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Intrigue Icon 2
One of the three types of Intrigue specialisations.

The stealing strength of your Sworn Swords performing Steal Actions equal your Player Character's Steal Stat (including Buildings and Equipment) and their own training and Equipment. Any percentile bonuses (e.g., from Talents) for attacks or defense are then applied on the total score.

Steal in Adventures and Quests

Steal is always an option in Adventures and often one in Quests.

Steal in Player to Player

main article: Player to Player Actions

Steal is a robbing Action. Steal Actions in PtP will allow you take silver from the defending player if succesful.

Success Failure
  • Take silver from Enemy
  • Wound/Kill Sworn Swords on Patrol to defend against Steal
  • Give silver to Enemy
  • Your Sworn Sword is Wounded (usually with Two Wounds)

Hints and Tips

Steal in Alliance vs Alliance

main article: Alliance Vs Alliance Actions

A successful Steal Action in Alliance Vs Alliance (AvA) will rob silver from the defending camp and add it to your own camp if you have one in the same place, as well as injuring a defending Sworn Sword if there are any in the opponent's camp. If you have a Sworn Sword perform a successful Steal Action with another Alliance's Camp in Ocean Road, you will get silver at your Camp in Ocean Road.

Success Failure
  • Take silver from Enemy Camp
  • Add silver to Your Camp
  • Wound/Kill defending Sworn Swords
  • Give silver to Enemy Camp
  • Remove silver From Your Camp
  • Your Sworn Sword is wounded

If the target doesn't have a Camp in the place you are performing a Steal Action, you will not get any silver.

A failed Steal Action in AvA will result in your camp losing silver, as well as injuring your Sworn Sword.

Hints and Tips

Make sure you have intel on your opponent's camp. Whilst a successful action may aid your Alliance, a failed one actually has negative effects! Spy target camps for any garrisoned Sworn Swords to assess the risk.

Buildings and Upgrades

Should you wish to play a character that specialises in Steal, the following Buildings and Building Upgrades may be of interest to you.


Shanty Urchins Upgrade
Urchins: increased chance of improved results when producing Steal Weapons, Armor and Units
Shanty Sourleaf Merchant Upgrade
Sourleaf Merchant: spend less Silver Icon to produce Steal Weapons, Armor, and Units
Shanty Tenements Upgrade
Tenements: faster production of Steal Weapons, Armor and Units
Shanty Locksmith Upgrade
Locksmith: increased power to Steal when attacking or defending
Shanty Moneylender Upgrade
Gold IconMoneylender: gain more Silver Icon for stealing


Watchtower Watchmen Upgrade
Watchmen: increased power to Steal when attacking or defending

Steal Troops and Items

Weapons that give a bonus to Intrigue or Steal;

Weapons Armour Units Companions Boons

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