Sworn Swords are minor characters you can recruit to serve in your House, that can assist you in many different ways:
- complete storyline Quests
- complete Adventures
- engage other Lords and Ladies in Player to Player Actions
- help your alliance in AvA actions
- participate in Tales of Ice and Fire
Sworn Swords can be grouped together to form an Adventure Party, which allows you to send them quicker to Adventures.
The number of Sworn Swords that can be simultaneously active is equivalent to your Command Points plus Garrison Points. Sworn Swords sent on Quests and Challenges, or used in Tales are not limited this way.
Sworn Swords range in rarity, and thus will range in price and stats.
|Common||One stat at 1||1,200||100|
|Uncommon||One stat at 2||2,000||100|
|Rare||One stat at 6||4,500 or 14||100|
|Legendary||One stat at 14||14,000 or 21||100|
|Peerless||One stat at 30||24,000 or 29||100|
Sworn Swords purchased for gold will be permanent. If purchased for gold a Rare Sworn Sword will have 3 seal slots open, a Legendary will have 4 seal slots open, and a Peerless will have 5 seal slots open. The gold cost is equal to the cost of opening the same number of seal slots on a Sworn Sword purchased with silver.
There are also 2 special sworn swords:
- The very first Sworn Sword whose name starts with Helpful you're forced to buy in the Prologue volume. It's a common type Sworn Sword, but without any base stats. It costs 500 ( to buy it and (if it dies) to revive it.
- The second special Sworn Sword is peerless type, called Caiden the Fosterling. You receive it upon completion of The Wicked Seed storyline of Volume IV. Like the Helpful Sworn Sword, this one comes without any stats as well, and also costs 500 to revive it.
- NOTE: Due to a change in SS pricing, the above mentioned SS currently do not benefit from their special pricing.
You can reduce the cost of Sworn Swords by up to 10% if you purchase the Draft Horses premium upgrade for 5 from the Warehouse. Once is used to unlock the premium upgrade, it will remain permanently unlocked from that point onwards, throughout all reincarnations. This discount does not apply when resurrecting a dead Sworn Sword.
When your Sworn Sword reaches Rank 3, you will be able to select a specialization for your Sworn Sword. This specialization is one of the nine possible Actions, each point of training in a Specialization grants the Sworn Sword +1% to that Action.
The All-rounder versus Specialist
An all-rounder is a Sworn Sword with most upgrade points invested into its main stat, a specialist on the other hand has most points invested into one of the specializations.
|Battle All-Rounder||Aid Specialist|
|Battle Keep Stat||400 Battle||400 Battle|
|Talent Bonus||+40% Battle||+40% Battle|
|Equipment||+30 Battle||+30 Battle|
|Sworn Sword (Rank 50)|| +96 Battle|
| +2 Battle|
|Total Aid in Combat||741.66||812.16|
|Total Fight/Harass in Combat||736.40||604.80|
Specialist is far superior compared to all-rounder when it comes to its chosen specialization, and clearly falls behind in other two specializations; while an all-rounder is good in all three actions, but does not excel in any of them.
Wounds and Dying
While your main character in the game is invincible, your Sworn Swords are not. They can be wounded and killed. Unsuccessful actions generally inflict a wound and, if a Sworn Sword accumulates five wounds at the same time, they will die. A Sworn Sword will acquire two wounds instead of one if you roll a result of 95 - 100 on a Quest, Adventure, or PtP attack; or if an attacker rolls 0-5 on a PtP attack against you (and you are defending). Certain Items and Seals allow a chance of inflicting additional wounds.
Wounds will heal by themselves at the rate of 1 per hour; this time can be reduced with talents. Wounds can also be removed with the use of medicines. Dying from wounds inflicted by Quests or Adventures is rare, but defending against PtP or AvA can quickly become deadly for even the most powerful Sworn Swords.
While wounded, Sworn Swords suffer a penalty of 20% to their stats and bonuses for each wound they currently have; this reduction includes any stats or bonuses from gear that the Sworn Sword has equipped. A wounded Sworn Sword will have its reduced base stats displayed in red.
Dead Sworn Swords can be brought back to life, or they can be buried. Burial removes the Sworn Sword from your Keep, and gear equipped to them is lost. Removing gear before burial will allow you to continue to use those items. Replacing a Sworn Sword costs 100 silver, and after 24 hours the Sworn Sword is returned to your service at one level lower than they were when they died. If your Sworn Sword had been renamed they will have the same name, otherwise they will have a new randomly generated name (see Names, below).
Ranks and Training
Sworn Swords will gain training points whenever they succeed in Quests, Adventures, Player to Player, and Alliance vs Alliance Actions. When a Sworn Sword has accumulated enough points, they level up to the next Rank and gain a training point. Training points can be applied to any of the three base stats, gaining +2 per training point; or to a single specialization, gaining +1% to that substat. The maximum rank a SS can reach is 127.
A Sworn Sword that has been trained can be retrained for gold. This refunds all training points the Sword has, allowing you to allocate them anew. The cost for retraining starts at 2 , and increases by 1 each time.
When a Sworn Sword is generated, three elements are randomised:
- Whether the Sword has a title,
- The Sword's first name, and
- The Sword's second name.
Each portrait has a specific title, but a Sworn Sword with that portrait may not have any title when the name is created. First names are gender-specific (though some names have been placed on the wrong list). Second names can come from any region of Westeros or Essos.
Battle Sworn Swords
The following Sworn Swords will always have points in their Battle Stat.
Trade Sworn Swords
The following Sworn Swords will always have points in their Trade Stat.
Intrigue Sworn Swords
The following Sworn Swords will always have points in their Intrigue Stat.