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--[==================================================[
 
Quest list.
 
This module contains quest data, which is used by [[:Module:Quests]] to render parts of the quest page.
 
You should write text strings like this:
[==[this type of string can have "double quotes" and [square brackets] inside]==]
The text uses wikia formating like a normal page.
 
--]==================================================]
local p = {}
 
do -- bonus quest
local q = {
    name = "Brothers in Stolen Arms",
    type = "Bonus",
    time = "45m",
    banner = "World Bustling Market.png",
    speaker = "Maester Lucas",
    text = [==["My [lord/lady], your ally [Your Friend] sends word that weapons were pilfered from [his/her] barracks. The thief now sells the stolen goods in your holdings."]==],
    rewards = {
        silver = "+100-250",
        training_point = "+10",
    },
    choices = {
        defender = {
            name = "Thief",
            image = "Hooded Figure.jpg",
            quality = "common",
            stats = {"[10%,30%]", "[5%,10%]", "30%"},
            special = "100% equals your character's level",
            text = [==[A criminal selling weapons stolen from [Your Friend] in your lands.]==],
        },
        -- choice 1
        {
            alignment = "Truthful",
            speaker = "Alvyn of Oldtown",
            text = {
                [==["Good Alvyn, do you know a man selling fenced weapons on the black market?"]==],
                [==[Alvyn chews his lip while trying to recall. "I believe I know just the t-trader, my [lord/lady]. He began selling masterfully forged weapons just yesterday."]==],
                [==[We must do everything in our power to return the stolen weapons to [Your Friend].]==],
            },
            actions = {
                -- action 1
                {
                    type = "battle",
                    defender = { stats = {"30%", 0, 0} },
                    text = "Ambush the thief",
                    success = [==['''''[Your Sworn Sword] ambushed the thief, sent the bruised scoundrel running, and recovered the stolen weapons. [Your Friend] graciously thank you for returning [her/his] arms.''''']==],
                },
                -- action 2
                {
                    type = "swindle",
                    defender = { stats = {0, "10%", 0} },
                    text = "Pose as a trader to capture the thief",
                    success = [==['''''[Your Sworn Sword] posed as a trader and captured the thief before he could flee. [Your Friend] graciously thanked you for returning [her/his] recovered weapons.''''']==],
                },
                -- action 3
                {
                    type = "barter",
                    defender = { stats = {0, "5%", 0} },
                    text = "Buy the stolen goods from the thief",
                    success = [==['''''[Your Sworn Sword] posed as a trader and captured the thief before he could flee. [Your Friend] graciously thanked you for returning [her/his] recovered weapons.''''']==],
                },
                -- action 4
                {
                    type = "harass",
                    defender = { stats = {"30%", 0, 0} },
                    text = "Intimidate the thief into surrender",
                    success = [==['''''[Your Sworn Sword] confronted the thief and intimidated him into surrendering the stolen weapons. [Your Friend] graciously thanked you for returning [her/his] recovered weapons.''''']==],
                },
                -- action 5
                {
                    type = "aid",
                    defender = { stats = {"10%", 0, 0} },
                    text = "Offer mercy to the thief if he flees",
                    success = [==['''''[Your Sworn Sword] offered the thief mercy if he surrendered his stolen goods. The thief relented, and [Your Friend] graciously thanked you for returning [her/his] weapons.''''']==],
                },
                -- action 6
                {
                    type = "steal",
                    defender = { stats = {0, 0, "30%"} },
                    text = "Steal back the pilfered weapons",
                    success = [==['''''[Your Sworn Sword] stole back the weapons from the thief, who fled in despair. [Your Friend] graciously thanked you for returning [her/his] weapons.''''']==],
                }
            },
        },
        -- choice 2
        {
            alignment = "Cunning",
            speaker = "Simon Groat",
            text = {
                [==["Perhaps I can turn this to my advantage. Wouldn't you agree, Groat?"]==],
                [==[Groat offers a sly smile. "Indeed, my [lord/lady]. If recovered, the weapons of [Your Friend] could be used by your guards to bolster your defenses."]==],
                [==["Discretely seize the stolen weapons for my hold. [Your Friend] will never know."]==],
            },
            actions = {
                -- action 1
                {
                    type = "fight",
                    defender = { stats = {"30%", 0, 0} },
                    text = "Slay the thief and seize his weapons",
                    success = [==['''''[Your Sworn Sword] seized the stolen weapons and killed the thief to silence him. [Your Friend] has no idea that [his/her] weapons are now wielded by your guards.''''']==],
                    failure = [==['''''[Your Sworn Sword] killed the thief, but most of the stolen arms had already been sold. Your guards now wield the weapons, and [Your Friend] is none the wiser.''''']==],
                },
                -- action 2
                {
                    type = "harass",
                    defender = { stats = {"10%", 0, 0} },
                    text = "Jail the thief and claim his goods",
                    success = [==['''''[Your Sworn Sword] quietly imprisoned the thief and seized the stolen weapons. [Your Friend] has no idea that [his/her] weapons are now wielded by your guards.''''']==],
                },
                -- action 3
                {
                    type = "steal",
                    defender = { stats = {0, 0, "30%"} },
                    text = "Steal back the weapons secretly",
                    success = [==['''''[Your Sworn Sword] discretely stole back the stolen weapons from the thief. [Your Friend] has no idea that [her/his] weapons are now wielded by your guards.''''']==],
                },
                -- action 4
                {
                    type = "bribe",
                    defender = { stats = {0, "10%", 0} },
                    text = "Bribe the thief for his silence",
                    success = [==['''''[Your Sworn Sword] recovered the stolen weapons and paid the thief to keep his silence. [Your Friend] has no idea that [his/her] weapons are now wielded by your guards.''''']==],
                },
                -- action 5
                {
                    type = "barter",
                    defender = { stats = {0, "5%", 0} },
                    text = "Buy the weapons through hired pawns",
                    success = [==['''''[Your Sworn Sword] hired guards to buy the stolen weapons for your use. [Your Friend] has no idea that [her/his] weapons are now wielded by your guards.''''']==],
                    failure = [==['''''[Your Sworn Sword] hired guards to buy the stolen weapons, but most were already sold. Your guards now wield the arms, and [Your Friend] is none the wiser.''''']==],
                },
                -- action 6
                {
                    type = "aid",
                    defender = { stats = {"30%", 0, 0} },
                    text = "Offer mercy for the thief's silence",
                    success = [==['''''[Your Sworn Sword] offered the thief mercy if he quietly surrendered his stolen weapons. The thief accepted, your guards wield the weapons, and [Your Friend] is none the wiser.''''']==],
                },
            },
        },
    },
}
table.insert(p, q)
end
 
return p

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