray [Your Friend]!" the spy declares, and [Your Sworn Sword] is forced to execute her for her loyalty.
Spy (none)


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