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Sworn Swords

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Sworn Sword Female In Full Plate


Sworn Swords are minor characters you can recruit to serve in your House, that can assist you in many different ways:

Sworn Swords can be grouped together to form an Adventure Party, which allows you to send them quicker to Adventures.

The number of Sworn Swords that you can simultaneously send for most of the activities mentioned is equivalent to your number of Command Points. Sworn Swords sent on Quests and Challenges are not limited this way.

Types

Sworn Swords range in rarity, and thus will range in price and stats.

Type Base Stat Purchase Replacement
Common One stat at 1 1,200 Silver Icon 1,200 Silver Icon
Uncommon One stat at 2 2,000 Silver Icon 2,000 Silver Icon
Rare One stat at 6 4,500 Silver Icon or 14 Gold Icon 3,200 Silver Icon
Legendary One stat at 14 14,000 Silver Icon or 21 Gold Icon 5,000 Silver Icon
Peerless One stat at 30 24,000 Silver Icon or 29 Gold Icon 7,700 Silver Icon

Sworn Swords purchased for gold will be permanent. If purchased for gold a Rare Sworn Sword will have 3 seal slots open, a Legendary will have 4 seal slots open, and a Peerless will have 5 seal slots open. The gold cost is equal to the cost of opening the same number of seal slots on a Sworn Sword purchased with silver.

There are also 2 special sworn swords:

  • The very first Sworn Sword whose name starts with Helpful you're forced to buy in the Prologue volume. It's a common type Sworn Sword, but without any base stats. It costs 500 (Silver Icon to buy it and (if it dies) to revive it.
  • The second special Sworn Sword is peerless type, called Caiden the Fosterling. You receive it upon completion of The Wicked Seed storyline of Volume IV. Like the Helpful Sworn Sword, this one comes without any stats as well, and also costs 500 Silver Icon to revive it.

You can reduce the Silver Icon cost of Sworn Swords by up to 10% if you purchase the Draft Horses premium upgrade for 5 Gold Icon from the Warehouse. Once Gold Icon is used to unlock the premium upgrade, it will remain permanently unlocked from that point onwards, throughout all reincarnations. This discount does not apply when resurrecting a dead Sworn Sword.

Specialisations

When your Sworn Sword reaches Rank 3, you will be able to select a specialisation for your Sworn Sword per the standard conflict options.

Battle Icon Battle Trade Icon Trade Intrigue Icon Intrigue
Fight Vanguard Barter Merchant Spy Agent
Harass Skirmisher Swindle Charlatan Sabotage Saboteur
Aid Protector Bribe Corruptor Steal Thief

If you train your Sworn Sword in their Specialisation, this will increase the percentage bonus they get, equal to the level of their Specialisation (e.g., if you train one Specialisation five times, you Sworn Sword will have a +5% bonus bonus to all actions with the related Substat). This means that you need to have a decent amount base Battle, Trade and/or Intrigue Stat for percentages to become effective.

The All-rounder versus Specialist

An all-rounder is a Sworn Sword with most upgrade points invested into its main stat, a specialist on the other hand has most points invested into one of the specializations. Let's compare an all-round Battle Sworn Sword against one specialised in Aid.

  • Battle Keep Stat: 400 Battle
  • Battle talent percentage bonus: +40% Battle
  • Sworn Sword equipment: +30 Battle

A rank 50 all-round Sworn Sword: +96 Battle, +1% Aid specialization

Aid: ( 400 + 30 + 96 ) x ( 1 + 0.40 + 0.01 ) = 526 x 1.41 = 741.66
Fight & Harass: ( 400 + 30 + 26 ) x ( 1 + 0.40 ) = 526 x 1.40 = 736.40

A rank 50 specialised Sworn Sword: +2 Battle, +48% Aid specialization

Aid: ( 400 + 30 + 2 ) x ( 1 + 0.40 + 0.48 ) = 432 x 1.88 = 812.16
Fight & Harass: ( 400 + 30 + 2 ) x ( 1 + 0.40 ) = 432 x 1.40 = 604.8

Specialist is far superior compared to all-rounder when it comes to its chosen specialization, and clearly falls behind in other two specializations, while an all-rounder is good for all actions but does not excel in any of them. The difference between the two types is increasing with Sworn Sword rank and your overall basic stat. There are benefits and downsides to either type, so the choice is yours, which one you would prefer to have.

Wounds and Dying

While your main character in the game is invincible, your Sworn Swords are not. They can be wounded and killed. Unsuccessful actions in the game will usually cause them to acquire one or more wound; if a Sworn Sword accumulates five wounds at the same time, they will die. In most cases you will only acquire one wound, but there are situations where a second wound may be applied to your Sworn Sword:

  • you roll 95 - 100 on a quest
  • you initiate a PtP action against another player and you roll 95 - 100
  • you defend against another player's PtP action and they roll 0 - 5
  • you initiate an action against enemy camp in AvA and you roll 95 - 100
  • your camp gets attacked during AvA and your garrisoned Sworn Sword is defending while an enemy rolls 0 - 5
  • during PtP or AvA actions your enemy is using special equipment or seals to inflict an additional wound

Wounds will heal by themselves at the rate of 1 per hour (this time can be reduced by talents or upgrades), and you can also heal them manually by applying various medicines. Since you are notified of wounds after an unsuccessful action and can then choose to let your Sworn Swords "rest", or to heal them, acquiring five wounds and dying is rare. This usually only happens if you place a them on Patrol duty for a specific specialisation and then receive several Player-to-Player attacks for that special action back-to-back, or if you place them on Garrison duty in an Alliance camp and then the camp is repeatedly attacked in a similar manner.

A wounded Sworn Sword suffers a penalty of 20% to their stats and bonuses for each wound they currently have; this reduction includes any stats or bonuses from gear that the Sworn Sword has equipped. A wounded Sworn Sword will have its reduced base stats displayed in red.

Dead Sworn Swords can be brought back to life, but at a fairly significant cost. You must pay the same amount of silver that would normally be required to purchase a new one of their type. (E.g., 4500 silver for a Rare Sworn Sword, 24000 for a Peerless, etc.) Then, after a 24 hour waiting period, they will return with a new name and with -1 lvl and a loss to one of their Stats. (E.g., -2 to Battle, or -1% to their specialisation.)

Any items that a dead Sworn Sword was equipped with can be recovered, unless you choose not to bring them back and to permanently "Bury" them while those items are still equipped on them. If you do this, then the lost items may still appear in your inventory, but you will be unable to equip them on any of your other characters.

Ranks and Training

Sworn Swords will gain training points whenever they succeed in Quests, Adventures or Player to Player Actions. When a Sworn Sword has accumulated enough points, they level up to the next Rank and gain a training point. Training points can be applied to any of the three base stats, gaining +2 per training point; or to a single specialisation, gaining +1% to that substat. The maximum rank a SS can reach is 127.

Retraining

A Sworn Sword that has been trained can be retrained for gold. This refunds all training points the Sword has, allowing you to allocate them anew. The cost for retraining starts at 2 Gold Icon, and increases by 1 each time.

Rank XP to
Next
Rank XP to
Next
Rank XP to
Next
Rank XP to
Next
Rank XP to
Next
1 10 27 57,000 53 224,700 78 449,700 103 737,200
2 30 28 62,220 54 232,500 79 460,000 104 750,000
3 60 29 67,500 55 240,400 80 470,400 105 762,900
4 95 30 72,900 56 248,400 81 480,900 106 775,900
5 128 31 78,400 57 256,500 82 491,500 107 789,000
6 175 32 84,000 58 264,700 83 502,200 108 802,200
7 241 33 89,700 59 273,000 84 513,000 109 815,500
8 335 34 95,500 60 281,400 85 523,900 110 828,900
9 467 35 101,400 61 289,900 86 534,900 111 842,400
10 655 36 107,400 62 298,500 87 546,000 112 856,000
11 920 37 113,500 63 307,200 88 557,200 113 869,700
12 1,295 38 119,700 64 316,000 89 568,500 114 883,500
13 1,825 39 126,000 65 324,900 90 579,900 115 897,400
14 2,575 40 132,400 66 333,900 91 591,400 116 911,400
15 3,635 41 138,900 67 343,000 92 603,000 117 925,500
16 5,135 42 145,500 68 352,200 93 614,700 118 939,700
17 7,255 43 152,200 69 361,500 94 626,500 119 954,000
18 14,496 44 159,000 70 370,900 95 638,400 120 968,400
19 20,495 45 165,900 71 380,400 96 650,400 121 982,900
20 23,400 46 172,900 72 390,000 97 662,500 122 997,500
21 27,900 47 180,000 73 399,700 98 674,700 123 1,012,200
22 32,500 48 187,200 74 409,500 99 687,000 124 1,027,000
23 37,200 49 194,500 75 419,400 100 699,400 125 1,041,900
24 42,000 50 201,900 76 429,400 101 711,900 126 1,056,900
25 46,900 51 209,400 77 439,500 102 724,500 127 1,072,000
26 51,900 52 217,000

Battle Sworn Swords

Trade Sworn Swords

Intrigue Sworn Swords

Start a Discussion Discussions about Sworn Swords

  • How do I Garrison a Sworn Sword?

    12 messages
    • Hi all. This is my second active AvA phase, and the first time I leave my SS's overnight for the defense VP's. I have a lot of them as I am...
    • There is a bug where, if an SS is instantly replaced instead of dying, they consume a CP but do not participate in actions sent. There are ...
  • Dead Permanent Sworn Swords

    7 messages
    • Can you revive your dead sworn sword after you reincarnate?  Example:  The SS dies while you are Stark, then you decide to reincarnate...
    • If that SS is permanent - maybe, otherwise no. Also, when you reincarnate you don't have mcuh money, so I don't really see why would you do th...

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