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Sworn Swords

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Sworn Sword Female In Full Plate


Sworn Swords are minor characters you can recruit to serve in your House, that can assist you in many different ways:

Sworn Swords can be grouped together to form an Adventure Party, which allows you to send them quicker to Adventures.

The number of Sworn Swords that you can simultaneously send for most of the activities mentioned is equivalent to your number of Command Points. Sworn Swords sent on Quests and Challenges are not limited this way.

Types

Sworn Swords range in rarity, and thus will range in price and stats.

Type Base Stat Cost
Silver Icon
Cost /
Base Stat
Common One stat at 1 1,200 1,200
Uncommon One stat at 2 2,000 1,000
Rare One stat at 6 4,500 750
Legendary One stat at 14 14,000
Gold Icon 24 (perm.)
1,000
Peerless One stat at 30 24,000
Gold Icon 35 (perm.)
800

The Legendary Sworn Sword bought with 24 Gold Icon comes with 4 open sealslots and the Peerless Sworn Sword bought with 35 Gold Icon comes with 5 open seal slots. It would cost the same amount of gold for opening those 4 and 5 seals, so these Sworn Swords are essentially free if you plan on buying the seal slots anyways.

There are also 2 special sworn swords.

  • The very first Sworn Sword whose name starts with Helpful you're forced to buy in the Prologue volume. It's a common type Sworn Sword, but without any base stats. It costs 500 (Silver Icon to buy it and (if it dies) to revive it.
  • The second special Sworn Sword is peerless type, called Caiden the Fosterling. You recieve it upon completition of The Wicked Seed storyline of Volume IV. Like the Helpful Sworn Sword, this one comes without any stats as well, and also costs 500 Silver Icon to revive it.

Specialisations

When your Sworn Sword reaches Rank 3, you will be able to select a specialisation for your Sworn Sword per the standard conflict options.

Battle Icon Battle Trade Icon Trade Intrigue Icon Intrigue
Fight Vanguard Barter Merchant Spy Agent
Harass Skirmisher Swindle Charlatan Sabotage Saboteur
Aid Protector Bribe Corruptor Steal Thief

If you train your Sworn Sword in their Specialisation, this will increase the percentage bonus they get, equal to the level of their Specialisation (e.g., if you train one Specialisation five times, you Sworn Sword will have a +5% bonus bonus to all actions with the related Substat). This means that you need to have a decent amount base Battle, Trade and/or Intrigue Stat for percentages to become effective.

The All-rounder versus Specialist

An all-rounder is a Sworn Sword with most upgrade points invested into it's main stat, a specialist on the other hand has most points invested into one of the specializations. Let's compare an all-round Battle Sworn Sword against one specialised in Aid.

  • Battle Keep Stat: 400 Battle
  • Battle talent percentage bonus: +40% Battle
  • Sworn Sword equipment: +30 Battle

A rank 50 all-round Sworn Sword: +96 Battle, +1% Aid specialisation

Aid: ( 400 + 30 + 96 ) x ( 1 + 0.40 + 0.01 ) = 526 x 1.41 = 741.66
Fight & Harass: ( 400 + 30 + 26 ) x ( 1 + 0.40 ) = 526 x 1.40 = 736.40

A rank 50 specialised Sworn Sword: +2 Battle, +48% Aid specialisation

Aid: ( 400 + 30 + 2 ) x ( 1 + 0.40 + 0.48 ) = 432 x 1.88 = 812.16
Fight & Harass: ( 400 + 30 + 2 ) x ( 1 + 0.40 ) = 432 x 1.40 = 604.8

Specialist is far superior compared to all-rounder when it comes to its chosen specialization, and clearly falls behind in other two specializations, while an all-rounder is good for all actions but does not excel in any of them. The difference between the two types is increasing with Sworn Sword rank and your overall basic stat. There are benefits and downsides to either type, so the choice is yours, which one you would prefer to have.

Wounds and Dying

While your main character in the game is invincible, your Sworn Swords are not. They can be wounded and killed. Unsuccessful actions in the game will often cause them to acquire wounds - and if they acquire five wounds at any given time, they will die. In most cases you will only acquire one wound, but there are situations where a second wound may be applied to your Sworn Sword:

  • you roll 95 - 100 on a quest
  • you initiate a PtP action against another player and you roll 95 - 100
  • you defend against another player's PtP action and they roll 0 - 5
  • you initiate an action against enemy camp in AvA and you roll 95 - 100
  • your camp gets attacked during AvA and your garisoned Sworn Sword is defendint while an enemy rolls 0 - 5
  • during PtP or AvA actions your enemy is using special equipment or seals to inflict an additional wound

Wounds will heal by themselves at the rate of 1 per hour (this time can be reduced by talents or upgrades), and you can also heal them manually by applying various medicines in the game. Since you are notified of wounds after an unsuccessful action and can then choose to let your Sworn Swords "rest", or to heal them, acquiring five wounds and dying is rare. This usually only happens if you place a them on Patrol duty for a specific specialisation and then receive several Player-to-Player attacks for that special action back-to-back, or if you place them on Garrison duty in an Alliance camp and then the camp is repeatedly attacked in a similar manner.

Dead Sworn Swords can be brought back to life, but at a fairly significant cost. You must pay the same amount of silver that would normally be required to purchase a new one of their type. (E.g., 4500 silver for a Rare Sworn Sword, 24000 for a Peerless, etc.) Then, after a 24 hour waiting period, they will return with a new name and with -1 lvl and a loss to one of their Stats. (E.g., -2 to Battle, or -1% to their specialisation.)

Any items that a dead Sworn Sword was equipped with can be recovered, unless you choose not to bring them back and to permanently "Bury" them while those items are still equipped on them. If you do this, then the lost items may still appear in your inventory, but you will be unable to equip them on any of your other characters.

Ranks

Sworn Swords will gain XP whenever they succeed in Quests, Adventures or Player to Player Actions. When they reach a certain amount of XP (see the table below), the game will prompt you to train them. Training either gives +2 to a Stat or +1% to a Substat.

The maximum rank a SS can reach is 127 as of March 28, 2014. Values below follow a mathematical formula and may not be correct.

Rank XP to
Next Rank
Rank XP to
Next Rank
Rank XP to
Next Rank
Rank XP to
Next Rank
Rank XP to
Next Rank
1 10 2 30 3 60 4 95 5 128
6 175 7 241 8 335 9 467 10 655
11 920 12 1.295 13 1.825 14 2.575 15 3.635
16 5.135 17 7.255 18 14.496 19 20.495 20 23.400
21 27.900 22 32500 23 37.200 24 42.000 25 46.900
26 51900 27 57.000 28 62.220 29 67.500 30 72.900
31 78.400 32 84.000 33 89.700 34 95.500 35 101.400
36 107.400 37 113.500 38 119.700 39 126.000 40 132.400
41 138.900 42 145.500 43 152.200 44 159.000 45 165.900
46 172.900 47 180.000 48 187.200 49 194.500 50 201.900
51 209.400 52 217.000 53 224.700 54 232.500 55 240.400
56 248.400 57 256.500 58 264.700 59 273.000 60 281.400
61 289.900 62 298.500 63 307.200 64 316.000 65 324.900
66 333.900 67 343.000 68 352.200 69 361.500 70 370.900
71 380.400 72 390.000 73 399.700 74 409.500 75 419.400
76 429.400 77 439.500 78 449.700 79 460.000 80 470.400
81 480.900 82 491.500 83 502.200 84 513.000 85 523.900
86 534.900 87 546.000 88 557.200 89 568.500 90 579.900
91 591.400 92 603.000 93 614.700 94 626.500 95 638.400
96 650.400 97 662.500 98 674.700 99 687.000 100 699.400
101 711.900 102 724.500 103 737.200 104 750.000 105 762.900
106 775.900 107 789.000 108 802.200 109 815.500 110 828.900
111 842.400 112 856.000 113 869.700 114 883.500 115 897.400
116 911.400 117 925.500 118 939.700 119 954.000 120 968.400
121 982.900 122 997.500 123 1.012.200 124 1.027.000 125 1.041.900
126 1.056.900 127 1.072.000

Battle Sworn Swords

Trade Sworn Swords

Intrigue Sworn Swords

Start a Discussion Discussions about Sworn Swords

  • How do I Garrison a Sworn Sword?

    8 messages
    • I have a camp, and have clicked on it and then the garrison button but it just tells me that the build phase is locked in stage 2 ?
    • You should "Like" the Wiki's FB Page . Then you might have known about the issues that the game has been having, that Stage 2 has b...
  • Reset Training Points

    6 messages
    • it's random yes, and even then there's no guarantee you can choose a different specialization. But this does seem like the only possible soluti...
    • Actually i believe it takes away points 1st then % if there isn't any points

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