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The Last of the Fowlhorns

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Quest Bonus Icon

The Last of the Fowlhorns is a Bonus Quest. You do not need to succeed to complete this quest.

World Lonely Tower

Story

The Last of the Fowlhorns

"[M'lord/M'lady], we've taken in a boy wandering in from the fields. Sarvin Fowlhorn, of the same House Fowlhorn the Goldfoots just killed to a man."

Quest Duration: 45m


Characters

Options

Icon-Quest-Convo
"I was not aware we were taking in orphans. What do you propose we do with him, Gammer?"

"The Old Gods don't care about your noble houses and your feuds. If givin' the boy to the Goldfoots stops a battle breaking out, then hand him over."

"There is no need to cross Deityr Goldfoot. Send someone to negotiate Sarvin's bounty."


Icon-Quest-Convo
"If I give him to the Goldfoots, they'll kill him. Is there a way to save that bloodline?"

"We would have a hard parlay indeed with Deityr Goldfoot if we wanted to insure the boy's safety. We would need to offer Sarvin a home here."

"Send a sworn sword to see if we can save that bloodline."


Icon-Quest-Convo
"Is there something that can be done to save the boy without angering the Goldfoots?"

"As long as the boy lives, Ser Deityr Goldfoot would hunt him down. We could spend some coin to hide him with another House and change his name."

"Have a sworn sword find the lad a new home, somewhere remote."


Reward(s)

Silver Icon +100-250

Reward Background
Common Boon
Iconview Silver Dark
Common Gem

Random Resource

Reward Card Sleeve


Old Ways Alignment Quest

Should you select the Old Ways option, the following Bonus Quest will activate:
Alignment Old Ways Icon



Actions

Item Card Gold

Soldier

Item Border Gold

Peerless Gem

Battle Icon 2 60%
Trade Icon 2 30%
Intrigue Icon 2 30%

Peerless

100% equals your character's level
A tall, blond, muscular slab of irate nobility. You sense nothing but dark purpose in his cold, flinty stare.

Action
Description
Difficulty
b=30%
b=60%
i=30%
i=30%
t=60%
t=30%

Success

[Your Sworn Sword] has successfully handed over Sarvin Fowlhorn to the Goldfoots. You have an inkling the lad will be executed, but this isn't your problem.

Failure

[Your Sworn Sword] has bungled the delivery of the Fowlhorn lad to the Goldfoots. He may still be executed, but Ser Deityr felt comfortable not paying the bounty.


Family Alignment Quest

Should you select the Family option, the following Bonus Quest will activate:
Alignment Family Icon



Actions

Item Card Gold

Soldier

Item Border Gold

Peerless Gem

Battle Icon 2 30%
Trade Icon 2 60%
Intrigue Icon 2 30%

Peerless

100% equals your character's level
A tall, blond, muscular slab of irate nobility. You sense nothing but dark purpose in his cold, flinty stare.

Action
Description
Difficulty
b=60%
b=30%
i=30%
i=30%
t=30%
t=60%

Success

[Your Sworn Sword] has made it clear that Sarvin Fowlhorn is under [Your House] protection for the meantime. This news clearly provoked Ser Deityr Goldfoot.

Failure

[Your Sworn Sword] has failed to win any respect from House Goldfoot for our decision to shelter Sarvin Fowlhorn. After a brawl, the Goldfoots went away cursing us.


New Ways Alignment Quest

Should you select the New Ways option, the following Bonus Quest will activate:
Alignment New Ways Icon



Actions

Item Card Gold

Legerdemain

Item Border Gold

Peerless Gem

Battle Icon 2 30%
Trade Icon 2 10%
Intrigue Icon 2 30%

Peerless

100% equals your character's level
Septon Alekandrys is known for his far-reaching contacts dedicated to finding the orphans of Westeros a happier home.

Action
Description
Difficulty
b=60%
b=30%
i=30%
i=30%
t=30%
t=10%

Success

[Your Sworn Sword] has found a house willing to accept Sarvin Fowlhorn and obscure his identity, for the right amount of coin. The Fowlhorn bloodline will endure.

Failure

[Your Sworn Sword]'s work with Septon Alekandrys has failed to yield a suitable home for Sarvin Fowlhorn. The Goldfoots will no doubt try to press the matter.


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