Game of Thrones: Ascent Wiki
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Game Pages
Iron Throne Quests
Prologue
Volume I
Volume II
Volume III
Volume IV
Volume V
Volume VI
Volume VII
Your Character Quests
Volume You
Forging Bonds
Breaking Ties
Gathering Storm
Enduring Legacy
Activities
Adventures
Alliance Vs Alliance
Alliance Challenges
Bonus Quests
Player to Player
Tales of Ice and Fire
World Events
Characters
Your House
Advisors
Agents
Animals
Nobles
Opponents
Smallfolk
Sworn Swords
Your Holdings
Day and Night
Geography
Buildings
▶ Economy Buildings
▶ Fealty Buildings
▶ Religious Buildings
▶ Battle Buildings
▶ Trade Buildings
▶ Intrigue Buildings
Items
Weapons
Armor
Companions
Units
Seals
Boons
Consumables
Resources
Superior Items
Shop
Deals
Packs
Offers
Special Offers
Iron Bank
Game Mechanics
Your Character
Achievements
Alignments
Backgrounds
Command Points
Stats
Swearing Fealty
Talents
Titles
Great Houses
House Arryn
House Baratheon
House Greyjoy
House Lannister
House Martell
House Stark
House Targaryen
House Tully
House Tyrell
Friends and Foes
Friends
▶ Favors
▶ Pacts
Player to Player
▶ Aid
▶ Fault
▶ Protection
▶ Virtues
Alliances
Alliance Challenges
Alliance Fealties
Alliance Tiers
List of Alliances
▶ Top 10 Alliances
Alliance Vs Alliance
▶ AvA Rewards
▶ Camps
Dragons
Quickening the Dragon Egg
Dragon Training Recipes
Reincarnation
Reincarnation Details
Reincarnation Quests
Basic Guide
Miscellaneous
Daily Rewards
Geography
Glossary
Lineage
▶ Recording Your Lineage
Loyalty Rewards
Luck
Power
Tactics
Community
Game Tutorials
Guides and Tutorials
Hints and Tips
Wiki Guidelines
Code of Conduct
Style Guide
Image Guidelines
Help
Create a New Page
FAQs
Editors' Resources
Disruptor Beam's Support
Forums
Wiki Forums
Disruptor Beam's Forum
Kongregate's Forums
Free Stuff
Player Tools
Like Us on Facebook
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Game of Thrones Ascent Wiki
10,771
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Game Pages
Iron Throne Quests
Prologue
Volume I
Volume II
Volume III
Volume IV
Volume V
Volume VI
Volume VII
Your Character Quests
Volume You
Forging Bonds
Breaking Ties
Gathering Storm
Enduring Legacy
Activities
Adventures
Alliance Vs Alliance
Alliance Challenges
Bonus Quests
Player to Player
Tales of Ice and Fire
World Events
Characters
Your House
Advisors
Agents
Animals
Nobles
Opponents
Smallfolk
Sworn Swords
Your Holdings
Day and Night
Geography
Buildings
▶ Economy Buildings
▶ Fealty Buildings
▶ Religious Buildings
▶ Battle Buildings
▶ Trade Buildings
▶ Intrigue Buildings
Items
Weapons
Armor
Companions
Units
Seals
Boons
Consumables
Resources
Superior Items
Shop
Deals
Packs
Offers
Special Offers
Iron Bank
Game Mechanics
Your Character
Achievements
Alignments
Backgrounds
Command Points
Stats
Swearing Fealty
Talents
Titles
Great Houses
House Arryn
House Baratheon
House Greyjoy
House Lannister
House Martell
House Stark
House Targaryen
House Tully
House Tyrell
Friends and Foes
Friends
▶ Favors
▶ Pacts
Player to Player
▶ Aid
▶ Fault
▶ Protection
▶ Virtues
Alliances
Alliance Challenges
Alliance Fealties
Alliance Tiers
List of Alliances
▶ Top 10 Alliances
Alliance Vs Alliance
▶ AvA Rewards
▶ Camps
Dragons
Quickening the Dragon Egg
Dragon Training Recipes
Reincarnation
Reincarnation Details
Reincarnation Quests
Basic Guide
Miscellaneous
Daily Rewards
Geography
Glossary
Lineage
▶ Recording Your Lineage
Loyalty Rewards
Luck
Power
Tactics
Community
Game Tutorials
Guides and Tutorials
Hints and Tips
Wiki Guidelines
Code of Conduct
Style Guide
Image Guidelines
Help
Create a New Page
FAQs
Editors' Resources
Disruptor Beam's Support
Forums
Wiki Forums
Disruptor Beam's Forum
Kongregate's Forums
Free Stuff
Player Tools
Like Us on Facebook
Editing
Module:Adventures/Data
Back to page
Edit source
View history
Talk (0)
Edit Page
Module:Adventures/Data
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
--[==[ == Obtaining data == # Open the browser console # Select the frame with the game (hostname should be "gota-www.disruptorbeam.com") # Paste the javascript code in the console # Replace the contents this module with what was printed in the console == Script == <pre> (function () { function stringify(value) { if (value === undefined || value === null) return "nil"; return JSON.stringify(value); } function get_volume(a) { if (a.volume === 1 && a.title === "Catch the Thieving Maid") return "P"; // prologue if (a.volume === 1) return "I"; // Volume I if (a.volume === 2) return "II"; // Volume II if (a.volume === 3) return "III"; // Volume III if (a.volume === 5) return "IV"; // Volume IV if (a.volume === 6) return "FB"; // Volume FB return "TODO volume=" + a.volume; } function join_unique_values(data) { if (typeof(data) !== "object") return data; var unique = []; for (var k in data) { data[k] = join_unique_values(data[k]); if (unique.indexOf(data[k]) !== -1) continue; unique.push(data[k]); } if (unique.length === 1) return unique[0]; return data; } function get_unique_value(prefix, data) { data = join_unique_values(data); if (typeof(data) !== "object") { return stringify(data); } var out = []; out.push("{\n"); for (var group in data) { if (typeof(data[group]) !== "object") { out.push(prefix + "\t" + group + " = " + stringify(data[group]) + ",\n"); continue; } for (var action in data[group]) { out.push(prefix + "\t" + action + " = " + stringify(data[group][action]) + ",\n"); } } out.push(prefix + "}"); return out.join(""); } var text = []; text.push("local p = {\n"); text.push("\ttimestamp = " + stringify(new Date) + ",\n"); for (var i in /* game variable */allAdventures) { var a = /* game variable */allAdventures[i]; text.push("\t{\n"); text.push("\t\ttitle = " + stringify(a.title) + ",\n"); text.push("\t\tregion = " + stringify(/* game variable */subNameBySymbol[a.location]) + ",\n"); text.push("\t\tvolume = " + stringify(get_volume(a)) + ",\n"); text.push("\t\tlevel = " + stringify(a.minimum) + ",\n"); if (a.time) { text.push("\t\ttime = " + stringify(a.time) + ",\n"); } for (var j in /* game variable */fealtySymbol) { if (/* game variable */fealtySymbol[j] === a.fealty) { text.push("\t\tfealty = " + stringify(/* game variable */fealtyName[j]) + ",\n"); } } text.push("\t\txp = " + stringify(a.xp_value) + ",\n"); text.push("\t\tduration = " + stringify(a.duration / 60) + ",\n"); text.push("\t\tdiff = " + stringify(a.difficulty) + ",\n"); text.push("\t\tattacker_desc = " + get_unique_value("\t\t", { battle: { fight: a.flavor_fight, harass: a.flavor_harass, aid: a.flavor_aid }, trade: { barter: a.flavor_barter, swindle: a.flavor_hoodwink, bribe: a.flavor_bribe }, intrigue: { spy: a.flavor_spy, sabotage: a.flavor_sabotage, steal: a.flavor_steal }, }) + ",\n"); text.push("\t\tdefender_name = " + get_unique_value("\t\t", { battle: { fight: a.defender_fight_name, harass: a.defender_harass_name, aid: a.defender_aid_name }, trade: { barter: a.defender_barter_name, swindle: a.defender_hoodwink_name, bribe: a.defender_bribe_name }, intrigue: { spy: a.defender_spy_name, sabotage: a.defender_sabotage_name, steal: a.defender_steal_name }, }) + ",\n"); text.push("\t\tdefender_desc = " + get_unique_value("\t\t", { battle: { fight: a.defender_fight_flavor, harass: a.defender_harass_flavor, aid: a.defender_aid_flavor }, trade: { barter: a.defender_barter_flavor, swindle: a.defender_hoodwink_flavor, bribe: a.defender_bribe_flavor }, intrigue: { spy: a.defender_spy_flavor, sabotage: a.defender_sabotage_flavor, steal: a.defender_steal_flavor }, }) + ",\n"); text.push("\t\tfailure_desc = " + stringify(a.failure_text) + ",\n"); text.push("\t\tsuccess_desc = " + stringify(a.success_text) + ",\n"); text.push("\t\tsilver = " + stringify("[" + (a.money_base + a.money_dice) + "," + (a.money_base + a.money_dice*a.money_sides) + "] ~" + (a.money_base + a.money_dice*(1+a.money_sides)/2)) + ",\n"); var loot = /* game function */lootFromSymbol(a.loot); if (loot.items) { var items = loot.items.split(";"); var weights = loot.weights.split(";"); var quantities = loot.quantities ? loot.quantities.split(";") : Array(items.length).fill(1); text.push("\t\tdrop_chance = " + stringify(a.loot_chance) + ",\n"); text.push("\t\tdrops = {\n"); for (var k in items) { text.push("\t\t\t{ name = " + stringify(/* game function */itemFromSymbol(items[k]).full_name) + ", weight = " + stringify(parseInt(weights[k])) + ", quantity = " + stringify(parseInt(quantities[k])) + "},\n"); } text.push("\t\t},\n"); } text.push("\t},\n"); } text.push("}\n"); text.push("\n"); text.push("return p"); text = text.join(""); console.log(text); })(); </pre> --]==] local p = { timestamp = "2016-03-14T04:23:10.491Z", { title = "Catch the Thieving Maid", region = "Kingswood", volume = "P", level = 2, xp = 10, duration = 0.16666666666666666, diff = 0, attacker_desc = { fight = "Kill family to draw out maid", harass = "Threaten family for maid's location", aid = "Promise to help maid if found", barter = "Hire servants to search woods", swindle = "Pretend to be sympathetic to maid", bribe = "Pay servants for maid's location", spy = "Track maid into woods", sabotage = "Poison woodland streams", steal = "Take maid's provisions", }, defender_name = { fight = "Maid's Family", harass = "Maid's Family", aid = "Maid Family", trade = "Royal Servants", intrigue = "Thieving Maid", }, defender_desc = { battle = "The family of a maid who has stolen from the royal family and fled into the Kingswood. Tight-lipped but easily frightened.", trade = "Royal servants shocked at one of their own stealing and running off into the Kingswood... but not above profiting from it.", intrigue = "A maid in the royal household who stole valuables and fled into the Kingswood. The Iron Throne demands justice.", }, failure_desc = " ", success_desc = "@swornsword successfully tracked down the thieving maid in the Kingswood. The Iron Throne is grateful for your assistance.", silver = "[5,10] ~7.5", drop_chance = 100, drops = { { name = "Ore", weight = 100, quantity = 1}, }, }, { title = "End the Mudders' Poaching", region = "The Neck", volume = "I", level = 3, xp = 10, duration = 20, diff = 6, attacker_desc = { fight = "Kill hunters caught poaching", harass = "Corner hunters and threaten them", aid = "Negotiate compromise with hunters", barter = "Offer traders new meat source", swindle = "Tell traders meat is bad", bribe = "Convince smallfolk to refuse traders", spy = "Stalk lurkers through swamp", sabotage = "Spook animals on lurkers", steal = "Take lurkers' provisions", }, defender_name = { battle = "Crannogmen Hunters", trade = "Crannogmen Traders", intrigue = "Crannogmen Lurkers", }, defender_desc = { battle = "A short, stout, primitive people under rule of House Reed. Their hunters are used to harsh conditions and sparse prey.", trade = "A short, stout, primitive people under rule of House Reed. Their traders have rough tongues, but can haggle with the best.", intrigue = "A short, stout, primitive people under rule of House Reed. The smallest act as lookouts and lurkers, searching for threats.", }, failure_desc = "Despite extraordinary measures, @swornsword failed to end the crannogmen's poaching in the Neck. Disputes between the landowners and the \"mudmen\" continue.", success_desc = "With careful planning and preparation, @swornsword was able to end the crannogmen's poaching activities in the Neck. The landowners are grateful.", silver = "[12,28] ~20", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 210, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Common Blue Gem", weight = 20, quantity = 1}, { name = "Swamp Cleaver", weight = 60, quantity = 1}, { name = "Swamp Coat", weight = 40, quantity = 1}, }, }, { title = "Protect the Harlaw Herd", region = "Harlaw", volume = "I", level = 4, xp = 11, duration = 21, diff = 8, attacker_desc = { fight = "Kill snatchers caught in the act", harass = "Threaten snatchers with drowning", aid = "Offer snatchers lawful employment", barter = "Offer livestock for stolen ponies", swindle = "Claim stolen ponies are lame", bribe = "Convince traders not to buy ponies", spy = "Find ponies before trackers", sabotage = "Fake pony tracks", steal = "Take trackers' pony bait", }, defender_name = { battle = "Pony Snatchers", trade = "Pony Smugglers", intrigue = "Pony Trackers", }, defender_desc = { battle = "Desperate thieves and bandits out to steal the famed shaggy ponies of Harlaw.", trade = "The famed shaggy ponies of Harlaw are not easily disguised. But these expert smugglers will do their best to sell them off.", intrigue = "Stable boys turned criminal, these trackers help thieves locate the famed shaggy ponies of Harlaw.", }, failure_desc = "Though @swornsword made a valiant effort, thieves continue to target Harlaw and its famed shaggy ponies. The island worries for the future of their trade.", success_desc = "Thanks to @swornsword, thieves no longer trouble Harlaw or its famed shaggy ponies. All of the island cheers your name.", silver = "[13,29] ~21", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Stone", weight = 210, quantity = 1}, { name = "Ore", weight = 210, quantity = 1}, { name = "Common Blue Gem", weight = 20, quantity = 1}, { name = "Throwing Knife", weight = 60, quantity = 1}, { name = "Boiled Leather", weight = 40, quantity = 1}, }, }, { title = "Silence the Silvertongues", region = "River Road", volume = "I", level = 5, xp = 13, duration = 22, diff = 10, attacker_desc = { fight = "Attack and injure guards", harass = "Capture guard captain and browbeat", aid = "Find guards more honest positions", barter = "Offer merchants coin to leave area", swindle = "Pretend merchants' items really work", bribe = "Pay bandits to rob merchants", spy = "Identify volunteers in crowd", sabotage = "Deface volunteers' advertisements", steal = "Pickpocket volunteers for coin", }, defender_name = { battle = "Silvertongue Guards", trade = "Silvertongue Merchants", intrigue = "Silvertongue Volunteers", }, defender_desc = { battle = "Armed guards to a group of shifty and dishonest tradesmen preying on ignorant smallfolk.", trade = "A group of shifty and dishonest tradesmen preying on ignorant smallfolk.", intrigue = "Smallfolk paid to help a group of shifty and dishonest tradesmen cheat their fellow man.", }, failure_desc = "Though @swornsword made every effort, the Silvertongue merchants continue to cheat their way up the River Road. The smallfolk are poorer than ever.", success_desc = "@swornsword successfully stopped the Silvertongue merchants from cheating their way up the River Road. The smallfolk in the area are grateful.", silver = "[13,30] ~21.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 210, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Common Red Gem", weight = 20, quantity = 1}, { name = "Matching Bracelet", weight = 60, quantity = 1}, { name = "Writ of Passage", weight = 40, quantity = 1}, }, }, { title = "Crush the New Brotherhood", region = "Kingswood", volume = "I", level = 6, xp = 14, duration = 23, diff = 12, attacker_desc = { fight = "Hunt down and kill outlaws", harass = "Capture and beat outlaw leader", aid = "Convince outlaws to surrender", barter = "Offer smugglers more lucrative job", swindle = "Impersonate outlaw to catch smugglers", bribe = "Convince smugglers to destroy goods", spy = "Find and confront supporters", sabotage = "Fake outlaw attack on supporters", steal = "Confiscate supporters' weapons", }, defender_name = { battle = "Brotherhood Outlaws", trade = "Brotherhood Smugglers", intrigue = "Brotherhood Supporters", }, defender_desc = { battle = "Violent criminals calling themselves the New Kingswood Brotherhood. Supported by the locals and capable of anything.", trade = "Black market traders bringing goods to the New Kingswood Brotherhood, a group of criminals who claim to fight for smallfolk.", intrigue = "A group of smallfolk who yearn to see the Kingswood Brotherhood rise again to fight for their rights.", }, failure_desc = "Though @swornsword fought valiantly, the Kingswood Brotherhood has returned to the Crownlands. Local nobles live in fear of the criminal group.", success_desc = "@swornsword stopped the return of the Kingswood Brotherhood, criminals who claim to fight for the smallfolk. Local nobles breathe a sigh of relief.", silver = "[14,32] ~23", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 210, quantity = 1}, { name = "Fur", weight = 210, quantity = 1}, { name = "Common Red Gem", weight = 20, quantity = 1}, { name = "Merchant's Boots", weight = 60, quantity = 1}, { name = "Delicate Gloves", weight = 40, quantity = 1}, }, }, { title = "Preserve the Castle Ruins", region = "Summerhall", volume = "I", level = 7, xp = 16, duration = 24, diff = 14, attacker_desc = { fight = "Kill looters caught in the act", harass = "Hang looter as a warning", aid = "Convince looters to give up crime", barter = "Buy looted items back", swindle = "Convince smugglers goods are fake", bribe = "Pay smugglers to refuse stolen goods", spy = "Gain hounds' trust", sabotage = "Poison hounds' food", steal = "Catch and cage hounds", }, defender_name = { battle = "Summerhall Looters", trade = "Summerhall Smugglers", intrigue = "Summerhall Hounds", }, defender_desc = { battle = "A desperate group of smallfolk looting anything they can from the ruins of Summerhall, once a Targaryen castle.", trade = "Cunning and dishonest criminals buying goods looted from the ruins of Summerhall, once a Targaryen castle.", intrigue = "Loyal and vicious guard dogs to a group of smallfolk looting the ruins of Summerhall, once a Targaryen castle.", }, failure_desc = "Though @swornsword made a good effort, the looting of Summerhall continues. Historians mourn the former Targaryen castle, destroyed in a great fire long ago.", success_desc = "@swornsword successfully stopped the looting of Summerhall, a former Targaryen castle destroyed in a great fire. Historians are pleased to hear the news.", silver = "[15,33] ~24", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 210, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Common Blue Gem", weight = 20, quantity = 1}, { name = "Weighted Club", weight = 60, quantity = 1}, { name = "Studded Leather", weight = 40, quantity = 1}, }, }, { title = "Find the Travelers' Oasis", region = "Deep Sands", volume = "I", level = 8, xp = 17, duration = 25, diff = 16, attacker_desc = { fight = "Storm bandit hideout", harass = "Torture bandits for location", aid = "Offer bandits goods for location", barter = "Offer new trade routes for location", swindle = "Pretend to be dying of thirst", bribe = "Pay travelers' servants for location", spy = "Follow animals to oasis", sabotage = "Drain known water supplies", steal = "Capture prey to force migration", }, defender_name = { battle = "Desert Bandits", trade = "Desert Travelers", intrigue = "Desert Animals", }, defender_desc = { battle = "Sandy Dornishmen who have turned to a life of crime, attacking travelers making their way through the Deep Sands.", trade = "Merchants from Dorne, well-versed in the searing heat, freezing nights, and other dangers of the Deep Sands.", intrigue = "Wild beasts, exotic birds, and strange lizards who make their home in the Deep Sands. Some prey, many predators.", }, failure_desc = "@swornsword scoured the Deep Sands, but failed to locate an oasis. Parched and sunscorched merchants everywhere groan in disappointment.", success_desc = "@swornsword has found an oasis within the Deep Sands. The parched and sunscorched merchants of the Stormlands praise your name.", silver = "[15,34] ~24.5", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 210, quantity = 1}, { name = "Ore", weight = 210, quantity = 1}, { name = "Common Red Gem", weight = 20, quantity = 1}, { name = "Broad Hood", weight = 60, quantity = 1}, { name = "Topaz Ring", weight = 40, quantity = 1}, }, }, { title = "Tax the Smallfolk", region = "Ocean Road", volume = "I", level = 9, xp = 19, duration = 26, diff = 18, attacker_desc = { fight = "Strike down rebellious smallfolk", harass = "Harass rebellious smallfolk", aid = "Assist knights fighting rebellion", barter = "Negotiate taxation strategy", swindle = "Collect coin for improvements", bribe = "Win merchants over with coin", spy = "Identify gullible fairegoers", sabotage = "Use trickery to fleece fairegoers", steal = "Rig games of chance", }, defender_name = { battle = "Ardent Ridge Smallfolk", trade = "Ardent Ridge Tradesmen", intrigue = "Ardent Ridge Fairegoers", }, defender_desc = { battle = "Hard-pressed smallfolk do not enjoy being shaken down for what little coin they still possess, and a few will take up arms.", trade = "These local merchants and farmers are resistant to your grand plans for change, and will require some convincing.", intrigue = "These fairegoers are steeped on warm mead, and ready for some fun-loving, disorderly behavior.", }, failure_desc = "@swornsword has failed to raise much coin from Ardent Ridge. Send someone who can carry out orders next time.", success_desc = "@swornsword did their job and caused the villagers of Ardent Ridge to turn over their coin.", silver = "[16,36] ~26", drop_chance = 100, drops = { { name = "Grains", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Horse", weight = 210, quantity = 1}, { name = "Common Blue Gem", weight = 20, quantity = 1}, { name = "Jewelled Bracelet", weight = 60, quantity = 1}, { name = "Traveling Wallet", weight = 40, quantity = 1}, }, }, { title = "Send the Sistermen Home", region = "White Knife", volume = "I", level = 10, xp = 19, duration = 26, diff = 20, attacker_desc = { fight = "Attack pirates on the river", harass = "Sink the pirates' riverboats", aid = "Convince pirates to go home", barter = "Buy stolen goods and return them", swindle = "Scare smugglers with @fealty name", bribe = "Pay smugglers to abandon pirates", spy = "Follow sirens to pirate camp", sabotage = "Pretend to be lured in", steal = "Steal sirens' daggers", }, defender_name = { battle = "Sisterman Pirates", trade = "Sisterman Smugglers", intrigue = "Sisterman Sirens", }, defender_desc = { battle = "Sailors and cutthroats from the Three Sisters who have brought their foul trade inland up the White Knife river.", trade = "Traders and merchants of the Three Sisters, unscrupulous in their dealings and willing to buy from pirates.", intrigue = "Low-class women of the Three Sisters who lure unsuspecting victims to pirates waiting on the White Knife.", }, failure_desc = "Though @swornsword made a good effort, pirates from the isles of the Three Sisters continue to plague the White Knife. Northern tradesmen despair.", success_desc = "The White Knife is safe again, now that @swornsword has sent the pirates back to the isles of the Three Sisters. The North praises your name.", silver = "[16,36] ~26", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 210, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Common Blue Gem", weight = 20, quantity = 1}, { name = "Fur Lined Boots", weight = 60, quantity = 1}, { name = "Biting Blade", weight = 40, quantity = 1}, }, }, { title = "End the Pirate War", region = "Ironman's Bay", volume = "I", level = 12, xp = 22, duration = 28, diff = 24, attacker_desc = { fight = "Board ships and attack", harass = "Sink rival raiders' ships", aid = "Negotiate a cease-fire", barter = "Offer merchants new trade routes", swindle = "Tell merchants war is over", bribe = "Pay merchants to sabotage supplies", spy = "Shadow scouts across islands", sabotage = "Give scouts inaccurate information", steal = "Destroy scouts' provisions", }, defender_name = { battle = "Ironborn Raiders", trade = "Ironborn Merchants", intrigue = "Ironborn Scouts", }, defender_desc = { battle = "Fierce warriors and natives of the Iron Islands, turned to fighting amongst themselves in the absence of better targets.", trade = "Traders on floating barges, ferrying supplies to rival ironborn bent on destroying each other.", intrigue = "Sharp-eyed and quick-footed, these scouts observe rival ironborn and advise their masters on how best to attack.", }, failure_desc = "@swornsword went to ever effort, but the waters of Ironman's Bay continue to flow red with blood. Rival ironborn remain locked in pointless combat.", success_desc = "The waters of Ironman's Bay are calm once more, now that @swornsword has ended the pirate war. The ironborn wait for a true chance to pay the Iron Price.", silver = "[17,39] ~28", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Stone", weight = 210, quantity = 1}, { name = "Ore", weight = 210, quantity = 1}, { name = "Common Blue Gem", weight = 20, quantity = 1}, { name = "Saltwater Surcoat", weight = 60, quantity = 1}, { name = "Dinghy", weight = 40, quantity = 1}, }, }, { title = "Let the Gold Flow Freely", region = "Gold Road", volume = "I", level = 14, xp = 25, duration = 30, diff = 28, attacker_desc = { fight = "Hunt down and kill bandits", harass = "Set bear traps for bandits", aid = "Protect traders from bandits", barter = "Offer to transport goods yourself", swindle = "Spread rumors the road is blocked", bribe = "Pay traders to take another road", spy = "Identify and arrest miners", sabotage = "Turn bandits against miners", steal = "Reach traders before miners can", }, defender_name = { battle = "Highway Bandits", trade = "Unsuspecting Traders", intrigue = "Traitorous Miners", }, defender_desc = { battle = "Vicious cutthroats lying in wait for the gold that flows between the Westerlands and King's Landing.", trade = "Merchants transporting goods and coin, in total ignorance of highway robberies along the Gold Road.", intrigue = "Desperate smallfolk who work in the gold mines, now helping to lure traders into the bandits' path.", }, failure_desc = "@swornsword failed to stop the highway bandits plaguing the Gold Road. The wealthy lords of the Westerlands wring their hands over the lost profits.", success_desc = "The Gold Road is safe once more, now that @swornsword has disbanded a gang of highway bandits. The wealthy lords of the Westerlands thank you.", silver = "[18,41] ~29.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 210, quantity = 1}, { name = "Wood", weight = 210, quantity = 1}, { name = "Common Red Gem", weight = 20, quantity = 1}, { name = "Hanging Pendant", weight = 60, quantity = 1}, { name = "Heavy Coinage", weight = 40, quantity = 1}, }, }, { title = "Find the Slum Smugglers", region = "Blackwater Bay", volume = "I", level = 16, xp = 26, duration = 31, diff = 32, attacker_desc = { fight = "Attack and injure sellswords", harass = "Rough up sellswords at taverns", aid = "Assist guards against sellswords", barter = "Buy and destroy illegal goods", swindle = "Lure smugglers to fake warehouse", bribe = "Pay sailors to dump illegal goods", spy = "Follow urchins to hideout", sabotage = "Feed urchins bad information", steal = "Capture and arrest urchins", }, defender_name = { battle = "Flea Bottom Sellswords", trade = "Flea Bottom Smugglers", intrigue = "Flea Bottom Urchins", }, defender_desc = { battle = "The hired mercenaries of smugglers operating out of Flea Bottom, a slum in King's Landing. Cold, cunning, and deadly.", trade = "Unscrupulous traders sending illegal goods into Westeros via Blackwater Bay. Born and bred in Flea Bottom, a King's Landing slum.", intrigue = "These grubby orphans run messages for smugglers operating out of Flea Bottom, a notorious slum in King's Landing.", }, failure_desc = "@swornsword could not stop the smuggling of illegal goods from King's Landing into Blackwater Bay. Nobles at court cluck over the failed mission.", success_desc = "@swornsword has stopped the flow of illegal goods from the slums of King's Landing into Blackwater Bay. The King is grateful for your assistance.", silver = "[19,43] ~31", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Fur", weight = 205, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Dull Razor", weight = 60, quantity = 1}, { name = "Rope Belt", weight = 40, quantity = 1}, }, }, { title = "Redeem the Fallen Knights", region = "Marches", volume = "I", level = 18, xp = 29, duration = 33, diff = 36, attacker_desc = { fight = "Defeat knights in armed combat", harass = "Mock knights for their failures", aid = "Convince knights to honor their vows", barter = "Offer smiths work from others", swindle = "Sabotage work on weapons", bribe = "Pay smiths to stop work for knights", spy = "Follow squires to find knights", sabotage = "Poison food meant for knights", steal = "Take supplies meant for knights", }, defender_name = { battle = "Disgraced Knights", trade = "Disgraced Smiths", intrigue = "Disgraced Squires", }, defender_desc = { battle = "Trained in the contradictory arts of war and chivalry, these fallen knights left the Reach to make trouble throughout the Marches.", trade = "Once the makers of tourney-winning weapons, these disgraced smiths now supply fallen knights making trouble in the Marches.", intrigue = "Abandoned by those they swore to serve, these bitter young men now serve the failed knights making trouble throughout the Marches.", }, failure_desc = "@swornsword failed to end the shameful activities of disgraced knights in the Marches. The smallfolk bar their doors at night and live in fear.", success_desc = "Through strength and chivalry, @swornsword found a way to stop the disgraced knights terrorizing the Marches. The smallfolk feel safe once more.", silver = "[20,45] ~32.5", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Smallfolk", weight = 205, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Visored Helm", weight = 60, quantity = 1}, { name = "Hardened Mace", weight = 40, quantity = 1}, }, }, { title = "End the Rhoynar Rebellion", region = "Greenblood", volume = "I", level = 20, xp = 32, duration = 35, diff = 40, attacker_desc = { fight = "Execute rebellious warriors", harass = "Hang warrior as an example", aid = "Turn towards peaceful methods", barter = "Create trade route with Dornish", swindle = "Misdirect supplies for warriors", bribe = "Pay tradesman to leave rebellion", spy = "Follow healers to sick warriors", sabotage = "Switch out herbs for poison", steal = "Take medicinal herbs", }, defender_name = { battle = "Orphan Warriors", trade = "Orphan Tradesmen", intrigue = "Orphan Healers", }, defender_desc = { battle = "Fighters from among the Orphans of the Greenblood, a settlement practicing Rhoynish custom along the banks of the river.", trade = "Merchants from among the Orphans of the Greenblood, a settlement practicing Rhoynish custom along the banks of the river.", intrigue = "Midwives from among the Orphans of the Greenblood, a settlement practicing Rhoynish custom along the banks of the river.", }, failure_desc = "The rebellious Orphans of the Greenblood proved too much for @swornsword. The Martells are concerned for the state of the region.", success_desc = "@swornsword successfully ended a rebellion by some of the Orphans of the Greenblood. The Martells are grateful for your assistance.", silver = "[21,48] ~34.5", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Jade Ring", weight = 60, quantity = 1}, { name = "Pewter Chain", weight = 40, quantity = 1}, }, }, { title = "Settle Land Dispute", region = "The Mander", volume = "I", level = 23, xp = 43, duration = 42, diff = 57, attacker_desc = { fight = "Battle House Mangol's knights", harass = "Undermine House Mangol's attack", aid = "Assist House Mangol's attack", barter = "Offer to resettle House Mangol", swindle = "Insist boundaries will change", bribe = "Offer to reimburse House Mangol", spy = "Advise House Adennis to back down", sabotage = "Have maesters review the law", steal = "Deny House Adennis' claim", }, defender_name = { battle = "House Mangol Negotiators", trade = "Lord Mangol and Lord Adennis", intrigue = "House Adennis Negotiators", }, defender_desc = { battle = "The lord, maester, and armsmaster of House Mangol are irate about the Mander River's sudden change of course in the last storm.", trade = "These two lords are already at the point of trading oaths and harsh words over the shift of the Mander River.", intrigue = "House Adennis is eager to move onto House Mangol lands put under their rule by the Mander's course change.", }, failure_desc = "@swornsword has not helped settle the dispute between Houses Mangol and Adennis, and the two houses remain bitter and at the verge of feuding.", success_desc = "@swornsword has resolved the land dispute between Houses Mangol and Adennis to no one's true satisfaction, but at least the two sides have simmered down.", silver = "[26,58] ~42", drop_chance = 100, drops = { { name = "Fish", weight = 230, quantity = 1}, { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Improper Bookkeeping", weight = 60, quantity = 1}, { name = "Pewter Collar", weight = 40, quantity = 1}, }, }, { title = "Stop the Wildling Raid", region = "Torrhen's Square", volume = "I", level = 25, xp = 46, duration = 44, diff = 62, attacker_desc = { fight = "Meet raiders on battlefield", harass = "Burn wildling villages", aid = "Defend lords against raiders", barter = "Set up trade with lords", swindle = "Purchase goods as wildling", bribe = "Pay crafters to destroy stock", spy = "Follow scouts to raiders", sabotage = "Fake defensive preparations", steal = "Capture and arrest scouts", }, defender_name = { battle = "Wilding Raiders", trade = "Wildling Crafters", intrigue = "Wildling Scouts", }, defender_desc = { battle = "Free folk who live under no lord, some peaceful and others savage. These bold raiders have ventured out to take as they find.", trade = "Free folk who live under no lord, some peaceful and others savage. These craftsmen do not use iron or steel, but leather and fur.", intrigue = "Free folk who live under no lord, some peaceful and others savage. A young wildling boy may first learn to raid by scouting.", }, failure_desc = "Thought @swornsword fought valiantly, the wildling raiders could not be stopped. The lords near Torrhen's Square live in fear of another attack.", success_desc = "@swornsword is triumphant! The wildling raiders have retreated back to the North. The lords near Torrhen's Square are grateful.", silver = "[27,61] ~44", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Cold Armor", weight = 60, quantity = 1}, { name = "Ice Axe", weight = 40, quantity = 1}, }, }, { title = "Save the Impure Ironborn", region = "Great Wyk", volume = "I", level = 27, xp = 49, duration = 46, diff = 67, attacker_desc = { fight = "Hunt down and kill crazed priests", harass = "Blaspheme Drowned God to priests", aid = "Try to talk crazed priests down", barter = "Pay sailors to take the impure away", swindle = "Impersonate impure to catch priests", bribe = "Convince impure to act more devout", spy = "Track followers to priests' location", sabotage = "Impersonate and infiltrate followers", steal = "Take Drowned God objects of devotion", }, defender_name = { battle = "Crazed Priests", trade = "Impure Ironborn", intrigue = "Fervid Followers", }, defender_desc = { battle = "Once honored priests of the Drowned God, these men now kill any ironborn they consider unworthy.", trade = "Men, women, and children of the Iron Islands, targeted by crazed priests of the Drowned God as unworthy.", intrigue = "Overzealous ironborn, eager to please the Drowned God by helping crazed priests kill those deemed unworthy.", }, failure_desc = "Tears continue to flow in the Iron Islands, as @swornsword failed to stop a group of crazed priests killing in the name of the Drowned God.", success_desc = "Ironborn families may sleep easier tonight, now that @swornsword has stopped a group of crazed priests killing in the name of the Drowned God.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Stone", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Parrying Blade", weight = 60, quantity = 1}, { name = "Short Hauberk", weight = 40, quantity = 1}, }, }, { title = "Clear the Mountain Pass", region = "Golden Tooth", volume = "I", level = 29, xp = 52, duration = 48, diff = 72, attacker_desc = { fight = "Hunt and kill wolves", harass = "Set traps for wolves", aid = "Find wolves new hunting ground", barter = "Negotiate new trade route for removal", swindle = "Bet coin boulders can't be moved", bribe = "Pay miners to move boulders", spy = "Find source of rushing waters", sabotage = "Cause avalanche to block water", steal = "Divert waters to a thirsty region", }, defender_name = { battle = "Vicious Wolves", trade = "Fallen Boulders", intrigue = "Rushing Waters", }, defender_desc = { battle = "A pack of rabid, hungry wolves stalking the only pass between the Westerlands and the Riverlands.", trade = "Huge pieces of rock and stone blocking the only pass between the Westerlands and the Riverlands.", intrigue = "Dangerous fast-moving waters flooding the only pass between the Westerlands and the Riverlands.", }, failure_desc = "@swornsword was unable to clear the mountain pass near the Golden Tooth. Trade out of the Westerlands has slowed to a crawl.", success_desc = "Coin may flow freely out of the Westerlands again, now that @swornsword has cleared the pass. There is a feast held at the Golden Tooth in your honor.", silver = "[29,66] ~47.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Wrought Ring", weight = 60, quantity = 1}, { name = "Embroidered Raiment", weight = 40, quantity = 1}, }, }, { title = "End the Darklyn Defiance", region = "Crackclaw Point", volume = "I", level = 31, xp = 55, duration = 50, diff = 77, attacker_desc = { fight = "Defeat fighters on battlefield", harass = "Arrest anyone with Darklyn blood", aid = "Negotiate new lands for Darklyns", barter = "Convince traders to abandon fighters", swindle = "Pretend to be Darklyn fighter", bribe = "Pay sellswords to steal goods", spy = "Follow loyalists to Darklyn hideout", sabotage = "Burn loyalists' homes and farms", steal = "Take loyalists' supplies for fighters", }, defender_name = { battle = "Darklyn Fighters", trade = "Darklyn Traders", intrigue = "Darklyn Loyalists", }, defender_desc = { battle = "Long-lost members of House Darklyn, eager to restore their house. Trained in the art of war and hungry for vengeance.", trade = "Well-connected merchants who support the return of House Darklyn and supply the men fighting for it.", intrigue = "Smallfolk who yearn for the days of Darklyn rule. Secretive and knowledgable.", }, failure_desc = "@swornsword was unable to stop the return of House Darklyn. Though the loyalists have a long way to go, the Iron Throne is watching cautiously.", success_desc = "House Darklyn has been silenced forever, thanks to @swornsword. The Iron Throne thanks you for your assistance.", silver = "[31,69] ~50", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Fur", weight = 205, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Poisoned Blade", weight = 60, quantity = 1}, { name = "Tailored Tunic", weight = 40, quantity = 1}, }, }, { title = "Find the Escaped Convicts", region = "Cape Wrath", volume = "I", level = 33, xp = 58, duration = 52, diff = 82, attacker_desc = { fight = "Catch and kill escaped convicts", harass = "Return escaped convicts to prison", aid = "Convince convicts to surrender", barter = "Convince smugglers to trade elsewhere", swindle = "Pretend to be escaped convict", bribe = "Pay smugglers to turn convicts in", spy = "Follow supporters to convict hideout", sabotage = "Send fake ravens from convicts", steal = "Take supplies meant for convicts", }, defender_name = { battle = "Escaped Convicts", trade = "Convict Smugglers", intrigue = "Convict Supporters", }, defender_desc = { battle = "Violent, desperate prisoners escaped from Ghaston Grey, a brutal prison in Dorne.", trade = "Unscrupulous sailors looking to earn coin by transporting prisoners escaped from Ghaston Grey, a brutal prison in Dorne.", intrigue = "Families and loved ones of prisoners escaped from Ghaston Grey, a brutal prison in Dorne.", }, failure_desc = "Though @swornsword tried hard, the convicts escaped from Ghaston Grey are still at large, and more escape every day. Dornishmen lock their doors at night.", success_desc = "Dorne is safe once more, now that @swornsword found the convicts escaped from Ghaston Grey and took measures to stop any more from escaping.", silver = "[32,72] ~52", drop_chance = 100, drops = { { name = "Horse", weight = 250, quantity = 1}, { name = "Wood", weight = 250, quantity = 1}, { name = "Grains", weight = 232, quantity = 1}, { name = "Smallfolk", weight = 232, quantity = 1}, { name = "Common Blue Gem", weight = 34, quantity = 1}, { name = "Valyrian Steel Shards", weight = 2, quantity = 1}, }, }, { title = "Loot the Lonely Caravans", region = "Red Mountains", volume = "I", level = 35, xp = 62, duration = 55, diff = 87, attacker_desc = { fight = "Ambush caravan with sword drawn", harass = "Assassinate guards one by one", aid = "Warn guards off before attack", barter = "Offer servants coin for goods", swindle = "Direct caravan away from fake attack", bribe = nil, spy = "Note when horses are slow and tired", sabotage = "Poison horses' feed", steal = "Release horses into the mountains", }, defender_name = { battle = "Caravan Guards", trade = "Caravan Servants", intrigue = "Caravan Horses", }, defender_desc = { battle = "Sellswords hired to protect caravans traveling along the lonely, winding pass through the Red Mountains.", trade = "Smallfolk who serve rich, idle merchants. Riding with caravans along the lonely, winding pass through the Red Mountains.", intrigue = "Hardy beasts of burden pulling caravans along the lonely, winding pass through the Red Mountains.", }, failure_desc = "@swornsword failed to loot the caravans traveling through the Red Mountains. Merchants whisper about the attack, but have no proof of your involvement.", success_desc = "House @last_name is considerably richer after @swornsword successfully looted caravans traveling through the Red Mountains.", silver = "[34,76] ~55", drop_chance = 100, drops = { { name = "Horse", weight = 250, quantity = 1}, { name = "Stone", weight = 250, quantity = 1}, { name = "Grains", weight = 232, quantity = 1}, { name = "Ore", weight = 232, quantity = 1}, { name = "Common Red Gem", weight = 34, quantity = 1}, { name = "Alchemical Reagents", weight = 2, quantity = 1}, }, }, { title = "Resolve Maesters' Split", region = "Oldtown", volume = "I", level = 39, xp = 68, duration = 59, diff = 97, attacker_desc = { fight = "Round up inquisitive maesters", harass = "Discourage inquisitive maesters", aid = "Question inquisitive maesters", barter = "Reason with maesters", swindle = "Insist maesters solve their problem", bribe = "Pay maesters to settle problem", spy = "Learn why maesters reject new ideas", sabotage = "Dispute arguments of older maesters", steal = "Disarm arguments of older maesters", }, defender_name = { battle = "Inquisitive Maesters", trade = "Citadel Maesters", intrigue = "Traditional Maesters", }, defender_desc = { battle = "These young and adventurous maesters are playing gods with the forces of nature. This is to be discouraged.", trade = "Whatever internal quarrels they may have are not your concern, as long as they give you what you are paying for.", intrigue = "These hidebound old maesters are too uncomfortable with new discoveries and forms of learning. They must broaden their viewpoint.", }, failure_desc = "@swornsword has not been able to get the maesters to stop squabbling over the latest discoveries. Their disagreements must still be resolved.", success_desc = "@swornsword has successfully gotten the maesters to resolve their differences and get on with their scholarly practices. ", silver = "[36,81] ~58.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Grains", weight = 230, quantity = 1}, { name = "Horse", weight = 205, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Basic Research", weight = 60, quantity = 1}, { name = "Scholar", weight = 40, quantity = 1}, }, }, { title = "Clear Corrupted Ford", region = "Blue Fork", volume = "I", level = 43, xp = 88, duration = 72, diff = 129, attacker_desc = { fight = "Pull carcasses out with ropes", harass = "Chop carcasses up with axes", aid = "Lever carcasses out with tree trunk", barter = "Pay heralds to warn nobles", swindle = "Spread motivating rumors of disease", bribe = "Prompt nobles with coin to act faster", spy = "Supervise smallfolk laborers", sabotage = "Beat and dismiss the shirkers", steal = "Borrow additional smallfolk", }, defender_name = { battle = "Mired Ox Carcasses", trade = "Nobles of the Blue Fork", intrigue = "Blue Fork Smallfolk", }, defender_desc = { battle = "These beasts of burden met their end during the flood, and their carcasses now pollute the Blue Fork with disease.", trade = "These nobles stand to lose the most if the Blue Fork is closed due to disease.", intrigue = "These lowborn were unlucky enough to be recruited by your sworn sword for service in removing the dead animals from the Blue Fork.", }, failure_desc = "@swornsword has failed thus far to do much of anything to clear the rotting carcasses from the ford in the Blue Fork. You'll have to try harder!", success_desc = "@swornsword has managed to clear the rotting animal carcasses out of the Blue Fork before disease tainted the entire river. Well done!", silver = "[44,99] ~71.5", drop_chance = 100, drops = { { name = "Fish", weight = 230, quantity = 1}, { name = "Grains", weight = 230, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Stone", weight = 205, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Woven Net", weight = 60, quantity = 1}, { name = "Antique Gold Necklace", weight = 40, quantity = 1}, }, }, { title = "Savior of the Swamp", region = "The Neck", volume = "I", level = 45, xp = 92, duration = 75, diff = 135, attacker_desc = { fight = "Kill animals for a quick death", harass = "Provoke animal until it escapes", aid = "Calm animals to ease rescue", barter = "Post guards around quicksand", swindle = "Spread stories of quicksand deaths", bribe = "Demand coin for saving smallfolk", spy = "Test quicksand with sticks and stones", sabotage = "Destroy quicksand with water", steal = "Remove valuable herbs from area", }, defender_name = { battle = "Sinking Animals", trade = "Sinking Smallfolk", intrigue = "Deadly Quicksand", }, defender_desc = { battle = "Terrified beasts caught in the quicksands found throughout the Neck. They will die a slow, painful death without assistance.", trade = "Terrified smallfolk caught in the quicksands found throughout the Neck. They will die a slow, painful death without assistance.", intrigue = "A mixture of sand and water that appears solid, but becomes deadly liquified soil when disturbed. Found throughout the Neck.", }, failure_desc = "Sadly, @swornsword could do nothing about the deadly patches of quicksand throughout the Neck. More smallfolk and animals are lost to it every day.", success_desc = "The deadly swamps of the Neck are a little safer, now that @swornsword has dealt with the threat of quicksand. The crannogmen praise your name.", silver = "[46,103] ~74.5", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Grand Swamp Cleaver", weight = 60, quantity = 1}, { name = "Grand Swamp Coat", weight = 40, quantity = 1}, }, }, { title = "Feed the Starving Masses", region = "Harlaw", volume = "I", level = 48, xp = 97, duration = 78, diff = 144, attacker_desc = { fight = "Kill any smallfolk caught rioting", harass = "Arrest rioters and browbeat families", aid = "Convince the rioters to go home", barter = "Negotiate fair price for food", swindle = "Say food is for an influential lord", bribe = "Pay outlaws to steal food", spy = "Observe guard movements", sabotage = "Set fire to warehouses", steal = "Take food from warehouses", }, defender_name = { battle = "Rioting Smallfolk", trade = "Food Merchants", intrigue = "Noble Warehouses", }, defender_desc = { battle = "The hard-working people of Harlaw, hungry for food from the continent held back due to a trade dispute.", trade = "Stingy tradesmen from the continent holding out for a better price from the starving people of Harlaw.", intrigue = "Guarded buildings filled to the brim with food--but only for the noble men and women of Harlaw, not the starving smallfolk.", }, failure_desc = "@swornsword was unable to resolve a famine affecting Harlaw's smallfolk. The nobles guard their food stores carefully.", success_desc = "Not a stomach on Harlaw will go empty tonight, now that @swornsword has resolved a famine affecting the island's smallfolk.", silver = "[48,107] ~77.5", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Stone", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Grand Throwing Knife", weight = 60, quantity = 1}, { name = "Grand Boiled Leather", weight = 40, quantity = 1}, }, }, { title = "Herd the Stubborn Beasts", region = "River Road", volume = "I", level = 51, xp = 103, duration = 82, diff = 153, attacker_desc = { fight = "Kill predatory animals near the road", harass = "Set vicious dogs on cows", aid = "Coax cows with food and water", barter = "Have local authorities arrest thieves", swindle = "Convince thieves cows are diseased", bribe = "Offer thieves money to ignore cows", spy = "Observe shepherds' practices", sabotage = "Destroy cows' food and water", steal = "Borrow shepherds' hooks and tools", }, defender_name = { battle = "Stationary Cows", trade = "Livestock Thieves", intrigue = "Confused Shepherds", }, defender_desc = { battle = "Large beasts of burden valued for their meat and milk. Currently refusing to move from a narrow section of the River Road.", trade = "Desperate men who earn coin by selling stolen livestock. Currently eying the cows blocking a narrow section of the River Road.", intrigue = "Smallfolk who make a living by herding cows. Trying and failing to move the animals from a narrow section of the River Road.", }, failure_desc = "Even @swornsword was unable to move the stubborn cows blocking the River Road. Frustrated travelers continue to argue with the noble who owns the animals.", success_desc = "The River Road is clear for travelers once more, now that @swornsword has cleared the stubborn cows blocking the path. The herd's noble owner is grateful.", silver = "[50,113] ~81.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 40, quantity = 1}, { name = "Grand Matching Bracelet", weight = 60, quantity = 1}, { name = "Grand Writ of Passage", weight = 40, quantity = 1}, }, }, { title = "Resolve Knight Vendettas", region = "Ocean Road", volume = "I", level = 53, xp = 107, duration = 85, diff = 159, attacker_desc = { fight = "Settle vendettas with duels", harass = "Coerce knights to make peace", aid = "Address causes of vendettas", barter = "Consider arranged marriages", swindle = "Downplay risks of intermarriage", bribe = "Offer favors for betrothals", spy = "Learn politics behind vendettas", sabotage = "Thwart plans for reprisals", steal = "Remove disputed items", }, defender_name = { battle = "Brackenknob Knights", trade = "Brackenknob Nobles", intrigue = "Brackenknob Lords", }, defender_desc = { battle = "These pugnacious knights have had their hackles raised by escalating violence, and are angry enough to start killing each other.", trade = "The nobles of the local houses reacted poorly at first to the idea of arranged marriages as a way of keeping the peace.", intrigue = "The lords of the local houses are willing to consider talking to resolve their differences, and avoid a horrifying blood feud.", }, failure_desc = "@swornsword has not had any impact on the escalating quarrels in Brackenknob, which may spread to the rest of the Reach unless something is done.", success_desc = "@swornsword has successfully engaged the knights of Brackenknob in various projects aimed at setting aside old vendettas. ", silver = "[52,117] ~84.5", drop_chance = 100, drops = { { name = "Grains", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Horse", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Grand Jewelled Bracelet", weight = 60, quantity = 1}, { name = "Grand Traveling Wallet", weight = 40, quantity = 1}, }, }, { title = "Hunt the Great Bear", region = "Kingswood", volume = "I", level = 54, xp = 109, duration = 86, diff = 162, attacker_desc = { fight = "Find and kill the Great Bear", harass = "Destroy Great Bear's den", aid = "Join hunting party for Great Bear", barter = "Purchase fine weapons", swindle = "Take weapons by order of the King", bribe = "Pay traders to only sell to you", spy = "Observe hunters' methods", sabotage = "Point hunters in wrong direction", steal = "Borrow hunters' weapons", }, defender_name = { battle = "The Great Bear", trade = "Kingswood Traders", intrigue = "Kingswood Hunters", }, defender_desc = { battle = "A terrifyingly huge black beast, roaming through the Kingswood and devouring the King's prize hunting stock.", trade = "Sellers of the finest hunting weapons in Westeros. Working overtime due to the Great Bear eating the King's hunting stock.", intrigue = "The King's finest huntsmen, each competing to see who can take the Great Bear eating the King's hunting stock first.", }, failure_desc = "Though @swornsword made a good effort, the Great Bear continues to roam the Kingswood, devouring the King's prize hunting stock. Can anyone kill the beast?", success_desc = "The Great Bear is no more! @swornsword successfully killed the beast eating away at the King's prize hunting stock. The Iron Throne is grateful.", silver = "[53,118] ~85.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 40, quantity = 1}, { name = "Grand Merchant's Boots", weight = 60, quantity = 1}, { name = "Grand Delicate Gloves", weight = 40, quantity = 1}, }, }, { title = "Cool the Burning Embers", region = "Summerhall", volume = "I", level = 57, xp = 115, duration = 90, diff = 171, attacker_desc = { fight = "Kill radicals caught in the act", harass = "Capture and interrogate radicals", aid = "Get radicals' families to safety", barter = "Convince suppliers beliefs are false", swindle = "Claim to be a Brotherhood member", bribe = "Pay sellswords to rob suppliers", spy = "Follow lurkers to secret hideout", sabotage = "Slip lurkers false information", steal = "Take lurkers' recorded observations", }, defender_name = { battle = "Brotherhood Radicals", trade = "Brotherhood Suppliers", intrigue = "Brotherhood Lurkers", }, defender_desc = "Members of the Brotherhood of Embers, a secret society who worship dragons and believe the world will end with their return.", failure_desc = "Though @swornsword tried to stop them, the Brotherhood of Embers continues to operate out of Summerhall. Smoke can be seen above the former Targaryen castle.", success_desc = "@swornsword has ended the activities of the Brotherood of Embers at Summerhall. The former Targaryen castle lies quiet once more.", silver = "[55,124] ~89.5", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Grand Weighted Club", weight = 60, quantity = 1}, { name = "Grand Studded Leather", weight = 40, quantity = 1}, }, }, { title = "Find the Treasure Cave", region = "Deep Sands", volume = "I", level = 60, xp = 121, duration = 94, diff = 180, attacker_desc = { fight = "Raid thieves' suspected location", harass = "Interrogate captured thieves", aid = "Help injured thieves", barter = "Offer @last_name heirlooms in trade", swindle = "Hide in wagon headed to thieves", bribe = "Pay traders' servants for information", spy = "Follow horses to thieves", sabotage = "Wound horse to draw out thieves", steal = "Ride horse and let him lead", }, defender_name = { battle = "Desert Thieves", trade = "Desert Traders", intrigue = "Desert Horses", }, defender_desc = { battle = "Violent cutthroats who rob caravans traveling the Deep Sands. Their haul is rumored to be in a cave somewhere in the desert.", trade = "Merchants suspected of buying stolen goods from desert thieves. Their haul is rumored to be in a cave somewhere in the desert.", intrigue = "Suspiciously branded stallions who may belong to desert thieves. Their haul is rumored to be in a cave somewhere in the desert.", }, failure_desc = "@swornsword was unable to locate the cave where thieves of the Deep Sands hide their plunder. The treasures of the desert remain hidden, for now...", success_desc = "The treasures of the desert belong to House @last_name! @swornsword has found the cave where thieves of the Deep Sands hide their plunder.", silver = "[57,129] ~93", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 40, quantity = 1}, { name = "Grand Broad Hood", weight = 60, quantity = 1}, { name = "Grand Topaz Ring", weight = 40, quantity = 1}, }, }, { title = "Trouble at the Lazy Eel", region = "White Knife", volume = "I", level = 65, xp = 140, duration = 107, diff = 211, attacker_desc = { fight = "Kill cutthroats caught in the act", harass = "Interrogate cutthroats at Lazy Eel", aid = "Offer cutthroats coin to quit", barter = "Offer coin to warn off patrons", swindle = "Pretend to be a drunk patron", bribe = "Pay whores for information", spy = "Follow urchins to victims' graves", sabotage = "Pay urchins to warn off victims", steal = "Capture and question urchins", }, defender_name = { battle = "Lazy Eel Cutthroats", trade = "Lazy Eel Whores", intrigue = "Lazy Eel Urchins", }, defender_desc = { battle = "Dark, violent men adept with a dagger. Part of an operation to lure unsuspecting victims to the Lazy Eel and rob them.", trade = "Said to be the oldest and vilest in White Harbor. Part of an operation to lure unsuspecting victims to the Lazy Eel and rob them.", intrigue = "Grubby street orphans looking to earn their bread. Part of an operation to lure unsuspecting victims to the Lazy Eel and rob them.", }, failure_desc = "@swornsword was unable to stop a band of cutthroats killing Lazy Eel patrons for their coin. Foolish sailors continue to enter the tavern, never to return.", success_desc = "Patrons at the Lazy Eel may drink and find companionship safely, now that @swornsword has stopped cutthroats from killing for coin.", silver = "[65,147] ~106", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Grand Fur Lined Boots", weight = 60, quantity = 1}, { name = "Grand Biting Blade", weight = 40, quantity = 1}, }, }, { title = "Deal With Refugees", region = "Red Fork", volume = "I", level = 67, xp = 143, duration = 109, diff = 217, attacker_desc = { fight = "Close roads to refugees", harass = "Require coin from refugees to pass", aid = "Divert refugees to different towns", barter = "Pay brutes to remove refugees", swindle = "Pay brutes to threaten refugees", bribe = "Allow brutes to steal from refugees", spy = "Spread news of refugee havens", sabotage = "Close main roads to refugees", steal = "Place edicts against refugees", }, defender_name = { battle = "Riverlands Refugees", trade = "Red Fork Brutes", intrigue = "Red Fork Rangers", }, defender_desc = { battle = "The mass of refugees entering the Riverlands is putting heavy burdens on the locals, who haven't enough food for the new arrivals.", trade = "Some of the local brutes might be called upon to force the refugees to return to wherever it is they are coming from.", intrigue = "These men watch the roads and rivers of the Red Fork for signs of flooding or other damage.", }, failure_desc = "@swornsword has failed to do much to alleviate the refugee problem. You'll have to do better, or the Riverlands will soon face a famine!", success_desc = "@swornsword has successfully dispersed the refugees, freeing up roads and preventing a famine from occurring. Well done!", silver = "[67,150] ~108.5", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 40, quantity = 1}, { name = "Leather Boots", weight = 60, quantity = 1}, { name = "Lockbox Keys", weight = 40, quantity = 1}, }, }, { title = "Repair the Booming Tower", region = "Ironman's Bay", volume = "I", level = 68, xp = 146, duration = 111, diff = 221, attacker_desc = { fight = "Storm warehouse for bronze", harass = "Set warehouse on fire", aid = "Offer to purchase bronze items", barter = "Hire smiths to fix bell together", swindle = "Start a bidding war between smiths", bribe = "Pay customers to cancel other orders", spy = "Follow miners to metal depository", sabotage = "Tell miners delivery location changed", steal = "Ambush miners and take metals", }, defender_name = { battle = "Bronze Guards", trade = "Bronze Smiths", intrigue = "Bronze Miners", }, defender_desc = { battle = "Armed guards to a warehouse full of bronze items. Bronze is needed to repair the Booming Tower, which alerts Seagard of an attack.", trade = "Skilled craftsmen of the finest bronze. Bronze is needed to repair the Booming Tower, which alerts Seagard of an attack.", intrigue = "Miners of the metals used to create bronze. Bronze is needed to repair the Booming Tower, which alerts Seagard of an attack.", }, failure_desc = "@swornsword was unable to repair the Booming Tower of Seagard. Should Ironborn attack, the bronze bell of warning will remain silent.", success_desc = "@swornsword has seen the Booming Tower of Seagard repaired. The great bronze bell is ready to ring in the event of an attack.", silver = "[68,153] ~110.5", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Stone", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Grand Saltwater Surcoat", weight = 60, quantity = 1}, { name = "Grand Dinghy", weight = 40, quantity = 1}, }, }, { title = "Secure River Defenses", region = "The Mander", volume = "I", level = 70, xp = 149, duration = 113, diff = 227, attacker_desc = { fight = "Send men to saboteur's camp", harass = "Stalk saboteurs", aid = "Distract saboteurs", barter = "Negotiate contract with sentinels", swindle = "Hire sentinels on good faith", bribe = "Bribe sentinels to hurry work", spy = "Pay Maester Frydd to survey", sabotage = "Break booms to prove weakness", steal = "Halt Maester Frydd's work", }, defender_name = { battle = "Manderbank Saboteurs", trade = "Manderworks Sentinels", intrigue = "Maester Frydd", }, defender_desc = { battle = "The night seems to have brought out a horde of skulking sellswords to try and claim the defensive river obstacles.", trade = "These men might be tapped improve the condition of the Mander River's defenses, since they know them so well.", intrigue = "Maester Frydd has long studied the Mander defenses, and might be paid to develop a better method for gating the mighty river.", }, failure_desc = "@swornsword has failed to secure the Mander river defenses. Someone competent might need to be sent to carry out this important task.", success_desc = "@swornsword has secured the Mander river defenses for the @fealty_plural, giving your allies control over a portion of the river.", silver = "[69,155] ~112", drop_chance = 100, drops = { { name = "Fish", weight = 240, quantity = 1}, { name = "Smallfolk", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Improper Bookkeeping", weight = 50, quantity = 1}, { name = "Grand Pewter Collar", weight = 18, quantity = 1}, }, }, { title = "Protect the Lion Gate", region = "Gold Road", volume = "I", level = 71, xp = 152, duration = 115, diff = 230, attacker_desc = { fight = "Kill protestors caught in the act", harass = "Threaten protestors' families", aid = "Arrest and lecture protestors", barter = "Post more guards near gate", swindle = "Ride with travelers to catch guilty", bribe = "Offer coin to name guilty travelers", spy = "Mount flags to follow wind direction", sabotage = "Plant trees to block wind", steal = "Erect windmills to harness wind", }, defender_name = { battle = "Political Protestors", trade = "Careless Travelers", intrigue = "Battering Winds", }, defender_desc = { battle = "Bold enemies of the Lannisters and the Iron Throne. They have defaced the Lion Gate, a huge structure near King's Landing.", trade = "Nobles and smallfolk who follow the Gold Road. Many have damaged the Lion Gate, a huge structure near King's Landing.", intrigue = "Gale-force winds tearing across the Westerlands. Many have damaged the Lion Gate, a huge structure near King's Landing.", }, failure_desc = "@swornsword was unable to prevent further damage to the Lion Gate. The great edifice continues to be worn down by the elements.", success_desc = "The Lion Gate stands proud and strong, now that @swornsword has ensured no more damage will come to it. The Iron Throne is grateful.", silver = "[70,158] ~114", drop_chance = 100, drops = { { name = "Ore", weight = 240, quantity = 1}, { name = "Stone", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Stolen Pendant", weight = 50, quantity = 1}, { name = "Stolen Heavy Coinage", weight = 18, quantity = 1}, }, }, { title = "Sail the Deadly Spears", region = "Blackwater Bay", volume = "I", level = 74, xp = 158, duration = 119, diff = 240, attacker_desc = { fight = "Throw frightened sailors overboard", harass = "Give rousing speech of bravery", aid = "Get sailors drunk before voyage", barter = "Get shipyards to work together", swindle = "Claim spear-worthy ship impossible", bribe = "Pay first shipyard to finish ship", spy = "Scout rock locations in sailboat", sabotage = "Destroy rocks above water line", steal = "Take maps from seasoned sailors", }, defender_name = { battle = "Frightened Sailors", trade = "Skilled Shipwrights", intrigue = "Treacherous Rocks", }, defender_desc = { battle = "Salt dogs and seamen hired to traverse the deadly Spears of the Merling King, but now terrified to follow through.", trade = "The best carpenters in King's Landing. Can they build a ship to traverse the deadly Spears of the Merling King?", intrigue = "Huge spear-like formations in Blackwater Bay, most hidden beneath the water. Known colloquially as the Spears of the Merling King.", }, failure_desc = "@swornsword barely survived a failed attempt to cross the deadly Spears of the Merling King. Can anyone conquer these treacherous waters?", success_desc = "@swornsword has done the impossible: successfully traversed the deadly Spears of the Merling King. All of King's Landing is buzzing.", silver = "[73,164] ~118.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 240, quantity = 1}, { name = "Cloth", weight = 240, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 52, quantity = 1}, { name = "Grand Dull Razor", weight = 50, quantity = 1}, { name = "Grand Rope Belt", weight = 18, quantity = 1}, }, }, { title = "Douse the Burning Fields", region = "Marches", volume = "I", level = 77, xp = 164, duration = 123, diff = 250, attacker_desc = { fight = "Force farmers away from fire", harass = "Enlist all smallfolk in the area", aid = "Help carry water to fight fire", barter = "Convince lords to help their people", swindle = "Claim farms belong to @fealty_plural", bribe = "Pay lords to send water carriers", spy = "Track flow of water to fields", sabotage = "Divert water into burning fields", steal = "Empty streams to collect water", }, defender_name = { battle = "Concerned Farmers", trade = "Detached Nobles", intrigue = "Nearby Streams", }, defender_desc = { battle = "Frantic smallfolk who live or die by the produce of their farms. Scrambling to save what they can as their fields burn.", trade = "Noble lords and ladies of the Marches, looking on as the valuable farmland surrounding them burns to a crisp.", intrigue = "An assortment of brooks and streams in the Marches. Can they be used to stop the spread of fire over field and fen?", }, failure_desc = "@swornsword failed to stop a fire spreading over the valuable crops of the Marches. The smell of smoke lingers in the air.", success_desc = "The valuable crops of the Marches are safe, thanks to @swornsword. Not even a wisp of smoke can be seen anymore.", silver = "[75,169] ~122", drop_chance = 100, drops = { { name = "Horse", weight = 240, quantity = 1}, { name = "Wood", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Visored Helm", weight = 50, quantity = 1}, { name = "Grand Hardened Mace", weight = 18, quantity = 1}, }, }, { title = "Win the Cyvasse Tourney", region = "Greenblood", volume = "I", level = 80, xp = 170, duration = 127, diff = 260, attacker_desc = { fight = "Incapacitate players before match", harass = "Ply players with drink", aid = "Talk strategy with other players", barter = "Ask judge to coach you", swindle = "Accuse other players of cheating", bribe = "Pay judge to ignore your cheating", spy = "Study books about Cyvasse", sabotage = "Insert extra pieces into match", steal = "Take opposing player's pieces", }, defender_name = { battle = "Cyvasse Players", trade = "Tourney Judges", intrigue = "Cyvasse Pieces", }, defender_desc = { battle = "Veteran players from across Westeros, hoping to win the tournament in Planky Town, where Cyvasse is believed to have originated.", trade = "These keen-eyed Cyvasse champions will be judging the tournament in Planky Town, where Cyvasse is believed to have originated.", intrigue = "Kings, Horses, Rabble and more. To be used in the tournament in Planky Town, where Cyvasse is believed to have originated.", }, failure_desc = "@swornsword failed to win the Cyvasse tournament in Planky Town. Perhaps next year?", success_desc = "@swornsword has won the Cyvasse tournament in Planky Town! House @last_name will reap the spoils of this victory.", silver = "[78,175] ~126.5", drop_chance = 100, drops = { { name = "Horse", weight = 240, quantity = 1}, { name = "Stone", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 52, quantity = 1}, { name = "Grand Jade Ring", weight = 50, quantity = 1}, { name = "Grand Pewter Chain", weight = 18, quantity = 1}, }, }, { title = "Survey Bridge Site", region = "Green Fork", volume = "I", level = 83, xp = 176, duration = 131, diff = 269, attacker_desc = { fight = "Overcome angry resistance to plan", harass = "Badger fisherfolk into helping", aid = "Promise rewards to fisherfolk", barter = "Negotiate the masons' price", swindle = "Insist Freys will not interfere", bribe = "Offer coin for masons' silence", spy = "Prevent harm to carpenters", sabotage = "Prevent Frey men from interfering", steal = "Protect (but take) carpenters' tools", }, defender_name = { battle = "Green Fork Fisherfolk", trade = "Oldtown Masons", intrigue = "Green Fork Carpenters", }, defender_desc = { battle = "None know the Green Fork better than the fisherfolk who live near it, perhaps they are aware of another bridgeable spot.", trade = "A pair of Oldtown masons passing by might tell you where a second Green Fork bridge might be built, if the coin is right.", intrigue = "These men know better than to build another bridge across the Green Fork with the Freys watching, but they might estimate costs.", }, failure_desc = "@swornsword has not been able to determine a good location for a new bridge over the Green Fork. You must do better!", success_desc = "@swornsword has found a worthy site for another bridge across the Green Fork, though whether the Freys will allow building of it is another matter. Good work!", silver = "[80,180] ~130", drop_chance = 100, drops = { { name = "Smallfolk", weight = 240, quantity = 1}, { name = "Fish", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 52, quantity = 1}, { name = "Skilled Mercenary", weight = 50, quantity = 1}, { name = "False Coin", weight = 18, quantity = 1}, }, }, { title = "Find the Deserting Crows", region = "Torrhen's Square", volume = "I", level = 85, xp = 194, duration = 143, diff = 297, attacker_desc = { fight = "Kill families to draw crows out", harass = "Threaten families to give up crows", aid = "Offer coin for crows' location", barter = "Convince traders to turn crows in", swindle = "Pretend to be a deserting crow", bribe = "Offer coin for crows' location", spy = "Track crows through forest", sabotage = "Burn crows' makeshift camps", steal = "Take crows' provisions", }, defender_name = { battle = "Deserter Families", trade = "Local Tradesmen", intrigue = "Deserter Crows", }, defender_desc = { battle = "Loved ones of former crows who have broken their oaths and fled from the Wall. They live near Torrhen's Square.", trade = "Sellers of basic provisions near Torrhen's Square. If deserters from the Night's Watch needed food, they would stop here.", intrigue = "Former men of the Night's Watch who have broken their oaths and fled from the Wall. Hiding somewhere near Torrhen's Square.", }, failure_desc = "@swornsword was unable to locate the deserters from the Night's Watch. Local lords are keeping an eye out for the treacherous crows.", success_desc = "@swornsword has found deserters from the Night's Watch. The local lords are grateful, and will determine the former crows' fates.", silver = "[87,197] ~142", drop_chance = 100, drops = { { name = "Wood", weight = 240, quantity = 1}, { name = "Fur", weight = 240, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Cold Armor", weight = 50, quantity = 1}, { name = "Grand Ice Axe", weight = 18, quantity = 1}, }, }, { title = "Weather the Great Storm", region = "Great Wyk", volume = "I", level = 88, xp = 200, duration = 147, diff = 308, attacker_desc = { fight = "Knock out ironborn to prevent plans", harass = "Mock ironborn for their foolish ways", aid = "Enlist ironborn families to dissuade", barter = "Hire ironborn to rescue ships", swindle = "Claim ships are of House @fealty", bribe = "Demand ship cargo for rescue", spy = "Observe path of water and evacuate", sabotage = "Build breakwater to stop flood", steal = "Bale out water from flooded homes", }, defender_name = { battle = "Foolhardy Ironborn", trade = "Foundering Ships", intrigue = "Rising Floodwaters", }, defender_desc = { battle = "Reckless men of the Iron Islands looking for a challenge and finding it in the storm off Great Wyk.", trade = "Merchant vessels full of valuable goods and terrified traders, trapped in the eye of the storm off Great Wyk.", intrigue = "Cold, salty seawater rising over the rocks and into the homes of smallfolk living on the shores of Great Wyk.", }, failure_desc = "Alas, @swornsword arrived too late to help the people of Great Wyk weather a huge storm. Many ships and many lives were lost.", success_desc = "@swornsword has helped the people of Great Wyk weather a huge storm. Very few lives were lost, and the island is grateful.", silver = "[90,202] ~146", drop_chance = 100, drops = { { name = "Iron", weight = 240, quantity = 1}, { name = "Fish", weight = 240, quantity = 1}, { name = "Stone", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Parrying Blade", weight = 50, quantity = 1}, { name = "Grand Short Hauberk", weight = 18, quantity = 1}, }, }, { title = "Save the Trapped Miners", region = "Golden Tooth", volume = "I", level = 91, xp = 208, duration = 152, diff = 318, attacker_desc = { fight = "Destroy rocks trapping miners", harass = "Taunt miners into freeing themselves", aid = "Pull miners out one by one", barter = "Convince foremen to free miners", swindle = "Say noble child is also trapped", bribe = "Pay foremen to rescue miners", spy = "Follow runners to find blockage", sabotage = "Squeeze runners through rocks", steal = "Send runners to miners' families", }, defender_name = { battle = "Mine Laborers", trade = "Mine Foremen", intrigue = "Mine Runners", }, defender_desc = { battle = "Grimy smallfolk who toil day in and day out in mines across the Westerlands. Currently trapped underground.", trade = "Veteran miners who have clawed their way to near-respectibility. Currently turning a blind eye to the miners trapped underground.", intrigue = "Young orphan boys who run messages for the miners of the Westerlands. Worried for their bosses, trapped underground.", }, failure_desc = "@swornsword failed to rescue Westerland miners from a collapsed mine. The wails of their families could be heard for miles.", success_desc = "@swornsword successfully rescued Westerland miners from a collapsed mine. The nobles at the Golden Tooth are grateful.", silver = "[93,209] ~151", drop_chance = 100, drops = { { name = "Ore", weight = 240, quantity = 1}, { name = "Stone", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Wrought Ring", weight = 50, quantity = 1}, { name = "Grand Embroidered Raiment", weight = 18, quantity = 1}, }, }, { title = "Catch the Bog Bandits", region = "Crackclaw Point", volume = "I", level = 94, xp = 214, duration = 156, diff = 329, attacker_desc = { fight = "Hunt down and kill bandits", harass = "Interrogate captured bandits", aid = "Take bandits to the nearest sept", barter = "Convince smugglers to abandon bandits", swindle = "Impersonate bandit with goods to sell", bribe = "Pay area traders to refuse smugglers", spy = "Follow lookouts back to hideout", sabotage = "Lure lookouts to fake caravans", steal = "Take lookouts' provisions", }, defender_name = { battle = "Bog Bandits", trade = "Bog Smugglers", intrigue = "Bog Lookouts", }, defender_desc = { battle = "Cutthroats and outlaws taking advantage of the unrest in Crackclaw Point. Hiding from authorities in the region's many foul bogs.", trade = "Adept at disguising stolen goods, these smugglers accept what they can from the bandits and sell for a much higher price.", intrigue = "Nervous but nimble young men who earn their coin acting as lookouts for area bandits. Experts in manuevering through the bog.", }, failure_desc = "@swornsword failed to stop the Bog Bandits of Crackclaw Point. Between noble infighting and the risk of highway robbery, most traders are avoiding the area.", success_desc = "@swornsword successfully stopped the Bog Bandits of Crackclaw Point. Area nobles continue to bicker, but at least the roads are safe.", silver = "[95,215] ~155", drop_chance = 100, drops = { { name = "Smallfolk", weight = 240, quantity = 1}, { name = "Cloth", weight = 240, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 52, quantity = 1}, { name = "Grand Poisoned Blade", weight = 50, quantity = 1}, { name = "Grand Tailored Tunic", weight = 18, quantity = 1}, }, }, { title = "Chase to the Tower", region = "Cape Wrath", volume = "I", level = 97, xp = 220, duration = 160, diff = 339, attacker_desc = { fight = "Face Aegor in combat", harass = "Starve Aegor out", aid = "Convince Aegor to surrender", barter = "Convince nobles of their duty to help", swindle = "Claim Aegor has taken a noble captive", bribe = "Pay nobles for use of their armory", spy = "Scout tower layout", sabotage = "Destroy tower defenses", steal = "Send tower guards home", }, defender_name = { battle = "Aegor the Beheader", trade = "Mertyn Nobles", intrigue = "Weeping Tower", }, defender_desc = { battle = "A burly and brutal former executioner wanted for a string of murders. Currently hiding from his pursuers inside the Weeping Tower.", trade = "The noble men and women of House Mertyn, hiding at Mistwood from Aegor the Beheader, believed to be in the Weeping Tower.", intrigue = "A mysterious tower which sits on the southern shores of Cape Wrath. Aegor the Beheader has fled here to escape his pursuers.", }, failure_desc = "@swornsword was unable to capture Aegor the Beheader. Screams can be heard from the Weeping Tower, and fresh heads bob in the sea.", success_desc = "Aegor the Beheader has been vanquished by @swornsword! The people applauded as the murderer was brought forth from the Weeping Tower.", silver = "[98,220] ~159", drop_chance = 100, drops = { { name = "Horse", weight = 240, quantity = 1}, { name = "Wood", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Rainwood Cloak", weight = 50, quantity = 1}, { name = "Grand Mistwood Dagger", weight = 18, quantity = 1}, }, }, { title = "Stop Oldstones Pillagers", region = "Blue Fork", volume = "I", level = 98, xp = 223, duration = 162, diff = 343, attacker_desc = { fight = "Make pillagers pay with lives", harass = "Maim pillagers to teach lesson", aid = "Give pillagers harsh warning", barter = "Pay to return Oldstone relics", swindle = "Trace pillagers through merchants", bribe = "Pay merchants to shun Oldstone items", spy = "Ply names from smallfolk", sabotage = "Incite smallfolk to murder pillagers", steal = "Capture pillagers using whispers", }, defender_name = { battle = "Oldstones Pillagers", trade = "Red Fork Relic Merchants", intrigue = "Oldstones Smallfolk", }, defender_desc = { battle = "Caught in the act of desecration, these pillagers will have to do more than call for the Mother's mercy if they wish to live.", trade = "There would be no pillaging if it weren't for interested parties elsewhere in Westeros willing to pay for Oldstones relics.", intrigue = "The farmers and laborers near Oldstones might name the suspected pillagers if enough pressure is brought to bear upon them.", }, failure_desc = "@swornsword has failed to catch and punish any of the pillagers routinely disturbing the ruins of Oldstones. This revered place must be protected!", success_desc = "@swornsword has caught and punished several lowborn who would think to pillage the remains of Oldstones. Your name is being hailed in nearby taverns.", silver = "[99,223] ~161", drop_chance = 100, drops = { { name = "Fish", weight = 240, quantity = 1}, { name = "Grains", weight = 240, quantity = 1}, { name = "Wood", weight = 200, quantity = 1}, { name = "Stone", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 52, quantity = 1}, { name = "Grand Woven Net", weight = 50, quantity = 1}, { name = "Polished Antique Gold Necklace", weight = 18, quantity = 1}, }, }, { title = "Investigate Starry Sept", region = "Oldtown", volume = "I", level = 99, xp = 241, duration = 174, diff = 371, attacker_desc = { fight = "Confront Septa Nadene about boycott", harass = "Have Septa Nadene followed", aid = "Hear Septa Nadene's problem", barter = "Offer whisperers protection for news", swindle = "Deny interest in Starry Sept", bribe = "Pay whisperers for key rumors", spy = "Learn rumors about Starry Sept", sabotage = "Close markets until merchants talk", steal = "Steal Septon Alain's letters", }, defender_name = { battle = "Septa Nadene", trade = "Oldtown Whisperers", intrigue = "Oldtown Merchants", }, defender_desc = { battle = "Septa Nadene speaks in grim riddles, and will not answer a question in a direct manner. What does she know about Starry Sept?", trade = "The whisperers of Oldtown are reluctant to broach the subject of the quiet boycott against Starry Sept.", intrigue = "The merchants know more than they are sharing about the boycott, but none seem willing to break their silence.", }, failure_desc = "@swornsword has failed to unravel the Starry Sept's mystery that has provoked the boycott.", success_desc = "@swornsword has discovered the boycott of Starry Sept was done to quietly protest the crimes of Septon Alain, who has turned himself in for punishment. ", silver = "[106,239] ~172.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 240, quantity = 1}, { name = "Grains", weight = 240, quantity = 1}, { name = "Horse", weight = 200, quantity = 1}, { name = "Wood", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 52, quantity = 1}, { name = "Valuable Research", weight = 50, quantity = 1}, { name = "Intent Scholar", weight = 18, quantity = 1}, }, }, { title = "Evacuate the Mountain Men", region = "Red Mountains", volume = "I", level = 100, xp = 244, duration = 176, diff = 375, attacker_desc = { fight = "Remove warriors by force", harass = "Call warriors ignorant fools", aid = "Ply warriors with drink", barter = "Convince families of coming danger", swindle = "Say warriors support evacuation", bribe = "Tempt families with exotic Dorne", spy = "Scout likely path of avalanche", sabotage = "Pile logs to hold back rocks", steal = "Clear rocks surrounding village", }, defender_name = { battle = "Stubborn Warriors", trade = "Frightened Families", intrigue = "Falling Rocks", }, defender_desc = { battle = "Proud and fearsome warriors of the Red Mountains. Refuse to evacuate, even though their village is threatened by an avalanche.", trade = "Women and children of the Red Mountains, distrustful of outsiders. Must be evacuated before an avalanche destroys their village.", intrigue = "Huge boulders packed with ice and debris, tumbling towards a village in the Red Mountains.", }, failure_desc = "Avalanche! Unfortunately, @swornsword could not convince a wildling village in the Red Mountains to evacuate. The village was decimated.", success_desc = "Avalanche! Luckily, @swornsword arrived just in time to evacuate a wildling village in the Red Mountains. The villagers are stunned but grateful.", silver = "[108,242] ~175", drop_chance = 100, drops = { { name = "Horse", weight = 240, quantity = 1}, { name = "Stone", weight = 240, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 52, quantity = 1}, { name = "Grand Sanded Bow", weight = 50, quantity = 1}, { name = "Grand Pack Horse", weight = 18, quantity = 1}, }, }, { title = "Supply Run to the Wall", region = "The Haunted Forest", volume = "II", level = 30, time = "day", xp = 55, duration = 50, diff = 75, attacker_desc = { fight = "Fight off opportunistic wildings", harass = "Pose too great a threat to attack", aid = "Defend the mules from wolves", barter = "Offer potatoes to forestall attack", swindle = "Leave rotten food as a decoy", bribe = "Coin to the wildings to help guard", spy = "Scout for approaching wildings", sabotage = "Guard the carts from theft", steal = "Pursue and recover stolen goods", }, defender_name = { battle = "Attacking Wolves", trade = "Carts of Supplies", intrigue = "Wilding Raiders", }, defender_desc = { battle = "Lean and hungry wolves prowl the shadows along the Wall, and the scent of food in the wagons is more than they can resist.", trade = "Carts loaded with supplies at Castle Black, to be delivered to the Shadow Tower. They are a beacon to hungry wildings and wolves.", intrigue = "The wildings view themselves as above the laws of \"kneelers.\" What Night's Watch supplies they can take, they will.", }, failure_desc = "@swornsword arrives at the Shadow Tower with carts from Castle Black mostly emptied by wildings and wolves. \"This is it?\" a steward says, shaking his head.", success_desc = "@swornsword arrives at the Shadow Tower with carts from Castle Black full of food, fuel and drink. \"Ah, they'll be happy to see these,\" a steward smiles.", silver = "[31,69] ~50", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Fine Wood", weight = 65, quantity = 1}, { name = "Hard Wood", weight = 65, quantity = 1}, }, }, { title = "Protect the Wine Harvest", region = "The Free Cities", volume = "II", level = 32, time = "night", xp = 58, duration = 52, diff = 80, attacker_desc = { fight = "Kill saboteurs in the vineyard", harass = "Interrogate captured raiders", aid = "Bolster the vineyard's guard", barter = "Wine to sellswords for guarding", swindle = "Put out false barrels of wine", bribe = "Coin to locals for word of saboteurs", spy = "Eavesdrop on the rival's captain", sabotage = "Hamstring the raider's horses", steal = "Steal the rival's correspondence", }, defender_name = { battle = "Vintner's Raiders", trade = "A Rival Vintner", intrigue = "Vintner's Saboteurs", }, defender_desc = { battle = "A rival vintner sends sellswords to bring down Myr's most prominent vineyard. They will stop at nothing to destroy the winery.", trade = "This jealous vintner envies the success of Myr's finest vineyard. Once she destroys her rival, her wines will have no equal.", intrigue = "Stealthy thieves and cutpurses are paid to sneak onto the acclaimed vineyard. Unchallenged they will spill barrels and cut vines.", }, failure_desc = "@swornsword was unable to protect the famous Myrish vineyard from saboteurs. The vintner is not impressed with the might of House @last_name.", success_desc = "@swornsword protected the famous Myrish vineyard from saboteurs. The vintner is grateful to House @last_name and promises a bottle of his best reserve.", silver = "[32,72] ~52", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Horse", weight = 230, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Fine Wood", weight = 65, quantity = 1}, }, }, { title = "Recruit Gold Cloaks", region = "City Gates", volume = "II", level = 34, xp = 61, duration = 54, diff = 85, attacker_desc = { fight = "Haul recruits to the Dragon Gate", harass = "Pressure laggarts into joining", aid = "Protect the families of recruits", barter = "Offer training for those who join", swindle = "Say king wants to reward them", bribe = "Promise riches and glory", spy = "Learn of likely prospects", sabotage = "Bar the way into taverns", steal = "Seize any boys of age", }, defender_name = { battle = "Laggarts and Ne'er-do-wells", trade = "The Gold Cloaks", intrigue = "Disreputable Establishments", }, defender_desc = { battle = "Among the dross of the back alleys of King's Landing, surely there must be some gold fit for the ranks of the City Watch...", trade = "The City Watch wear wool cloaks dyed gold. Though charged with protection of the city, they are not known for battle prowess.", intrigue = "In brothels and taverns there may be those willing and able to join the ranks of the Gold Cloaks, given enough enticement.", }, failure_desc = "@swornsword was unable to bring any recruits back to the Gold Cloaks at the Dragon Gate. The ranks of the City Watch continue to thin...", success_desc = "@swornsword brought several recruits to the Gold Cloaks at the Dragon Gate. Though some are still unconscious, they'll be fit for duty by morning.", silver = "[33,74] ~53.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Lead", weight = 65, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, }, }, { title = "Stop Brotherhood Raiders", region = "Ocean Road", volume = "II", level = 37, xp = 65, duration = 57, diff = 92, attacker_desc = { fight = "Ambush and kill raiders", harass = "Beat raiders into retreat", aid = "Defend merchants under attack", barter = "Sift rumors for raider base locations", swindle = "Trick smallfolk into revealing lairs", bribe = "Buy clues to hideout location", spy = "Locate raiders' bases", sabotage = "Trap a raider and interrogate him", steal = "Lure raiders out of hiding", }, defender_name = { battle = "Brotherhood Raiders", trade = "Local Smallfolk", intrigue = "Hedge Rangers", }, defender_desc = { battle = "Lightly equipped for fast striking, these Brotherhood Raiders are nimble, wily, and resourceful.", trade = "The smallfolk seem to romanticize the raiders' exploits, but that doesn't always work to the raiders' advantage.", intrigue = "Little more than forest hermits, the local hedge rangers might be made to do more to help locate the raiders.", }, failure_desc = "@swornsword will have to try harder to destroy the Brotherhood Without Banners raiders in this area, as many smallfolk have decided to thwart this effort.", success_desc = "@swornsword has successfully decimated a Brotherhood Without Banners encampment. There were only a handful of survivors.", silver = "[35,78] ~56.5", drop_chance = 100, drops = { { name = "Grains", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Smallfolk", weight = 205, quantity = 1}, { name = "Horse", weight = 205, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Hard Wood", weight = 65, quantity = 1}, }, }, { title = "Close Vulnerable Fords", region = "Red Fork", volume = "II", level = 41, xp = 85, duration = 70, diff = 123, attacker_desc = { fight = "Force workers to shift debris faster", harass = "Send parties to drag trees into fords", aid = "Use workers to dredge fords", barter = "Have local lords pay for rangers", swindle = "Camouflage the defending rangers", bribe = "Put rangers at likeliest crossings", spy = "Find locations to place traps", sabotage = "Create spike-traps in fords", steal = "Remove cover from ford approaches", }, defender_name = { battle = "Red Fork Laborers", trade = "Red Fork Rangers", intrigue = "Riverrun Tinkerers", }, defender_desc = { battle = "These workers must be pressed to service finding any sort of debris to block the Red Fork's fording points.", trade = "A few valiant archers and dart-throwers can keep hostile armsmen from using the fording points for a few days, perhaps longer.", intrigue = "These craftsmen can help you rig up some unforgiving impediments to help keep the Red Fork fords clear of hostile forces.", }, failure_desc = "@swornsword has failed to accomplish the closure of the Red Fork fording points. All of them lie wide open to hostile forces. You must try harder!", success_desc = "@swornsword has made the Red Fork fording points sufficiently hazardous to slow down or mire any attacking force. Well done!", silver = "[43,97] ~70", drop_chance = 100, drops = { { name = "Grains", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Smallfolk", weight = 205, quantity = 1}, { name = "Horse", weight = 205, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, { name = "Lead", weight = 65, quantity = 1}, }, }, { title = "End Northern Smuggling", region = "Northern Waters", volume = "II", level = 46, time = "night", xp = 94, duration = 76, diff = 138, attacker_desc = { fight = "Attack and board smuggling ships", harass = "Interrogate captured smugglers", aid = "Join Eastwatch patrols", barter = "Silk for word from merchant ships", swindle = "Pose as smugglers", bribe = "Coin to turn over smuggled weapons", spy = "Decode the smugglers' signals", sabotage = "Block smuggler's ships from passage", steal = "Seize the smuggled weapons", }, defender_name = { battle = "Smuggler Sailors", trade = "Merchant Vessels", intrigue = "Smuggler Vessel", }, defender_desc = { battle = "A rough crew, hoping to avoid the Eastwatch galleys patrolling the waters around the Wall.", trade = "Northern merchants may be willing to identify smugglers' vessels, if it seems worth their while.", intrigue = "A small vessel sailing the waters past Eastwatch, to circumvent the Wall. The ship carries weapons to sell to the wildings.", }, failure_desc = "@swornsword failed to stop a large shipment of weapons from reaching the wildings. \"In a few weeks they'll be using those on us,\" a crow grumbles.", success_desc = "@swornsword stopped a large shipment of weapons from reaching the wildings. \"Hah, we can use these ourselves,\" a crow chuckles, surveying the hoard.", silver = "[46,105] ~75.5", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Hard Wood", weight = 65, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, }, }, { title = "Find the Drowned Treasure", region = "Eastern Waters", volume = "II", level = 47, time = "day", xp = 95, duration = 77, diff = 141, attacker_desc = { fight = "Slash through tangling seaweed", harass = "Press locals for the best dive site", aid = "Defend divers from sharks", barter = "Offer treasure to all who help dive", swindle = "Tell other divers of false discovery", bribe = "Coin to any with rumor of treasure", spy = "Survey the underwater city", sabotage = "Sink the boats of other divers", steal = "Steal an ancient map of Drowned Town", }, defender_name = { battle = "Circling Sharks", trade = "Lost Treasure of Drowned Town", intrigue = "Rival Divers", }, defender_desc = { battle = "A simple dive is made perilous by the presence of these aggressive sharks, who are very active in the Drowned Town's warm waters.", trade = "Somewhere in the submerged buildings off the Braavosi coast, treasures of the Drowned Town lie hidden. A map may show the way...", intrigue = "Word of the search for treasure draws pirates, thieves and other opportunists, hoping to take their share of any valuables found.", }, failure_desc = "@swornsword lost several divers and was nearly a meal for sharks in the Drowned Town. Any treasure there is either a tall tale, or remains hidden.", success_desc = "@swornsword found a hidden cache of jewels and other goods in the Drowned Town. Much of it was claimed by Braavosi tax collectors, but some treasure remains.", silver = "[47,106] ~76.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Horse", weight = 230, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, { name = "Steel", weight = 65, quantity = 1}, }, }, { title = "Seeking a Lost Lady", region = "Flea Bottom", volume = "II", level = 49, time = "day", xp = 100, duration = 80, diff = 147, attacker_desc = { fight = "Raid brothels and taverns", harass = "Intimidate tavernkeepers for word", aid = "Escort prostitutes for information", barter = "Trinkets to companions for word", swindle = "Pretend to be drunk to learn more", bribe = "Coin to beggar children for word", spy = "Eavesdrop on brothel patrons", sabotage = "Lie in wait for her abductor", steal = "Take secret correspondence", }, defender_name = { battle = "Close-mouthed Tavernkeepers", trade = "Missing Noblewoman", intrigue = "Unknown Abductor", }, defender_desc = { battle = "The tenders of Flea Bottom's taverns may know something about the noblewoman's abduction... the trick is getting them to talk.", trade = "The noblewoman's husband is sure she's been abducted. She was seen with a man on Silk Street two days ago, possibly her abductor.", intrigue = "This mysterious Silk Street ruffian has surely abducted the nobleman's wife. If only he can be found before harm befalls her...", }, failure_desc = "@swornsword was unable to learn anything about the missing nobleman's wife. \"If some ill has befallen her, it will be on your head,\" the nobleman rages.", success_desc = "@swornsword found the missing noblewoman in the arms of Lord Peytr Baelish. \"Don't tell my husband,\" she begged, and agreed to return home.", silver = "[49,110] ~79.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Steel", weight = 65, quantity = 1}, { name = "Hard Wood", weight = 65, quantity = 1}, }, }, { title = "Clear the Icy Forest", region = "The Haunted Forest", volume = "II", level = 58, xp = 116, duration = 91, diff = 174, attacker_desc = { fight = "Chop down sentinel trees", harass = "Bully wildings into helping", aid = "Defend the stewards from bears", barter = "Pay the stewards to chop faster", swindle = "Give rotten wood to wildings", bribe = "Offer strongwine to inspire work", spy = "Watch the woods for Walkers", sabotage = "Guard the logging operations", steal = "Take wood back to Castle Black", }, defender_name = { battle = "Forest Bears", barter = "Wildling Stalkers", swindle = "Wilding Stalkers", bribe = "Wildling Stalkers", intrigue = "Sentinel Trees", }, defender_desc = { battle = "Huge bears, who venture close to the Wall in winter's cold. They will attack without provocation.", barter = "Wildlings who may attack while trees are felled, or who may be persuaded to help in exchange for weapons or food.", swindle = "Wildlings who may attack while trees are felled, or who may be persuaded to help in exchange for weapons or food.", bribe = "Wildings who may attack while trees are felled, or who may be persuaded to help in exchange for weapons or food.", intrigue = "Tall evergreens that must be cut down where they grow too close to the Wall. Enemies can all too easily hide in their shadows.", }, failure_desc = "@swornsword was unable to defend the stewards, who were forced to retreat to Castle Black before many trees could be cleared from in front of the Wall.", success_desc = "@swornsword defended the Night's Watch stewards as they cleared all the trees from the half mile in front of the Wall, as the Lord Commander ordered.", silver = "[56,125] ~90.5", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Fine Wood", weight = 65, quantity = 1}, { name = "Lead", weight = 65, quantity = 1}, { name = "Ceremonial Bowl", weight = 10, quantity = 1}, }, }, { title = "Find the Wayward Noble", region = "The Free Cities", volume = "II", level = 59, xp = 118, duration = 92, diff = 177, attacker_desc = { fight = "Drag the adulterer home", harass = "Intimidate prostitutes for word", aid = "Escort his lover to question her", barter = "Offer silks for news of the husband", swindle = "Pose as a comely companion", bribe = "Coin to prostitutes for information", spy = "Hide under beds in brothels", sabotage = "Spread word of his impotence", steal = "Steal badly written love letters", }, defender_name = { battle = "Wandering Husband", trade = "Wealthy Noblewoman", intrigue = "Braavos Brothels", }, defender_desc = { battle = "The husband of a noblewoman is spending too much time in the brothel. They say he's infatuated with a beautiful prostitute.", trade = "Enraged by her husband's behavior, the proud noblewoman offers trade benefits with her house for his immediate return home.", intrigue = "Somewhere in a brothel, a noblewoman's husband dallies with his new love. There are a lot of brothels in Braavos to search.", }, failure_desc = "@swornsword was unable to find the noblewoman's husband, and meanwhile incurred a large tavern tab and a reputation to match among the prostitutes.", success_desc = "@swornsword found the noblewoman's husband and dragged him home. The lady promises favorable trade with House @last_name in the future.", silver = "[56,127] ~91.5", drop_chance = 100, drops = { { name = "Cloth", weight = 260, quantity = 1}, { name = "Horse", weight = 260, quantity = 1}, { name = "Fish", weight = 235, quantity = 1}, { name = "Ore", weight = 235, quantity = 1}, { name = "Sacrifice", weight = 10, quantity = 1}, }, }, { title = "Patrolling the Bay", region = "Blackwater Bay", volume = "II", level = 61, time = "night", xp = 131, duration = 101, diff = 198, attacker_desc = { fight = "Sink smuggling ships", harass = "Drive off suspicious vessels", aid = "Escort merchant ships into harbor", barter = "Mercy for turning in other smugglers", swindle = "Pose as smugglers to trap them", bribe = "Coin for word of enemy ships", spy = "Keep watch from atop the Red Keep", sabotage = "Stop and question foreign ships", steal = "Seize smuggled goods", }, defender_name = { battle = "Blackwater Smuggling Ship", trade = "Laden Merchant Vessels", intrigue = "Blackwater Pirates", }, defender_desc = { battle = "Despite the efforts of patrols, these ships bring illegal cargo in and out of the bay, usually in the dark of night.", trade = "Ships carrying goods from distant lands sail into King's Landing harbor. Without protection they become a pirate's easy mark.", intrigue = "Armed sailors on small craft that slip past the bay's patrols. They use stealth rather than risk open attacks close to harbor.", }, failure_desc = "@swornsword allowed the docking of a smuggling ship and an attack of pirates on a merchant vessel. The patrol was a failure, and House @last_name disgraced.", success_desc = "@swornsword apprehended smugglers, seized their cargo and thwarted a pirate attack on a Myrish trade vessel. The patrol gained House @last_name praise.", silver = "[62,139] ~100.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 220, quantity = 1}, { name = "Stone", weight = 220, quantity = 1}, { name = "Iron", weight = 190, quantity = 1}, { name = "Fish", weight = 190, quantity = 1}, { name = "Steel", weight = 65, quantity = 1}, { name = "Lead", weight = 65, quantity = 1}, { name = "Black Ash", weight = 50, quantity = 1}, }, }, { title = "Thwart Superstitious Cult", region = "Oldtown", volume = "II", level = 63, time = "night", xp = 136, duration = 104, diff = 204, attacker_desc = { fight = "Taunt heretics into open battle", harass = "Interfere with cultists' gatherings", aid = "Support enemies of cultists", barter = "Keep cultists too busy for mischief", swindle = "Ascribe evil motives to cultists", bribe = "Pay cultists to renounce beliefs", spy = "Identify beliefs of known cultists", sabotage = "Challenge cult's belief system", steal = "Debunk cultists' arguments", }, defender_name = { battle = "Riverfront Cultist Thugs", trade = "Riverfront Cult Followers", intrigue = "Riverfront Cult Believers", }, defender_desc = { battle = "These stony-faced heretics carry clubs and blades to keep their flock of believers in line.", trade = "These heretics don't seem the type to join a cult, as they include shopkeepers, farmers, and laborers.", intrigue = "These pie-eyed heretics' lives are so bereft of order and meaning that they are willing to believe almost anything they are told.", }, failure_desc = "@swornsword has made no inroads into the cult's influence at Honeywine Frontage. Someone will have to do a better job suppressing the heretics.", success_desc = "@swornsword has confronted the members of the emerging cult in Oldtown's Honeywine Frontage, and prevented them from recruiting new followers.", silver = "[64,143] ~103.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 225, quantity = 1}, { name = "Grains", weight = 225, quantity = 1}, { name = "Horse", weight = 205, quantity = 1}, { name = "Wood", weight = 200, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, { name = "Incense", weight = 15, quantity = 1}, }, }, { title = "The Northern Mule Drive", region = "The Frostfangs", volume = "II", level = 75, time = "day", xp = 160, duration = 120, diff = 243, attacker_desc = { fight = "Drag a mule bodily along", harass = "Bellow at a mule in vain", aid = "Defend the mule string from wildings", barter = "Offer strongwine to herdsmen", swindle = "Let a mule think it's winning", bribe = "Carrots for a mule's obedience", spy = "Find out the mules' favorite treat", sabotage = "Keep a mule from escaping", steal = "Sap a mule's will to fight", }, defender_name = { battle = "Recalcitrant Mules", trade = "Laughing Crows", intrigue = "Precipitous Drops", }, defender_desc = { battle = "Bony, vicious mules not in the least inclined to traverse the top of the Wall. Good luck getting them anywhere anytime soon.", trade = "Useless fellows who are little help in getting the mules delivered from Eastmarch to Castle Black. Strongwine may motivate them.", intrigue = "Places along the top of the Wall where loose stone and gaps give a mule the perfect opportunity to plummet to its death.", }, failure_desc = "@swornsword brought two mules to Castle Black. Ten mules fled back to Eastmarch, and five fell off the Wall to become feasts for wolves.", success_desc = "@swornsword brought seventeen mules from Eastmarch to Castle Black, gaining the respect of fellow herders and the gratitude of the stewards.", silver = "[73,165] ~119", drop_chance = 100, drops = { { name = "Wood", weight = 260, quantity = 1}, { name = "Fur", weight = 260, quantity = 1}, { name = "Cloth", weight = 234, quantity = 1}, { name = "Iron", weight = 234, quantity = 1}, { name = "Weirwood", weight = 12, quantity = 1}, }, }, { title = "Escort the Merchant Ships", region = "Eastern Waters", volume = "II", level = 76, xp = 163, duration = 122, diff = 247, attacker_desc = { fight = "Sink attacking ships", harass = "Harry the pirate vessels", aid = "Defend the Myrish ship from attacks", barter = "Offer goods for passage through", swindle = "Use another ship as decoy", bribe = "Coin to pirates to attack elsewhere", spy = "Scout the safest route", sabotage = "Draw pirate ships towards the rocks", steal = "Plunder captured pirate vessels", }, defender_name = { battle = "Pirates of the Summer Sea", trade = "Myrish Merchant Ship", intrigue = "Pirate Vessel", }, defender_desc = { battle = "Skilled sailors and hardened fighters, who plan to take the Myrish merchant ship, kill her crew and steal her cargo of glass.", trade = "The merchant vessel carrying glass from Myr to Dorne must pass through a gauntlet of pirate ships. It won't get through unaided.", intrigue = "Pirates of the Summer Sea favor nimble schooners to outmaneuver larger merchant ships. In numbers, they're impossible to defeat.", }, failure_desc = "@swornsword was unable to escort the Myrish glass ship through the pirate gauntlet in the Summer sea. The ship was forced to turn back to Myr.", success_desc = "@swornsword escorted the Myrish glass ship safely through the pirates in the Summer Sea. The grateful merchant offered glass and future trade benefits.", silver = "[75,168] ~121.5", drop_chance = 100, drops = { { name = "Cloth", weight = 260, quantity = 1}, { name = "Horse", weight = 260, quantity = 1}, { name = "Fish", weight = 234, quantity = 1}, { name = "Grains", weight = 234, quantity = 1}, { name = "Sacrifice", weight = 12, quantity = 1}, }, }, { title = "Quell a Smallfolk Riot", region = "City Gates", volume = "II", level = 78, time = "night", xp = 166, duration = 124, diff = 253, attacker_desc = { fight = "Knock rioters unconscious", harass = "Drive rioters apart", aid = "Escort nobles through the crowd", barter = "Offer food for peace", swindle = "Pretend to meet their demands", bribe = "Coin to turn against other rioters", spy = "Assassinate the inciters", sabotage = "Flood the square with oil", steal = "Take the rioters' weapons", }, defender_name = { battle = "An Angry Mob", trade = "The City Watch", intrigue = "Eloquent Inciters", }, defender_desc = { battle = "Lack of food and an unstable court yields civil unrest. The smallfolk's indignation is spurred on by empty bellies, empty pockets.", trade = "The Gold Cloaks have been reluctant to engage with the angry rioters. They've encircled the area, but don't dare much more.", intrigue = "Leaders of the riots may be common folk, or they may be agents of nobles bent on stirring the people up against the Iron Throne.", }, failure_desc = "@swornsword was unable to calm the ranging smallfolk. Rioters rampaged through the streets, destroying property and killing citizens.", success_desc = "@swornsword quelled the riot, dispersing the angry crowd and putting the agitators in chains. Peace returns to the streets once again.", silver = "[76,171] ~123.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 260, quantity = 1}, { name = "Stone", weight = 260, quantity = 1}, { name = "Iron", weight = 234, quantity = 1}, { name = "Fish", weight = 234, quantity = 1}, { name = "Valyrian Glyphs", weight = 12, quantity = 1}, }, }, { title = "Repair Fairmarket Bridge", region = "Blue Fork", volume = "II", level = 82, time = "day", xp = 175, duration = 130, diff = 266, attacker_desc = { fight = "Compel miscreants to follow orders", harass = "Punish workers found idling", aid = "Keep workers busy over long hours", barter = "Negotiate for coin to effect repairs", swindle = "Get merchants to cover all costs", bribe = "Pay brutes to bully merchants", spy = "Learn council's architectural tastes", sabotage = "Prevent others from presenting plans", steal = "Take ideas from other known bridges", }, defender_name = { battle = "Fairmarket Smallfolk", trade = "Fairmarket Merchants", intrigue = "Fairmarket Council", }, defender_desc = { battle = "The lowborn in Fairmarket, especially the shirkers and miscreants, might be better used in rebuilding the fallen bridge.", trade = "The merchants of Fairmarket grew fat on the commerce flowing across the bridge, yet they expect others to work at rebuilding it.", intrigue = "The mayor and town fathers of Fairmarket seem eager to hear your plans for the rebuilding of the vital bridge.", }, failure_desc = "@swornsword has failed to come up with a solution for repairing the Fairmarket bridge. You'll have to do better!", success_desc = "@swornsword has managed to start work on a new bridge across the Blue Fork at Fairmarket, a long project which will no doubt add luster to your name!", silver = "[79,180] ~129.5", drop_chance = 100, drops = { { name = "Fish", weight = 220, quantity = 1}, { name = "Fur", weight = 220, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Wood", weight = 195, quantity = 1}, { name = "Hard Wood", weight = 50, quantity = 1}, { name = "Fine Wood", weight = 50, quantity = 1}, { name = "Lead", weight = 50, quantity = 1}, { name = "Incense", weight = 20, quantity = 1}, }, }, { title = "Repair Damaged Floodworks", region = "The Mander", volume = "II", level = 84, time = "day", xp = 179, duration = 133, diff = 273, attacker_desc = { fight = "Evacuate smallfolk by force", harass = "Push refugees out of work sites", aid = "Feed refugees far from floodworks", barter = "Organize smallfolk into repair detail", swindle = "Promise smallfolk property is secure", bribe = "Pay bannermen to work around refugees", spy = "Find a suitable relocation site", sabotage = "Resettle smallfolk in other lands", steal = "Suggest bannermen provide new homes", }, defender_name = { battle = "Mander Flood Refugees", trade = "@fealty Laborers", intrigue = "Manderbank Smallfolk", }, defender_desc = { battle = "These smallfolk have been driven out of their homes by the flood, but have no intention of leaving their homes permanently.", trade = "The bannermen have sent teams of laborers to help with the repair of the floodworks, but it's on your sworn sword to direct them.", intrigue = "These smallfolk live in places near the floodlands, and fear any plans to resettle refugees in their midst.", }, failure_desc = "@swornsword has failed to do much good at all in the flooded lands around the Mander. Something must be done to repair the damaged floodworks.", success_desc = "@swornsword has successfully organized floodworks repairs and resettlement of the smallfolk displaced by the Mander's flooding.", silver = "[81,183] ~132", drop_chance = 100, drops = { { name = "Fish", weight = 220, quantity = 1}, { name = "Smallfolk", weight = 220, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Cloth", weight = 195, quantity = 1}, { name = "Dyed Textile", weight = 50, quantity = 1}, { name = "Fine Wood", weight = 50, quantity = 1}, { name = "Precious Ore", weight = 50, quantity = 1}, { name = "Pure Water", weight = 20, quantity = 1}, }, }, { title = "Rescue the Lost Ranger", region = "The Haunted Forest", volume = "II", level = 90, time = "night", xp = 205, duration = 150, diff = 315, attacker_desc = { fight = "Drive off White Walkers", harass = "Use fire to harry Walkers", aid = "Carry torches to guide the ranger", barter = "Food to wildings for any word", swindle = "Travel quietly to avoid walkers", bribe = "Coin to wildings for help searching", spy = "Track the ranger's horse in snow", sabotage = "Lay traps for Walkers", steal = "Recover the ranger's dropped sword", }, defender_name = { battle = "White Walkers", trade = "A Cold Trail", intrigue = "Missing Ranger", }, defender_desc = { battle = "Known as the Others, they go all but unseen. Death follows them--you can only hope your fire is hot enough to keep them at bay.", trade = "Faint signs of the Ranger's progress through the Haunted Forest. The hoofprints are promising, the blood in the snow less so.", intrigue = "A Night's Watch ranger who has been missing for several days. The Lord Commander says to not waste men searching for him too far.", }, failure_desc = "@swornsword and the Night's Watch find no sign of the missing ranger. He is presumed dead though he may yet be out in the cold and dark of the woods.", success_desc = "@swornsword and the Night's Watch find the ranger's body, frozen solid in the dark of the woods. \"Walkers,\" says a crow, backing quickly away.", silver = "[92,206] ~149", drop_chance = 100, drops = { { name = "Wood", weight = 225, quantity = 1}, { name = "Fur", weight = 225, quantity = 1}, { name = "Cloth", weight = 195, quantity = 1}, { name = "Iron", weight = 194, quantity = 1}, { name = "Hard Wood", weight = 50, quantity = 1}, { name = "Lead", weight = 50, quantity = 1}, { name = "Dyed Textile", weight = 50, quantity = 1}, { name = "Crystal Sword", weight = 11, quantity = 1}, }, }, { title = "The Mad Dog Bounty", region = "The Free Cities", volume = "II", level = 92, time = "day", xp = 209, duration = 153, diff = 322, attacker_desc = { fight = "Slit the Mad Dog's throat", harass = "Intimidate tavern patrons for news", aid = "Escort courtesans for word of Mad Dog", barter = "Offer clemency for coming forward", swindle = "Pretend to owe Mad Dog money", bribe = "Coin for Mad Dog's whereabouts", spy = "Hide in shadows listening for rumors", sabotage = "Hide in wait for Mad Dog at a brothel", steal = "Pilfer tavern guest lists", }, defender_name = { battle = "Mad Dog of Qarth", trade = "The Tourmaline Brotherhood", intrigue = "Back Alleys of Qarth", }, defender_desc = { battle = "Mad Dog was once an enforcer for the Tourmaline Brotherhood, before he sold their secrets to the Thirteen. Now they want him dead.", trade = "The powerful trade organization wants the cur Mad Dog found and killed, to answer for his betrayal. They will pay a good bounty.", intrigue = "The twisting streets behind the bazaars are filled with cutpurses and other shady folk. The traitor Mad Dog may be found here.", }, failure_desc = "@swornsword was unable to find the traitor Mad Dog, and returned only with the scorn of the Tourmaline Brotherhood and a persistent rash.", success_desc = "@swornsword found Mad Dog under three prostitutes at a tavern. His three companions later told a grisly tale of the traitor's death.", silver = "[94,210] ~152", drop_chance = 100, drops = { { name = "Cloth", weight = 220, quantity = 1}, { name = "Horse", weight = 220, quantity = 1}, { name = "Fish", weight = 195, quantity = 1}, { name = "Ore", weight = 195, quantity = 1}, { name = "Precious Ore", weight = 50, quantity = 1}, { name = "Fine Wood", weight = 50, quantity = 1}, { name = "Steel", weight = 50, quantity = 1}, { name = "Ceremonial Bowl", weight = 20, quantity = 1}, }, }, { title = "Raid Brothel for Traitors", region = "Flea Bottom", volume = "II", level = 93, xp = 212, duration = 155, diff = 325, attacker_desc = { fight = "Subdue the brothel's guard", harass = "Intimidate patrons for information", aid = "Protect neighbors for word of treason", barter = "Offer clemency for turncoats", swindle = "Trick a traitor into confessing", bribe = "Coin for word of conspiracy", spy = "Eavesdrop on conversations", sabotage = "Bar the doors so no one leaves", steal = "Seize incriminating correspondence", }, defender_name = { battle = "Traitors against the King", trade = "Street of Silk", intrigue = "A Rumor of Conspiracy", }, defender_desc = { battle = "The King insists a band of traitors are hiding somewhere in a brothel on the Street of Silk. A raid may flush out conspirators.", trade = "A narrow alley in King's Landing, lined side to side with brothels. Here it is rumored that traitors conspire against the King.", intrigue = "If the rumors are true, conspirators may be fomenting rebellion against the King somewhere in King's Landing.", }, failure_desc = "@swornsword was unable to confirm the rumor of conspirators, and now an enraged brothel owner demands gold from House @last_name in compensation.", success_desc = "@swornsword raided a brothel and uncovered a conspiracy against the crown. The traitors' heads will go on pikes at dawn as a warning to all.", silver = "[95,213] ~154", drop_chance = 100, drops = { { name = "Fish", weight = 210, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Grains", weight = 180, quantity = 1}, { name = "Cloth", weight = 180, quantity = 1}, { name = "Dyed Textile", weight = 50, quantity = 1}, { name = "Hard Wood", weight = 50, quantity = 1}, { name = "Steel", weight = 50, quantity = 1}, { name = "Black Ash", weight = 70, quantity = 1}, }, }, { title = "Join the Wilding Hunt", region = "The Frostfangs", volume = "II", level = 98, xp = 223, duration = 162, diff = 343, attacker_desc = { fight = "Kill a stag among the trees", harass = "Flush snow hares out of hiding", aid = "Join with wildings to slay a bear", barter = "Trade bear pelts for venison", swindle = "Lure elk to the wildings", bribe = "Coin for a better hunting spot", spy = "Track a snow bear", sabotage = "Hide in wait for prey", steal = "Steal a brace of rabbits", }, defender_name = { battle = "Northern Snow Bear", trade = "Free Folk Hunters", intrigue = "Frostfang Elk", }, defender_desc = { battle = "A huge bear that could feed several wildings or several of the Night's Watch for days. The fur is as warm as the meat is chewy.", trade = "Wilding hunters, whose invitation to hunt with them only goes as far as a hunter proves useful.", intrigue = "A towering antlered deer of the north. It is a creature to be reckoned with, but the meat is well worth the fight it will offer.", }, failure_desc = "@swornsword catches only a paltry snow hare and a blind, three-legged fox. The Free Folk mock such inept hunting, and refuse to share their own kills.", success_desc = "@swornsword aids the Free Folk in slaying a snow bear and most of a herd of Frostfang elk. Feasting and celebrating continues for days.", silver = "[99,223] ~161", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 225, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Fine Wood", weight = 65, quantity = 1}, { name = "Hard Wood", weight = 65, quantity = 1}, { name = "Weirwood", weight = 15, quantity = 1}, }, }, { title = "Plight of the Lamb Men", region = "Dothraki Sea", volume = "II", level = 99, time = "night", xp = 241, duration = 174, diff = 371, attacker_desc = { fight = "Kill Dothraki horselords", harass = "Drive raiders from the village", aid = "Escort the herders to safety", barter = "Offer herds to the Dothraki to leave", swindle = "Hide the Lhazareen from raiders", bribe = "Coin to sellswords to defend", spy = "Scout for Dothraki mauraders", sabotage = "Protect Lhazareen herds from theft", steal = "Recover captured Lhazareen slaves", }, defender_name = { battle = "Dothraki Horselords", trade = "Lhazareen Shepherds", intrigue = "Dothraki Archers", }, defender_desc = { battle = "Fearsome warriors who have no equal when fighting astride. They make war for war's sake, and kill for a bell in their braid.", trade = "The peaceful Lhazareen are easy targets for the Dothraki, who call them the Lamb Men and kill them or take them as slaves.", intrigue = "Dothraki archers shoot long, curved bows and rarely miss their target as they ride. What they do not kill they will capture.", }, failure_desc = "@swornsword was unable to defend the Lhazareen village from the Dothraki. The village was burned, the herds eaten and the Lhazareen enslaved.", success_desc = "@swornsword defended the Lhazareen village from the Dothraki raiders. The grateful shepherds wish the blessing of the Great Shepherd on House @last_name.", silver = "[106,239] ~172.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Horse", weight = 225, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Steel", weight = 65, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, { name = "Sacrifice", weight = 15, quantity = 1}, }, }, { title = "Feed Starving Smallfolk", region = "Flea Bottom", volume = "II", level = 100, time = "day", xp = 244, duration = 176, diff = 375, attacker_desc = { fight = "Punish those who take too much", harass = "Intimidate merchants into giving food", aid = "Escort food wagons safely", barter = "Offer favors in exchange for food", swindle = "Convince nobles of a great feast", bribe = "Coin to drayers to drop sacks", spy = "Find a safe route to the shanty town", sabotage = "Break the wheels of fishmonger carts", steal = "Take grain from hoarding nobles", }, defender_name = { battle = "Well-Fed Nobility", trade = "Starving Smallfolk", intrigue = "Merchant Wagons", }, defender_desc = { battle = "The nobles of King's Landing see no reason to share their food with the unwashed rabble. Let them fend for themselves.", trade = "In shanties just outside the city walls, the poor of King's Landing starve without food. A little help would go a long way.", intrigue = "Merchants transport food in wagons through King's Landing. In troubled times, such cargo may be easily taken and redistributed...", }, failure_desc = "@swornsword failed to get food to the smallfolk in the shanty town. Soon hunger and unrest will give way to famine and despair.", success_desc = "@swornword was able to get food diverted to the smallfolk in the shanty town. Grateful families praise House @last_name for your charity and mercy.", silver = "[108,242] ~175", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Stone", weight = 225, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Lead", weight = 65, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Valyrian Glyphs", weight = 15, quantity = 1}, }, }, { title = "Repair Riverside Trails", region = "Green Fork", volume = "II", level = 120, time = "night", xp = 310, duration = 220, diff = 480, attacker_desc = { fight = "Send hunting parties to kill wolves", harass = "Scare wolves away from trail", aid = "Post guards while new trails are cut", barter = "Negotiate apprentice masons' wages", swindle = "Exploit masons' inexperience", bribe = "Reward masons for faster work", spy = "Use scouts' maps to define new trails", sabotage = "Claim disputed lands for new trails", steal = "Steal scouts' maps", }, defender_name = { battle = "Green Fork Wolves", trade = "Riverrun Apprentice Masons", intrigue = "Green Fork Scouts", }, defender_desc = { battle = "The wolves of the nearby woods feast on dead animals left behind by the Green Fork flood, and are interfering with your efforts.", trade = "These young bricklayers might be employed to build bridgework over the washed-out portions of the existing Green Fork trails.", intrigue = "These men who know the banks of the Green Fork might be asked to mark replacement trails for the portions which were washed out.", }, failure_desc = "@swornsword has not been able to deal effectively with the washed-out trails along the Green Fork. You'll have to do better, or commerce will suffer.", success_desc = "@swornsword has successfully carved out new trails along the Green Fork to replace those that were washed away. Well done!", silver = "[134,303] ~218.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 170, quantity = 1}, { name = "Fish", weight = 170, quantity = 1}, { name = "Fur", weight = 165, quantity = 1}, { name = "Wood", weight = 165, quantity = 1}, { name = "Dyed Textile", weight = 55, quantity = 1}, { name = "Fine Wood", weight = 55, quantity = 1}, { name = "Precious Ore", weight = 55, quantity = 1}, { name = "Hard Wood", weight = 55, quantity = 1}, { name = "Lead", weight = 55, quantity = 1}, { name = "Steel", weight = 55, quantity = 1}, }, }, { title = "Aid the War's Survivors", region = "Marches", volume = "III", level = 11, xp = 20, duration = 27, diff = 22, attacker_desc = { fight = "Kill pillaging soldiers", harass = "Drive off opportunistic thieves", aid = "Help smallfolk rebuild houses", barter = "Jars of fine oil to aid refugees", swindle = "Hide survivors from soldiers", bribe = "Coin to mercenaries to aid smallfolk", spy = "Find safety for refugees", sabotage = "Lay traps for pillagers", steal = "Take nobles' food to feed survivors", }, defender_name = { battle = "Band of Brigands", trade = "Vicious Looters", intrigue = "Petty Thieves", }, defender_desc = { battle = "Sellswords no longer paid to fight for any side now turn on those refugees who remain, to take what can be taken.", trade = "Refugees who cannot defend themselves are easy prey for armed robbers, as the war's bloodshed continues long past formal battles.", intrigue = "Desperation turns good folk to crime, and those who are homeless and displaced fall prey to theft, losing even more.", }, failure_desc = "@swornsword failed to defend helpless refugees from looters and brigands. The war continues to take its toll on those who never asked for it.", success_desc = "@swornsword defended helpless refugees from looters and brigands. Those who never asked for war are grateful to at last have their own champion.", silver = "[17,37] ~27", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Precious Ore", weight = 60, quantity = 1}, { name = "Weighted Club", weight = 45, quantity = 1}, }, }, { title = "Fight in the Tourney", region = "Kingswood", volume = "III", level = 13, time = "day", xp = 23, duration = 29, diff = 26, attacker_desc = { fight = "Tilt in the lists", harass = "Bludgeon in single combat", aid = "Defend others in the melee", barter = "Trade for a better joust time", swindle = "Pretend to be a poor fighter", bribe = "Coin to a rival to lose", spy = "Learn an opponent's weakness", sabotage = "Damage a fighter's shield", steal = "Take a rival's lance", }, defender_name = { battle = "Armored Lancer", trade = "The Melee", intrigue = "Sword Combatant", }, defender_desc = { battle = "It takes nerves of steel to fight in the lists, or maybe just a death wish. Set your lance, grit your teeth and ride.", trade = "A fearsome mock-war, fought on a staged battlefield. Temporary allies will soon become enemies, as only one prevail.", intrigue = "An experienced fighter is armed with short sword and shield, rumored to be one of the champions of single combat.", }, failure_desc = "@swornsword performed poorly in the tournament. \"This was your tribute to your king and the Tyrells this tourney honors?\" King Joffrey mocks.", success_desc = "@swornsword rises to be come tourney champion. \"A fine tribute to your king and the Tyrells this tourney honors,\" King Joffrey acknowledges.", silver = "[18,40] ~29", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Hard Wood", weight = 60, quantity = 1}, { name = "Merchant's Boots", weight = 45, quantity = 1}, }, }, { title = "Scout an Advancing Army", region = "The Haunted Forest", volume = "III", level = 15, time = "night", xp = 26, duration = 31, diff = 30, attacker_desc = { fight = "Fight through wolves", harass = "Interrogate wildlings", aid = "Defend wildlings for information", barter = "Food for word of an army", swindle = "Wear a bear fur for disguise", bribe = "Coin to wildlings for word", spy = "Look for distant campfires", sabotage = "Foil attacking snow bears", steal = "Borrow a ranger's far-eye", }, defender_name = { battle = "A Rumored Army", trade = "Dense Forests", intrigue = "Wildling Stragglers", }, defender_desc = { battle = "Rangers report rumors of a large force on its way to the Wall from the north. Scouting the dark forest is a dangerous matter.", trade = "The forests beyond the Wall is filled with terrors, including the large army that is rumored to be marching through them.", intrigue = "Wildlings near the wall may have news of an advancing force. The problem is that they seem suspiciously reluctant to talk.", }, failure_desc = "@swornsword encountered wolves, was attacked by wildlings and fled icy figures but saw no sign of an army. The other crows are not convinced one is coming.", success_desc = "@swornsword scouted far enough through the Haunted Forest to see the certain movement of an army through the trees. The Night's Watch now knows for sure.", silver = "[19,43] ~31", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Fine Wood", weight = 60, quantity = 1}, { name = "Cold Armor", weight = 45, quantity = 1}, }, }, { title = "Save Wounded Soldiers", region = "Torrhen's Square", volume = "III", level = 17, time = "day", xp = 28, duration = 32, diff = 34, attacker_desc = { fight = "Kill attacking pillagers", harass = "Drive off camp followers", aid = "Tend dire injuries", barter = "Silk to traders to transport wounded", swindle = "Pretend to be of the right army", bribe = "Coin to sellswords to defend", spy = "Find a route to safety", sabotage = "Stop bleeding wounds", steal = "Rescue prisoners of war", }, defender_name = { battle = "Pillaging Sellswords", trade = "Wounded Soldiers", intrigue = "The Silent Sisters", }, defender_desc = { battle = "With no more coin to buy them they fight for no side, killing and stealing as they go. The wounded won't survive their rampages.", trade = "Soldiers from both sides litter the field, needing care. They are easy targets for thieves and pillagers.", intrigue = "Grey-robed ladies move among the dead on the field, preparing bodies for burial rather than leave them untended in the mud.", }, failure_desc = "@swornsword failed to aid soldiers wounded in battle. Many died from their injuries or from attack. It will be said House @last_name stood idly by.", success_desc = "@swornsword aided soldiers wounded in battle and drove off attackers. Soldiers from both sides of the conflict praise House @last_name.", silver = "[20,44] ~32", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Steel", weight = 60, quantity = 1}, { name = "Cold Armor", weight = 45, quantity = 1}, }, }, { title = "Suppress R'hllor Cultists", region = "City Gates", volume = "III", level = 19, xp = 31, duration = 34, diff = 38, attacker_desc = { fight = "Assassinate cult leaders", harass = "Drive cultists from King's Landing", aid = "Guard the High Septon", barter = "Spices for word of the cult", swindle = "Join the cult to infiltrate", bribe = "Coin for location of rituals", spy = "Learn of cultists' plots", sabotage = "Raid the Enclave of Fire", steal = "Steal sacred texts", }, defender_name = { battle = "R'hllor Cultists", trade = "The High Septon", intrigue = "Red Priests", }, defender_desc = { battle = "Members of a fundamentalist sect of R'hllor are rumored to plot against the High Septon and all who follow the Seven.", trade = "The Most Devout are concerned about the activities of an extreme cult of R'hllor. The High Septon fears for his life.", intrigue = "Priests of the Cult of the Flame broke from R'hllor, claiming followers are tainted by worldly interests and lack real piety.", }, failure_desc = "@swornsword learned nothing of the enclave of the Cult of the Flame or learn of any plots against the Great Sept of Baelor. The High Septon is unimpressed.", success_desc = "@swornsword stopped a plot by the Cult of the Flame to kill the High Septon and attack the Great Sept of Baelor. The High Septon is grateful.", silver = "[21,47] ~34", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Common Red Gem", weight = 30, quantity = 1}, { name = "Dyed Textile", weight = 60, quantity = 1}, { name = "Visored Helm", weight = 45, quantity = 1}, }, }, { title = "Foil Dragonstone Pirates", region = "Cape Wrath", volume = "III", level = 21, time = "night", xp = 34, duration = 36, diff = 42, attacker_desc = { fight = "Sink smuggler vessels", harass = "Drive smugglers from the coast", aid = "Bolster shore patrols", barter = "Clemency for return of goods", swindle = "Pose as fellow smugglers", bribe = "Coin to other pirates to patrol", spy = "Inspect ships for contraband", sabotage = "Breach smuggler's hulls", steal = "Seize stolen dragonglass", }, defender_name = { battle = "Swift Smuggler's Ketch", trade = "Dragonglass Shipments", intrigue = "Dragonstone Pirates", }, defender_desc = { battle = "Trim smuggling boats sail the Dragonstone shores, stealing shipments of precious dragonglass and selling them in distant markets.", trade = "The only source for precious dragonglass in the Seven Kingdoms is Dragonstone. Competition for this volcanic glass is fierce.", intrigue = "Pirates sail the waters around Dragonstone's desolate shores, preying on traders carrying dragonglass and taking it for their own.", }, failure_desc = "@swornsword couldn't stop smugglers and pirates from taking precious dragonglass from Dragonstone. Pirates will make a fortune from it in Braavos and Myr.", success_desc = "@swornsword stopped smugglers and pirates from taking precious dragonglass from Dragonstone. Local traders are grateful to House @last_name.", silver = "[22,50] ~36", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Common Blue Gem", weight = 30, quantity = 1}, { name = "Lead", weight = 60, quantity = 1}, { name = "Rainwood Cloak", weight = 45, quantity = 1}, }, }, { title = "Buy Seed and Livestock", region = "The Mander", volume = "III", level = 22, time = "day", xp = 41, duration = 41, diff = 55, attacker_desc = { fight = "Beat hagglers unconscious", harass = "Pressure hagglers to get lost", aid = "Insist on being served first", barter = "Outbid leading hagglers", swindle = "Send competitors to wrong market", bribe = "Fix price with bribery", spy = "Study grain market prices", sabotage = "Encourage sellers to flood market", steal = "Begin price gouging", }, defender_name = { battle = "Urnfield County Farmers", trade = "Urnfield Marketgoers", intrigue = "Seed and Livestock Brokers", }, defender_desc = { battle = "These farmers are your competitors for the goods you seek, and their sheer numbers will drive prices up.", trade = "The common marketgoer can be brought in or driven away as needed with enough coin, this method sends prices where you want them.", intrigue = "These merchants understand the rigors of agricultural supply and demand, but their rules can be outsmarted.", }, failure_desc = "@swornsword has failed to negotiate a reasonable price on any of the needed goods. You should consider sending someone who understands bartering.", success_desc = "@swornsword has had to take some extraordinary actions to get a fair price out of the brokers, but has returned with the goods.", silver = "[25,56] ~40.5", drop_chance = 100, drops = { { name = "Fish", weight = 230, quantity = 1}, { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Cloth", weight = 195, quantity = 1}, { name = "Common Red Gem", weight = 35, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Improper Bookkeeping", weight = 50, quantity = 1}, }, }, { title = "Supply Riverlands Troops", region = "River Road", volume = "III", level = 24, xp = 44, duration = 43, diff = 60, attacker_desc = { fight = "Kill looters", harass = "Chase off scavengers", aid = "Escort food wagons", barter = "Offer escort for supplies", swindle = "Say it's for orphans", bribe = "Coin for armor from the dead", spy = "Find sound horses", sabotage = "Trap rabbits and game", steal = "Take untended weapons", }, defender_name = { battle = "Riverlands Soldiers", trade = "Silent Battlefield", intrigue = "Battlefield Looters", }, defender_desc = { battle = "As the conflict drags on, supplies of food, weapons and armor grow more and more scarce. No one can fight barefoot...", trade = "Crows are not the only creatures picking over the dead. Looters and scavengers compete for whatever can be taken from the field.", intrigue = "Scavengers comb the battlefields, looking for anything they can use or sell. They'll put up a fight for something of value.", }, failure_desc = "@swornsword combed the desolate battlefields and razed villages, but was unable to find much to supply any army with. Resources are too scarce.", success_desc = "@swornsword was resourceful enough to find a wagon's worth of armor, weapons, food and medical supplies for the soldiers. They may yet fight.", silver = "[26,59] ~42.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Wood", weight = 195, quantity = 1}, { name = "Common Blue Gem", weight = 35, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, { name = "Grand Matching Bracelet", weight = 50, quantity = 1}, }, }, { title = "Save the Drowning Slaves", region = "Eastern Waters", volume = "III", level = 26, time = "night", xp = 47, duration = 45, diff = 65, attacker_desc = { fight = "Fight swirling currents", harass = "Drive off other slavers", aid = "Help slaves escape", barter = "Offer help for slaves' freedom", swindle = "Pretend to help while freeing slaves", bribe = "Coin to other sailors for aid", spy = "Find a safe route to shore", sabotage = "Break up dangerous debris", steal = "Take slaves from slavers", }, defender_name = { battle = "The Worm River", trade = "Foundering Slave Barge", intrigue = "Drowning Slaves", }, defender_desc = { battle = "The Worm River runs through Essos, emptying into Slaver's Bay. Seasonal rains can make its water treacherous.", trade = "The huge slave barge out of Astapor may have been sabotaged by slaves in an attempt to escape.", intrigue = "Slaves from the foundered slave barge fight the river's currents to get to safety. They could be rescued and freed, or stolen.", }, failure_desc = "@swornsword was unable to rescue the majority of the slave barge's occupants. Crew and slaves alike were lost in the Worm River's swift currents.", success_desc = "@swornsword got to the slave barge in time, rescuing most of the drowning slaves and getting them to safety on the Worm River's sandy shore.", silver = "[28,62] ~45", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Horse", weight = 230, quantity = 1}, { name = "Fish", weight = 195, quantity = 1}, { name = "Smallfolk", weight = 195, quantity = 1}, { name = "Common Red Gem", weight = 35, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Manacles", weight = 50, quantity = 1}, }, }, { title = "Escort New Ships", region = "Blackwater Bay", volume = "III", level = 28, time = "day", xp = 50, duration = 47, diff = 70, attacker_desc = { fight = "Sink pirate vessels", harass = "Drive off all attackers", aid = "Escort ships safely to Dragonstone", barter = "Escort for a ship", swindle = "Pose as a merchant vessel", bribe = "Coin to traders to join escort", spy = "Seek out a safe route", sabotage = "Ambush pirates", steal = "Take the best tack", }, defender_name = { battle = "Dragonstone Fleet", trade = "Dangerous Straits", intrigue = "Dragonstone Raiders", }, defender_desc = { battle = "New ships sail from the shipyards at King's Landing to augment the fleet. A convoy of empty ships is a temptation to pirates.", trade = "Ships returning to Dragonstone pass a gauntlet of pirate ships at the unguarded entrance to Blackwater Bay.", intrigue = "Maurauding pirates are all too eager to seize the well-made new ships for their own use.", }, failure_desc = "@swornwsword was unable to defend the new ships. Many were lost to pirates and only a few arrived safely at Dragonstone.", success_desc = "@swornsword defended the convoy of new ships and saw them all safely to Dragonstone's harbor. House @last_name was handsomely rewarded.", silver = "[29,65] ~47", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 195, quantity = 1}, { name = "Fur", weight = 195, quantity = 1}, { name = "Common Red Gem", weight = 35, quantity = 1}, { name = "Lead", weight = 65, quantity = 1}, { name = "Dull Razor", weight = 50, quantity = 1}, }, }, { title = "Build a New Milegate", region = "Golden Tooth", volume = "III", level = 36, time = "day", xp = 64, duration = 56, diff = 90, attacker_desc = { fight = "Challenge shirkers to duels", harass = "Motivate workers with diatribes", aid = "Help architect solve problems", barter = "Manage buying of materials", swindle = "Push forward more efficient plan", bribe = "Grease carpenters' palms with coin", spy = "Keep close eye on foreman", sabotage = "Destroy and rebuild bad foundation", steal = "Borrow funds from stonemason", }, defender_name = { battle = "Jaded Workers", trade = "Angry Moneylenders", intrigue = "Insolent Stonecutters", }, defender_desc = { battle = "Somehow the King's coin isn't translating into completed tasks with this lot.", trade = "They've vouchsafed the funds for this endeavor, but that was before the King's court failed to honor its debts...", intrigue = "There are only so many ways to cut stone, and none of them involve braying at the foreman about the length of their break!", }, failure_desc = "@swornsword has made little progress in the building of the new milegate. There is no more time, coin, or materials to finish the project. What a waste!", success_desc = "@swornsword has risen to the challenge and completed the work on time. This milegate will certainly add some much-needed coin to the realm's coffers.", silver = "[34,77] ~55.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Cloth", weight = 195, quantity = 1}, { name = "Common Blue Gem", weight = 35, quantity = 1}, { name = "Dyed Textile", weight = 65, quantity = 1}, { name = "Wrought Ring", weight = 50, quantity = 1}, }, }, { title = "Stop the Bard Slander", region = "Gold Road", volume = "III", level = 38, time = "night", xp = 67, duration = 58, diff = 95, attacker_desc = { fight = "Attack insolent bards", harass = "Drive bards out of town", aid = "Pay thugs to heckle bards", barter = "Bargain with innkeepers", swindle = "Prod innkeepers to reveal author", bribe = "Silence the bards with generous coin", spy = "Question jesters", sabotage = "Sabotage bards' performances", steal = "Steal bards' gold", }, defender_name = { battle = "Bard's Knaves", trade = "Innkeepers' Circle", intrigue = "Cruel Jesters", }, defender_desc = { battle = "Bards of any quality often find numerous knaves, ruffians, and sellswords willing to defend them in a pinch.", trade = "This close-knit group of innkeepers has power over the bards. Expect tense dealings with them.", intrigue = "The only requirement to be employed among the King's Jesters is a cruel wit.", }, failure_desc = "@swornsword has not silenced the slander against the @fealty_plural, nor has the author been exposed. The bards show no sign of tiring of these performances.", success_desc = "@swornsword has uncovered enough of the conspiracy against the @fealty_plural to put fear into the bards, and cause the author to lie low.", silver = "[35,80] ~57.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Smallfolk", weight = 195, quantity = 1}, { name = "Common Red Gem", weight = 35, quantity = 1}, { name = "Precious Ore", weight = 65, quantity = 1}, { name = "Grand Hanging Pendant", weight = 50, quantity = 1}, }, }, { title = "Destroy Thieves' Ring", region = "River Road", volume = "III", level = 40, xp = 70, duration = 60, diff = 100, attacker_desc = { fight = "Battle the thieves house to house", harass = "Persuade friends to betray thieves", aid = "Help townsfolk expose thieves", barter = "Offer deal for turning over thieves", swindle = "Trick contacts into naming thieves", bribe = "Bribe the thieves' enforcer", spy = "Study thieves' routine", sabotage = "Ransack thieves' lair", steal = "Seize a friend of the ringleader", }, defender_name = { battle = "Edergarde Maust", trade = "Bjarne the Enforcer", intrigue = "Bainhollow Reavers", }, defender_desc = { battle = "Brilliant and beautiful, young Edergarde lacked only the will to find better friends than the Bainhollow thieves.", trade = "Let Bjarne take what he wants, or you'll soon feel his poison dagger. Perhaps he'll be persuaded to turn against his fellows.", intrigue = "Mildly dangerous by themselves, in large enough numbers the Bainhollow Reavers can become a significant threat.", }, failure_desc = "@swornsword has failed to catch the thieves. It will be necessary to redouble these efforts if the thievery ring at Bainhollow is to be exposed.", success_desc = "@swornsword has sorted out the thievery ring and returned Bainhollow to a tolerable level of knavery.", silver = "[37,83] ~60", drop_chance = 100, drops = { { name = "Ore", weight = 225, quantity = 1}, { name = "Stone", weight = 225, quantity = 1}, { name = "Grains", weight = 190, quantity = 1}, { name = "Fur", weight = 190, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Lead", weight = 75, quantity = 1}, { name = "Writ of Passage", weight = 55, quantity = 1}, }, }, { title = "Rally Terrified Smallfolk", region = "Red Fork", volume = "III", level = 42, xp = 86, duration = 71, diff = 126, attacker_desc = { fight = "Make bloody examples of doomsayers", harass = "Run the doomsayers out of camp", aid = "Help those offering uplifting words", barter = "Get assessment of mothers' true needs", swindle = "Have mothers accept promises of help", bribe = "Establish a kitchen for the refugees", spy = "Help smallfolk find new purpose", sabotage = "Tell lowborn their fate is gods' will", steal = "Discourage self-oriented thinking", }, defender_name = { battle = "Hysterical Doomsayers", trade = "Desperate Mothers", intrigue = "Demoralized Refugees", }, defender_desc = { battle = "These lowborn persist in spreading whispers and sparking fears among the smallfolk. They are beginning to scare the others.", trade = "The mothers of children are the heart of any community, and a little coin to aid these women might make all the difference.", intrigue = "For smallfolk who have just lost everything, it is difficult to believe in a brighter future.", }, failure_desc = "@swornsword has failed to alleviate the suffering of displaced refugees in the Riverlands in any way. You'll have to try harder!", success_desc = "@swornsword has helped in some way to stop the suffering of the displaced refugees in the Riverlands, but further healing will take time.", silver = "[43,98] ~70.5", drop_chance = 100, drops = { { name = "Cloth", weight = 225, quantity = 1}, { name = "Wood", weight = 225, quantity = 1}, { name = "Fish", weight = 190, quantity = 1}, { name = "Ore", weight = 190, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Steel", weight = 75, quantity = 1}, { name = "Leather Boots", weight = 55, quantity = 1}, }, }, { title = "Tainted Milk", region = "The Neck", volume = "III", level = 44, time = "day", xp = 89, duration = 73, diff = 132, attacker_desc = { fight = "Attack anyone interfering with cows", harass = "Stalk peasants seen approaching cows", aid = "Help farmers guard cows", barter = "Buy milk for maester to study", swindle = "Establish decoy cow pasture", bribe = "Buy list of troublemakers", spy = "Maintain vigil near cow pasture", sabotage = "Place traps in cow pasture", steal = "Relocate cows from pasture", }, defender_name = { battle = "Disgruntled Peasants", trade = "Maester Harper", intrigue = "Pasture Interlopers", }, defender_desc = { battle = "Field hands are looking for anyone who doesn't belong in their pastures.", trade = "The local maester resents your presence here, believing he is capable of solving the problem himself.", intrigue = "These furtive individuals are sneaking through the pastures in the dark of night, clearly behaving suspiciously.", }, failure_desc = "@swornsword was unable to determine the cause of the affliction. The mystery must wait for a maester who understands bovine illnesses.", success_desc = "@swornsword has stopped a deranged flagellant who was attempting to bring about a Blood Moon by having followers feed poisoned grass to the cows.", silver = "[45,102] ~73.5", drop_chance = 100, drops = { { name = "Wood", weight = 225, quantity = 1}, { name = "Fur", weight = 225, quantity = 1}, { name = "Cloth", weight = 190, quantity = 1}, { name = "Iron", weight = 190, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Fine Wood", weight = 75, quantity = 1}, { name = "Swamp Coat", weight = 55, quantity = 1}, }, }, { title = "Stop Highway Robbery", region = "Torrhen's Square", volume = "III", level = 50, xp = 101, duration = 81, diff = 150, attacker_desc = { fight = "Storm highwaymen's hideout", harass = "Ambush lone highwaymen", aid = "Aid attacked travelers", barter = "Negotiate highwaymen's departure", swindle = "Spring sneak attack", bribe = "Exchange coin for traveler safety", spy = "Keep watch on ambush point", sabotage = "Burn highwaymen's tavern", steal = "Raid highwaymen supply caches", }, defender_name = { battle = "Demented Blackguard", trade = "Varth Raelyndis", intrigue = "Outlaw Servants", }, defender_desc = { battle = "The buzzing in a man's brain gets too loud, an argument makes him angry... and soon he finds himself setting fire to a caravan.", trade = "Dressed to appear as a man of modest social station, Raelyndis can influence the actions of the highwaymen... for a price.", intrigue = "Slaves of the highwaymen perform low service in exchange for their keep, but still guard their miserable lives dearly.", }, failure_desc = "@swornsword has failed to keep commerce at Ravens' Ridge from falling under attack by highwaymen. It will be necessary to divert more guards to the area.", success_desc = "@swornsword has managed to halt the predatory antics of the highwaymen in and around Ravens' Ridge.", silver = "[50,111] ~80.5", drop_chance = 100, drops = { { name = "Wood", weight = 225, quantity = 1}, { name = "Fur", weight = 225, quantity = 1}, { name = "Cloth", weight = 190, quantity = 1}, { name = "Iron", weight = 190, quantity = 1}, { name = "Common Red Gem", weight = 40, quantity = 1}, { name = "Steel", weight = 75, quantity = 1}, { name = "Cold Armor", weight = 55, quantity = 1}, }, }, { title = "Keep the Low Games Fair", region = "White Knife", volume = "III", level = 52, time = "night", xp = 106, duration = 84, diff = 156, attacker_desc = { fight = "Attempt to arrest crooked gamesters", harass = "Harangue the gaming master", aid = "Help honest players outwit cheaters", barter = "Run odds on low games", swindle = "Demonstrate an easy hustle", bribe = "Offer bribes to keep games fair", spy = "Study games for signs of cheating", sabotage = "Expose corrupt gamesters", steal = "Test games by actively cheating", }, defender_name = { battle = "Drunken Gamblers", trade = "Florena Adderway", intrigue = "Gamester Thugs", }, defender_desc = { battle = "The ability of the dockworkers of King's Landing to imbibe spirits knows no equal, except perhaps their love of the low games.", trade = "Florena Adderway rules the everyday life of Gamester's Alley with an iron will and a corrupt hand.", intrigue = "No amount of pleading will cause these men to forget their duty is to prevent too much coin from leaving the gaming tents.", }, failure_desc = "@swornsword has failed the challenge of restoring fairness to the low games. Cleaning this mess up is perhaps a hopeless task.", success_desc = "@swornsword has succeeded in exposing crookedness in the low games being run in Gamester's Alley. The gamesters have pledged to clean up their act, for now.", silver = "[51,116] ~83.5", drop_chance = 100, drops = { { name = "Wood", weight = 225, quantity = 1}, { name = "Fur", weight = 225, quantity = 1}, { name = "Cloth", weight = 190, quantity = 1}, { name = "Iron", weight = 190, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Hard Wood", weight = 75, quantity = 1}, { name = "Grand Fur Lined Boots", weight = 55, quantity = 1}, }, }, { title = "Train the Regiment", region = "Marches", volume = "III", level = 55, time = "day", xp = 110, duration = 87, diff = 165, attacker_desc = { fight = "Show the recruits how to fight", harass = "Train recruits ruthlessly", aid = "Help slower recruits catch up", barter = "Trade for better training gear", swindle = "Con recruits into harder labors", bribe = "Bribe trainers to work harder", spy = "Watch for shirkers among recruits", sabotage = "Replace poor armsmasters", steal = "Take swag from recruits", }, defender_name = { battle = "Roland the Trainee", trade = "Armsdealer Brophy", intrigue = "Unruly Recruits", }, defender_desc = { battle = "The bigger they are, the harder they fall. Roland will know many a comeuppance before he's ready for a fight.", trade = "For a few hundred more gold, perhaps Brophy could put some Valyrian steel in your hand for your next fight...", intrigue = "In every group of soldiers, there are always a few who think they can skirt the law.", }, failure_desc = "@swornsword has failed to improve the regiment's readiness for battle. Anyone relying on this worthless rabble to win a battle had better plan for disaster.", success_desc = "@swornsword has done well. The regiment is as well-trained and ready for battle as one can make it, given the time available.", silver = "[53,120] ~86.5", drop_chance = 100, drops = { { name = "Horse", weight = 225, quantity = 1}, { name = "Wood", weight = 225, quantity = 1}, { name = "Grains", weight = 190, quantity = 1}, { name = "Smallfolk", weight = 190, quantity = 1}, { name = "Common Blue Gem", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 75, quantity = 1}, { name = "Grand Weighted Club", weight = 55, quantity = 1}, }, }, { title = "Locate the Whisperer", region = "Flea Bottom", volume = "III", level = 56, time = "night", xp = 113, duration = 89, diff = 168, attacker_desc = { fight = "Battle denizens in sewers", harass = "Interfere with whisperer's guards", aid = "Help smallfolk against whisperer", barter = "Buy clues to whisperer's location", swindle = "Lure away whisperer's guards", bribe = "Ply whisperer's whore with coin", spy = "Trace whisperer's movements", sabotage = "Close various sewer gates", steal = "Loot whisperer's chests", }, defender_name = { battle = "Sewer Raftsmen", trade = "Elda Scarge", intrigue = "Sewer Reptiles", }, defender_desc = { battle = "Armed with a lantern and a stout halberd, the raftsmen at least have the sense to ply the sewers aboard a raft or boat.", trade = "Elda knows most everyone down in the sewers, and is said to be close to the whisperer.", intrigue = "Down there are lizards which have grown fat on the swill of the sewers... and by devouring the occasional unwitting traveler.", }, failure_desc = "@swornsword has failed to track down the whisperer. Whoever it is has covered their tracks too well. The Sewers provide an excellent hiding place.", success_desc = "@swornsword has driven the whisperer out of his lair at last! Expect an end to this one's treachery, at least for a long while to come.", silver = "[54,122] ~88", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Stone", weight = 230, quantity = 1}, { name = "Iron", weight = 190, quantity = 1}, { name = "Fish", weight = 190, quantity = 1}, { name = "Common Red Gem", weight = 45, quantity = 1}, { name = "Lead", weight = 80, quantity = 1}, { name = "Grand Dull Razor", weight = 35, quantity = 1}, }, }, { title = "Save Maidens from Cult", region = "Crackclaw Point", volume = "III", level = 62, xp = 124, duration = 96, diff = 186, attacker_desc = { fight = "Openly challenge cultists to fight", harass = "Humiliate suspected cultists", aid = "Help maidens avoid cultists", barter = "Haggle for copies of cult doctrine", swindle = "Enter false negotiations with cult", bribe = "Pay locals to starve the cultists", spy = "Study the cultists' movements", sabotage = "Destroy cult altars", steal = "Remove cultist books and trinkets", }, defender_name = { battle = "Babbling Lunatics", trade = "Pious Defilers", intrigue = "Old Ways Heretics", }, defender_desc = { battle = "They know not what they do, for they have been indoctrinated from such a young age that there is no room for common sense.", trade = "These rogues believe the Scroll of Edmar gives them leave to claim any unmarried woman they desire. That was not Edmar's intent...", intrigue = "They claim to go by the Old Ways, but some of what they believe appears to be based on no known legends or teachings.", }, failure_desc = "@swornsword has found that battling a cult is more difficult than it might seem. It will take a greater effort to properly subdue these insane cultists.", success_desc = "@swornsword has earned a good rest after the day's efforts. The cult has been defeated, and shall not be troubling the local women for some time.", silver = "[59,132] ~95.5", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fish", weight = 190, quantity = 1}, { name = "Fur", weight = 190, quantity = 1}, { name = "Common Blue Gem", weight = 45, quantity = 1}, { name = "Hard Wood", weight = 80, quantity = 1}, { name = "Grand Poisoned Blade", weight = 35, quantity = 1}, }, }, { title = "Reinforce Watchpoints", region = "Ocean Road", volume = "III", level = 64, time = "night", xp = 128, duration = 99, diff = 192, attacker_desc = { fight = "Equip watchtowers with ballistas", harass = "Build palisades around watchtowers", aid = "Construct redoubts around watchtowers", barter = "Allocate more guards to watchtowers", swindle = "Place dummies inside watchtowers", bribe = "Put better guards in the watchtowers", spy = "Study watchtowers' observation range", sabotage = "Build more watchtowers", steal = "Move watchtowers to better vantages", }, defender_name = { battle = "Smallfolk Carpenters", trade = "Smallfolk Laborers", intrigue = "Smallfolk Stonemasons", }, defender_desc = { battle = "The carpenters are concerned with the proper design of the towers and walls, and aren't certain your sworn sword understands.", trade = "These common laborers can either perform menial labor, or be recruited as guards to man the watchtowers at little cost.", intrigue = "These scruffy stonemasons are occasionally ill-tempered and insolent, but they'll get the hard work of tower-building done right.", }, failure_desc = "@swornsword has been unable to do very much to reinforce the watchpoints along Fretmire Bluff. You'll have to do a better job at this.", success_desc = "@swornsword has managed to improve the usefulness of the defensive watchtowers along Fretmire Bluff, deterring anyone who would think of assaulting them.", silver = "[61,136] ~98.5", drop_chance = 100, drops = { { name = "Grains", weight = 225, quantity = 1}, { name = "Fish", weight = 225, quantity = 1}, { name = "Smallfolk", weight = 190, quantity = 1}, { name = "Horse", weight = 190, quantity = 1}, { name = "Uncommon Red Gem", weight = 20, quantity = 1}, { name = "Dyed Textile", weight = 110, quantity = 1}, { name = "Grand Jewelled Bracelet", weight = 40, quantity = 1}, }, }, { title = "Find the Plunder Cache", region = "Harlaw", volume = "III", level = 66, xp = 142, duration = 108, diff = 214, attacker_desc = { fight = "Beat bodyguard until whore talks", harass = "Threaten whore into revealing secrets", aid = "Get whore talking over wine", barter = "Spend coin with talkative whores", swindle = "Trick whores into being cooperative", bribe = "Bribe whores to betray their friend", spy = "Ransack owner's possessions for clues", sabotage = "Empty brothel and scour it for clues", steal = "Steal owner's correspondence", }, defender_name = { battle = "Garrulous Whore", trade = "Harlaw Whores", intrigue = "Brothel Owner", }, defender_desc = { battle = "It is often easy to tell which whores are harboring important secrets, and which ones are not.", trade = "Pay whores enough coin, and perhaps all the secrets of the world can be gained.", intrigue = "Befriending the owner of a brothel is like learning a new dance. One must accept the different moves of one's partner.", }, failure_desc = "@swornsword has come back empty-handed. There's been no progress towards finding Maron Greyjoy's lost cache. An agent from another house may get to it first!", success_desc = "@swornsword has successfully found one of Maron Greyjoy's secret caches of plunder, and prevented it from falling into less savory hands.", silver = "[66,149] ~107.5", drop_chance = 100, drops = { { name = "Iron", weight = 225, quantity = 1}, { name = "Fish", weight = 225, quantity = 1}, { name = "Stone", weight = 190, quantity = 1}, { name = "Ore", weight = 190, quantity = 1}, { name = "Uncommon Blue Gem", weight = 20, quantity = 1}, { name = "Lead", weight = 110, quantity = 1}, { name = "Grand Throwing Knife", weight = 40, quantity = 1}, }, }, { title = "Pursue Rogue Sea Reaver", region = "Ironman's Bay", volume = "III", level = 69, time = "day", xp = 148, duration = 112, diff = 224, attacker_desc = { fight = "Duel Aquint to the death", harass = "Burn down Aquint's hideout", aid = "Tell city watch of Aquint's presence", barter = "Turn older reavers against Aquint", swindle = "Trick reaver crew into rash decision", bribe = "Bribe reavers to switch sides", spy = "Plot an interception course", sabotage = "Allow merchant captain's interception", steal = "Plot a pursuit course against wind", }, defender_name = { battle = "Captain Izor Aquint", trade = "Rogue Sea Reaver's Crew", intrigue = "Dread Corsair 'Hagfish'", }, defender_desc = { battle = "Aquint is known as one of the lesser-known sea reaver captains, and you are set on preventing his fame from improving.", trade = "On any pirate crew there are always a few who can be turned by coin, sometimes to good effect.", intrigue = "This reaver vessel has a skilled captain and an energetic crew. She'll be tough to rein in.", }, failure_desc = "@swornsword has failed to regain your house's stolen cargo shipment. In addition to losing the cargo, your reputation as a reliable trader has been sullied.", success_desc = "@swornsword has successfully retrieved the stolen cargo, and left a trail of dead sea reavers as a silent testimonial to your unleashed fury.", silver = "[68,154] ~111", drop_chance = 100, drops = { { name = "Iron", weight = 225, quantity = 1}, { name = "Fish", weight = 225, quantity = 1}, { name = "Stone", weight = 190, quantity = 1}, { name = "Ore", weight = 190, quantity = 1}, { name = "Uncommon Red Gem", weight = 20, quantity = 1}, { name = "Fine Wood", weight = 110, quantity = 1}, { name = "Grand Saltwater Surcoat", weight = 40, quantity = 1}, }, }, { title = "Traitor to Your House", region = "Great Wyk", volume = "III", level = 72, time = "night", xp = 154, duration = 116, diff = 234, attacker_desc = { fight = "Attack traitor at his main hideout", harass = "Ransack traitor's known hideouts", aid = "Give traitor chance to surrender", barter = "Offer traitor's henchmen favors", swindle = "Ply traitor's henchmen with dreamwine", bribe = "Bribe henchmen to betray the traitor", spy = "Shake down footmen for information", sabotage = "Torture footman for traitor's hideout", steal = "Blame traitor for missing cargoes", }, defender_name = { battle = "Traitorous Sellsword", trade = "Traitor's Henchmen", intrigue = "Sooted Slums Footmen", }, defender_desc = { battle = "This sellsword thinks to earn some coin selling the secrets of your house to the Lordsport undermarket. Stop him at once.", trade = "Knowing his activities would place a mark on his head, at least the traitor thought to hire a few henchmen capable of murder.", intrigue = "The Sooted Slums of Lordsport are now home to warehouses full of cargo, most of it moved by a small army of hired footmen.", }, failure_desc = "@swornsword has missed an opportunity to stop a traitorous sellsword from selling @last_name secrets to Lordsport's whisperers.", success_desc = "@swornsword has prevented a traitorous sellsword from selling House @last_name's secrets to Lordsport's whisperers.", silver = "[71,160] ~115.5", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fish", weight = 230, quantity = 1}, { name = "Stone", weight = 195, quantity = 1}, { name = "Ore", weight = 195, quantity = 1}, { name = "Uncommon Blue Gem", weight = 25, quantity = 1}, { name = "Hard Wood", weight = 115, quantity = 1}, { name = "Alchemical Reagents", weight = 5, quantity = 1}, }, }, { title = "Resettle a Tarth Bastard", region = "Marches", volume = "III", level = 73, xp = 157, duration = 118, diff = 237, attacker_desc = { fight = "Duel with the insulting armsman", harass = "Trade blows with the armsman", aid = "Deny bastard will become a threat", barter = "Farm bastard out to a Tarth holding", swindle = "Trick maester into accepting bastard", bribe = "Pay maester to take in bastard", spy = "Conceal bastard's lineage from septon", sabotage = "Keep the bastard's identity quiet", steal = "Find room in Tarth sept for bastard", }, defender_name = { battle = "Armsman Reigolt of Tarth", trade = "Maester Groth", intrigue = "Septon Datrick", }, defender_desc = { battle = "For most irate pests at the gates of Evenfall, being clouted over the head with Reigolt's mace is enough to change their mood.", trade = "Maester Groth holds the key to all of House Tarth's cadet holdings and properties.", intrigue = "Septon Datrick is a strict adherent to the New Ways, mainly those that keep House Tarth earning lots of coin.", }, failure_desc = "@swornsword has failed to find a home for the bastard among the holdings of his sire, and irked the advisors of Lord Tarth as well.", success_desc = "Though it took @swornsword more effort than necessary, you have convinced House Tarth to take in this bastard and keep him away from attention.", silver = "[72,162] ~117", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 195, quantity = 1}, { name = "Smallfolk", weight = 195, quantity = 1}, { name = "Uncommon Red Gem", weight = 25, quantity = 1}, { name = "Precious Ore", weight = 115, quantity = 1}, { name = "Valyrian Steel Shards", weight = 5, quantity = 1}, }, }, { title = "Survive a Stormlands Gale", region = "Cape Wrath", volume = "III", level = 79, time = "night", xp = 169, duration = 126, diff = 256, attacker_desc = { fight = "Battle the mutineers without mercy", harass = "Give the mutineers quarter", aid = "Save mutineer from going overboard", barter = "Authorize makeshift improvements", swindle = "Trick carpenters into doing more work", bribe = "Bribe carpenters to work faster", spy = "Run with the wind", sabotage = "Rig a defense against lightning", steal = "Batten down and run with current", }, defender_name = { battle = "Blackwater Mutineers", trade = "Stormlands Carpenters", intrigue = "Raging Sea Squall", }, defender_desc = { battle = "The filmsy morale of your hired sea-dogs has snapped under the strain of the storm.", trade = "They cannot be called shipwrights, but they can join bits of wood together and keep your ship afloat.", intrigue = "The worst squall of the season is threatening to capsize your ship and send you and your grain shipment to the bottom of the bay.", }, failure_desc = "@swornsword's shipment of grain was lost in the storm. Many in your holdings will go hungry.", success_desc = "@swornsword's shipment of grain arrived in spite of the storm's wrath. There will be more than enough grain to feed your people.", silver = "[77,173] ~125", drop_chance = 100, drops = { { name = "Horse", weight = 225, quantity = 1}, { name = "Wood", weight = 225, quantity = 1}, { name = "Grains", weight = 190, quantity = 1}, { name = "Smallfolk", weight = 190, quantity = 1}, { name = "Uncommon Blue Gem", weight = 20, quantity = 1}, { name = "Steel", weight = 110, quantity = 1}, { name = "Grand Rainwood Cloak", weight = 40, quantity = 1}, }, }, { title = "Retrieve the Bannerman", region = "The Free Cities", volume = "III", level = 81, time = "day", xp = 172, duration = 128, diff = 263, attacker_desc = { fight = "Force guard to release Creel", harass = "Create diversion to distract guard", aid = "Help Creel escape", barter = "Bargain for Creel's contract", swindle = "Insist contract is illegal", bribe = "Buy out Creel's contract", spy = "Invoke noble privileges to get Creel", sabotage = "Burn Creel's contract in Jerra's tent", steal = "Take Creel's contract from Jerra", }, defender_name = { battle = "Buhge the Rider", trade = "Galtorne the Impresario", intrigue = "Jerra Winklashes", }, defender_desc = { battle = "This tall and disfigured horseman will chase down Ser Augwyn Creel if he fails to honor his roadshow performer's contract.", trade = "He has fancy clothes, a frilly title, and Ser Augwyn to use as a performer thanks to the contract he signed while drunk.", intrigue = "Jerra will not wish to let Ser Augwyn Creel to easily get out of what her drink, song, and other favors got him into.", }, failure_desc = "@swornsword has failed to retrieve Ser Augwyn Creel. He will remain consigned to the roadshow until he works off his debts, thanks to a night of carousing.", success_desc = "@swornsword has recovered Ser Augwyn Creel, honored his debts, and redeemed his mistake in signing up with the roadshow during a night of carousing.", silver = "[78,176] ~127", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Horse", weight = 230, quantity = 1}, { name = "Fish", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Fine Wood", weight = 40, quantity = 1}, { name = "Valuable Prisoner", weight = 10, quantity = 1}, }, }, { title = "Arms for the Poor", region = "Red Mountains", volume = "III", level = 86, xp = 196, duration = 144, diff = 301, attacker_desc = { fight = "Duel smiths for swords", harass = "Press smiths for swords", aid = "Assist smiths for swords", barter = "Approach fellow bannermen for coin", swindle = "Insist great house provide coin", bribe = "Pay fellow bannermen for help", spy = "Meet with Hightowers to get weapons", sabotage = "Bar another house from making pickup", steal = "Steal another house's weapon shipment", }, defender_name = { battle = "Oldtown Weaponsmiths", trade = "Fellow Bannermen", intrigue = "Landrys Hightower", }, defender_desc = { battle = "They claim their finest weapons are earmarked for other, 'higher' houses than yours. This may be true, or it may be politics...", trade = "You may need to turn to your fellow @fealty bannermen to get enough coin to buy any Oldtown masterwork weapons.", intrigue = "Perhaps Landrys Hightower's influence can help free up a number of high-quality weapons for your new knights.", }, failure_desc = "@swornsword has failed to procure enough weapons of quality to properly arm your new knights. Battles may be lost without proper weaponry!", success_desc = "@swornsword has brought back a few crates of masterwork Oldtown weapons for your new knights. Properly armed, they'll be more competent in battle!", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 225, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Uncommon Blue Gem", weight = 25, quantity = 1}, { name = "Steel", weight = 50, quantity = 1}, { name = "Precious Ore", weight = 50, quantity = 1}, { name = "False Coin", weight = 10, quantity = 1}, { name = "Polished Antique Gold Necklace", weight = 10, quantity = 1}, }, }, { title = "Stop Black Pox Outbreak", region = "Oldtown", volume = "III", level = 87, xp = 199, duration = 146, diff = 304, attacker_desc = { fight = "Kill pox victims attempting to flee", harass = "Thoroughly seal off Stormhale", aid = "Send in food and medicine", barter = "Bring maesters and healers in", swindle = "Insist all is well", bribe = "Organize recovery effort", spy = "Rescue healthy inhabitants", sabotage = "Burn district to stop plague", steal = "Separate sick from healthy", }, defender_name = { battle = "Pox-Infected Smallfolk", trade = "Stormhale Healers", intrigue = "Stormhale Guards", }, defender_desc = { battle = "These residents of Stormhale are panicking and losing their nerve, for the black pox is slowly claiming them, one by one.", trade = "For many residents, the black pox may still be cured if enough strong-willed healers and learned maesters can be sent in.", intrigue = "Beyond simply isolating the plagued district, you'll need the assistance of these guards with further action to stop the plague.", }, failure_desc = "@swornsword has failed to do much of any use in slowing the spread of the Black Pox in Stormhale District. The entire city is at risk of pestilence.", success_desc = "@swornsword has successfully halted the spread of the Black Pox in Oldtown's Stormhale District.", silver = "[89,201] ~145", drop_chance = 100, drops = { { name = "Smallfolk", weight = 230, quantity = 1}, { name = "Grains", weight = 225, quantity = 1}, { name = "Horse", weight = 200, quantity = 1}, { name = "Wood", weight = 200, quantity = 1}, { name = "Uncommon Red Gem", weight = 25, quantity = 1}, { name = "Dyed Textile", weight = 50, quantity = 1}, { name = "Lead", weight = 50, quantity = 1}, { name = "Intent Scholar", weight = 10, quantity = 1}, { name = "Grand Tailored Tunic", weight = 20, quantity = 1}, }, }, { title = "Retire Ser Bardyn's Debts", region = "Greenblood", volume = "III", level = 89, time = "night", xp = 203, duration = 149, diff = 311, attacker_desc = { fight = "Ambush and maim the assassin", harass = "Bludgeon the assassin senseless", aid = "Outdrink the assassin", barter = "Consolidate Ser Bardyn's accounts", swindle = "Con nobles into paying Bardyn's debts", bribe = "Bribe loanmakers to accept new terms", spy = "Study the grandmaster's Cyvasse style", sabotage = "Cheat to get a free turn", steal = "Use grandmaster's tricks against her", }, defender_name = { battle = "Malodorous Darkblade", trade = "Planky Town Loanmakers", intrigue = "Gamemaster Jerrys Mendrick", }, defender_desc = { battle = "By smell, this one's quite the drinker of mead. By sight, he's a hefty trunk of flesh, and not at all easy to see as an assassin.", trade = "The loanmakers of Planky Town pay the 'grief' on seagoing cargoes, lend money to kings and lords, and finance gambling debts.", intrigue = "Jerrys is able to live well enough on Cyvasse games to afford bodyguards and live in a house on Barren Hill, but that is all.", }, failure_desc = "@swornsword has failed to get Ser Bardyn's gambling debts resolved. The sellswords will continue to harass him and start taking his fingers.", success_desc = "@swornsword has successfully resolved Ser Bardyn's gambling debts, this time. May the gods watch over him and help him keep his head from his hindquarters.", silver = "[91,205] ~148", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 225, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Uncommon Blue Gem", weight = 25, quantity = 1}, { name = "Fine Wood", weight = 50, quantity = 1}, { name = "Precious Ore", weight = 50, quantity = 1}, { name = "Grand Embroidered Raiment", weight = 10, quantity = 1}, { name = "Grand Mistwood Dagger", weight = 10, quantity = 1}, }, }, { title = "Find the Lost Bride", region = "Red Mountains", volume = "III", level = 95, xp = 215, duration = 157, diff = 332, attacker_desc = { fight = "Slaughter the reavers to a man", harass = "Drive away the reavers", aid = "Focus on rescuing Jedyna safely", barter = "Negotiate with slavers for Jedyna", swindle = "Trick slavers into letting Jedyna go", bribe = "Pay Jedyna's gold price", spy = "Learn the bounty hunters' plan", sabotage = "Put dreamwine in water jugs", steal = "Free Jedyna from the bounty hunters", }, defender_name = { battle = "Dornish Desert Reavers", trade = "Essos Slavers", intrigue = "Lysene Bounty Hunters", }, defender_desc = { battle = "The outlaws of the sands seem to be getting more brazen in recent years. Most folk should give them what they want, or risk death.", trade = "Rarely a lord of Essos will send a few slavers such as these to acquire some 'unique' slaves from Westeros.", intrigue = "Why Lys has sent bounty hunters to collect Jedyna Manwoody is anyone's guess, but it would not do to see her taken across seas.", }, failure_desc = "@swornsword has not been able to find the Manwoody lass. Perhaps she has hazarded into an area rife with outlaws...", success_desc = "@swornsword has found Jedyna Manwoody and rescued her from scum wandering in the Dornish desert. Her new husband is grateful.", silver = "[96,216] ~156", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 225, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Uncommon Red Gem", weight = 25, quantity = 1}, { name = "Steel", weight = 50, quantity = 1}, { name = "Hard Wood", weight = 50, quantity = 1}, { name = "Grand Pack Horse", weight = 10, quantity = 1}, { name = "Grand Short Hauberk", weight = 10, quantity = 1}, }, }, { title = "Acquire Relics from Dorne", region = "Deep Sands", volume = "III", level = 96, time = "day", xp = 218, duration = 159, diff = 336, attacker_desc = { fight = "Fight the hillcats", harass = "Drive away the hillcats", aid = "Lure the hillcats away from lair", barter = "Set boundaries with Hardemas", swindle = "Convince Hardemas of a First Men find", bribe = "Bribe men to lure Hardemas away", spy = "Gather clues from Berdera's map", sabotage = "Burn Berdera's map while she is away", steal = "Steal Berdera's map while she is away", }, defender_name = { battle = "Desert Hillcats", trade = "Reliquarian Hardemas", intrigue = "Berdera the Sellsword", }, defender_desc = { battle = "Shift too quickly into the Dornish deserts, and you may find yourself at the mercy of a lair of hungry hillcats.", trade = "Hardemas is a veteran of many relic-chasing expeditions, and knows his relics very well indeed.", intrigue = "Berdera is an unpleasant sort by any standard, and not the most detail-oriented sellsword.", }, failure_desc = "@swornsword has failed to bring anything of interest back from the ruins along the Sunfire Trail. You can't sustain many more failures of this sort.", success_desc = "@swornsword has brought back a few interesting prizes from the Dornish ruins along the Sunfire Trail, and some entertaining stories of how they were obtained.", silver = "[97,219] ~158", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Stone", weight = 225, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Uncommon Blue Gem", weight = 25, quantity = 1}, { name = "Precious Ore", weight = 50, quantity = 1}, { name = "Hard Wood", weight = 50, quantity = 1}, { name = "Grand Pewter Chain", weight = 10, quantity = 1}, { name = "Grand Hardened Mace", weight = 10, quantity = 1}, }, }, { title = "Gather Fast-Flying Ravens", region = "Summerhall", volume = "III", level = 98, time = "day", xp = 223, duration = 162, diff = 343, attacker_desc = { fight = "Slay the raven poachers", harass = "Beat and harangue the raven poachers", aid = "Aid bounty hunters tracking poachers", barter = "Buy new raven rookeries", swindle = "Trick rangers to seize houses' ravens", bribe = "Pay rangers to gather ravens", spy = "Lure ravens away from raventenders", sabotage = "Intercept a raven cart", steal = "Steal other houses' trapped ravens", }, defender_name = { battle = "Raven Poachers", trade = "Misthollow Rangers", intrigue = "Misthollow Raventenders", }, defender_desc = { battle = "Some houses pay poachers to slay ravens, keeping their numbers low, and prices high--hampering the minor houses' communications.", trade = "The Misthollow Rangers are among those who patiently capture and collect ravens for the tenders, as well as early raven training.", intrigue = "These gentlefolk are gathered from surrounding villages and counties to tend the raven rookeries.", }, failure_desc = "@swornsword has failed to gather enough ravens to meet the needs of your house. Being caught without ravens at a crucial moment could be devastating.", success_desc = "@swornsword's success in gathering enough ravens will keep your house strong. Word sent by raven could prevent plague, famine, or war from tearing down your hold.", silver = "[99,223] ~161", drop_chance = 100, drops = { { name = "Horse", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Dyed Textile", weight = 40, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Lead", weight = 40, quantity = 1}, { name = "Wildfire", weight = 15, quantity = 1}, }, }, { title = "Find Bannerman's Daughter", region = "Eastern Waters", volume = "III", level = 99, time = "night", xp = 241, duration = 174, diff = 371, attacker_desc = { fight = "Strongarm the mummers for leads", harass = "Search the mummers' ship for the girl", aid = "Offer mead to all who will help search", barter = "Buy from merchants for word", swindle = "Play up huge reward for girl's return", bribe = "Pay bounty hunter to look for girl", spy = "Hire lookouts, watchmen, and spies", sabotage = "Interrupt gatherings to query locals", steal = "Steal the watchman's register", }, defender_name = { battle = "Braavosi Mummers", trade = "Happy Port Denizens", intrigue = "Braavos Townsfolk", }, defender_desc = { battle = "Maybe some of these mummers have seen the missing girl, maybe they haven't. Lots of children come to Braavos for work...", trade = "Sailors, merchants, and sellswords in Happy Port will often trade in information, or perform other tasks for sufficient coin.", intrigue = "Keep your ear to the ground too long in Braavos, and someone's likely to cut the other one off.", }, failure_desc = "@swornsword has failed to locate the missing girl anywhere in Braavos. Your fellow @fealty bannerman is sick with worry.", success_desc = "@swornsword has found the missing girl and brought her back safely from her misadventure in Braavos. Your fellow @fealty bannerman is grateful for your help.", silver = "[106,239] ~172.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Horse", weight = 225, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Smallfolk", weight = 200, quantity = 1}, { name = "Uncommon Red Gem", weight = 25, quantity = 1}, { name = "Fine Wood", weight = 50, quantity = 1}, { name = "Lead", weight = 50, quantity = 1}, { name = "Grand Rope Belt", weight = 10, quantity = 1}, { name = "Stolen Heavy Coinage", weight = 10, quantity = 1}, }, }, { title = "Track Forest Bandits", region = "Green Fork", volume = "III", level = 100, time = "night", xp = 244, duration = 176, diff = 375, attacker_desc = { fight = "Burn bandit camp to the ground", harass = "Hunt and capture escaping bandits", aid = "Take surrender of bandit camp", barter = "Pay for drinks to loosen tongues", swindle = "Pretend to be friends of the bandits", bribe = "Offer a brazen payoff for a betrayal", spy = "Track down bandits by descriptions", sabotage = "Expose nobles helping bandits", steal = "Abduct known bandits for questioning", }, defender_name = { battle = "Green Fork Bandit Camps", trade = "Green Fork Taverngoers", intrigue = "Green Fork Bandit Victims", }, defender_desc = { battle = "The forest bandits' camps are well-hidden in secluded gorges deep inside the remote woods, but your sworn swords have found one.", trade = "A few of the patrons at the local tavern might spill the names of bandits and their family members, given enough to drink.", intrigue = "These victims of the bandits' attacks may have recognized their attackers, or heard their names spoken.", }, failure_desc = "@swornsword has failed to do much to stop the persistent bandit attacks in the forests near the Green Fork. You'll have to try harder!", success_desc = "@swornsword has crushed a gang of forest bandits operating north of Green Fork. It will be easier to operate in the region for a time.", silver = "[108,242] ~175", drop_chance = 100, drops = { { name = "Fish", weight = 230, quantity = 1}, { name = "Horse", weight = 225, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Uncommon Blue Gem", weight = 25, quantity = 1}, { name = "Dyed Textile", weight = 50, quantity = 1}, { name = "Steel", weight = 50, quantity = 1}, { name = "Grand Ice Axe", weight = 10, quantity = 1}, { name = "Grand Pewter Collar", weight = 10, quantity = 1}, }, }, { title = "Bring Overdue Justice", region = "Red Fork", volume = "III", level = 125, time = "day", xp = 322, duration = 228, diff = 500, attacker_desc = { fight = "Execute accused criminals", harass = "Impose harsh sentences on accused", aid = "Permit some testimony before deciding", barter = "Give cases a fair hearing", swindle = "Invoke the will of the Seven", bribe = "Take bribes from litigants", spy = "Make the charges more interesting", sabotage = "Scourge defendants to learn the truth", steal = "Allow litigants to battle each other", }, defender_name = { battle = "Acting Bailiff", trade = "Acting Magistrate", intrigue = "Impresario of Laws", }, defender_desc = { battle = "Your approach to justice amounts to having this one call names of the accused, so they might hear their fates.", trade = "You've set this one up to serve as an acting magistrate, in the absence of local nobles and lawfolk.", intrigue = "This one has some skills as a showman, necessary to keep the smallfolk entertained, and the nobles indulgent at these precedings.", }, failure_desc = "@swornsword has failed to dispense justice to the accused riverfolk in a timely manner. You'll have to do better!", success_desc = "@swornsword has kept the Riverlands a place where justice of some kind can prevail. Many Red Forkers are singing your praises!", silver = "[139,314] ~226.5", drop_chance = 100, drops = { { name = "Ore", weight = 240, quantity = 1}, { name = "Stone", weight = 240, quantity = 1}, { name = "Fish", weight = 220, quantity = 1}, { name = "Wood", weight = 220, quantity = 1}, { name = "Uncommon Red Gem", weight = 25, quantity = 1}, { name = "Uncommon Blue Gem", weight = 25, quantity = 1}, { name = "Sacrifice", weight = 10, quantity = 1}, { name = "Valyrian Glyphs", weight = 10, quantity = 1}, { name = "Weirwood", weight = 10, quantity = 1}, }, }, { title = "Beat the Bloodstipples", region = "The Frostfangs", volume = "IV", level = 20, fealty = "Stark", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Crush Bloodstipple marauders", harass = "Ambush the Bloodstipple marauders", aid = "Arm villagers near Bloodstipples", barter = "Treat with Bloodstipple chieftain", swindle = "Deceive Bloodstipples into a retreat", bribe = "Bribe Bloodstipples to stand down", spy = "Scout Bloodstipple camps", sabotage = "Burn Bloodstipple camps", steal = "Steal Bloodstipple supplies", }, defender_name = { battle = "Bloodstipple Marauders", trade = "Bloodstipple Elders", intrigue = "Bloodstipple Clansmen", }, defender_desc = { battle = "Restless and eager to expand, the Bloodstipple marauders have taken to marauding Northmen villages near the Frostfang mountains.", trade = "Ever suspicious of those who embrace the new ways, the Bloodstipple elders will nevertheless hear what your people have to say.", intrigue = "The Bloodstipple clansmen left to guard the marauders' camps are inadequate to their task, but will still put up a spirited fight.", }, failure_desc = "@swornsword has failed to deal with the Bloodstipple marauders. More troops must be sent to clear the mountain passes.", success_desc = "@swornsword has dealt with the Bloodstipple clan, and kept the mountain passes open to all Northmen.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Fur", weight = 160, quantity = 1}, { name = "Iron", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Hard Wood", weight = 35, quantity = 1}, { name = "Dyed Textile", weight = 35, quantity = 1}, }, }, { title = "Flush the Mines", region = "Gold Road", volume = "IV", level = 20, fealty = "Lannister", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Assault the mine tunnels", harass = "Threaten mutineers with death", aid = "Cut off food and water to mutineers", barter = "Negotiate for resumption of work", swindle = "Make idle promises of reform", bribe = "Make serious promises of reform", spy = "Learn names of troublemakers", sabotage = "Entomb troublemakers inside tunnel", steal = "Steal troublemakers' rations", }, defender_name = { fight = "Greyhill Mine Muntineers", harass = "Greyhill Mine Mutineers", aid = "Greyhill Mine Mutineers", trade = "Greyhill Miner Delegation", intrigue = "Greyhill Mine Troublemakers", }, defender_desc = { battle = "Miners sometimes give in to rage, and mutiny against their overlords. Armsmen may come to thwart the mutiny and reopen the mine.", trade = "These miners of Greyhill are acting as intermediaries for the mutineers, hoping their frustrations can find a sympathetic ear.", intrigue = "These ringleaders have goaded the miners into mutinous acts. Perhaps they should be dealt with more harshly than the others.", }, failure_desc = "@swornsword has failed to quell the miners' mutiny in any way. You'll have to make another effort if the ore is to flow.", success_desc = "@swornsword has reimposed Lannister rule over the mine, and dealt with the rebellious miners. Ore shipments have resumed.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Fur", weight = 230, quantity = 1}, { name = "Cloth", weight = 230, quantity = 1}, { name = "Ore", weight = 160, quantity = 1}, { name = "Stone", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Precious Ore", weight = 35, quantity = 1}, { name = "Steel", weight = 35, quantity = 1}, }, }, { title = "Recruit Crownlands Allies", region = "Kingswood", volume = "IV", level = 20, fealty = "Targaryen", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Give usurper's friends a good beating", harass = "Publicly humiliate usurper supporters", aid = "Help thugs harass usurper's friends", barter = "Start with list of usurper's critics", swindle = "Bait potential loyalists into talking", bribe = "Offer coin for names of loyalists", spy = "Find a secure meeting place", sabotage = "Misdirect usurper's whisperer", steal = "Approach knights in disguise", }, defender_name = { battle = "Friends of the Usurper", trade = "Crownlands Tavernfolk", intrigue = "Crownlands Knights", }, defender_desc = { battle = "It might be necessary to hinder the known friends of the usurper living in the Crownlands before contacting friendly nobles.", trade = "Listening to smallfolk gabbling at the tavern can sometimes reveal hints as to the true loyalties of their lords.", intrigue = "If the knights of the Crownlands prove amenable to talk of restoring the Targaryen line, perhaps their lords would be as well.", }, failure_desc = "@swornsword has failed to make much progress gaining Targaryen support in the Crownlands. You'll have to do better than this!", success_desc = "@swornsword has forged new relationships with Crownlands nobles sick of the chaos in Westeros, and who are open to a restoration of Targaryen rule.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Ore", weight = 230, quantity = 1}, { name = "Horse", weight = 160, quantity = 1}, { name = "Iron", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Precious Ore", weight = 35, quantity = 1}, { name = "Dyed Textile", weight = 35, quantity = 1}, }, }, { title = "Conduct Prisoner Exchange", region = "Ironman's Bay", volume = "IV", level = 20, fealty = "Greyjoy", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Break prisoners before transfer", harass = "Brand prisoners with trophy marks", aid = "Train prisoners to send whispers", barter = "Discuss additional prisoner releases", swindle = "Press for more prisoners", bribe = "Offer bribes for additional prisoners", spy = "Blackmail prisoners to spy for you", sabotage = "Force prisoners to sabotage enemies", steal = "Threaten remaining captives", }, defender_name = { battle = "Prisoners For Swap", trade = "Prisoner Transfer Delegation", intrigue = "Prisoners For Swap", }, defender_desc = { battle = "These captives will soon be exchanged for prisoners the Ironborn find more useful. Even after release, they must perform service.", trade = "These men of a hostile house have agreed to meet and exchange prisoners, but they may have something else you want.", intrigue = "These captives will soon be exchanged for prisoners the Ironborn find more useful. Even after release, they must perform service.", }, failure_desc = "@swornsword has failed to handle the prisoner exchange with appropriate toughness. You'll have to try harder, or the deal will fall apart.", success_desc = "@swornsword succeeded in getting more out of the prisoner exchange than was expected. Expect this to lead to better things from House Greyjoy.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Wood", weight = 160, quantity = 1}, { name = "Ore", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Dyed Textile", weight = 35, quantity = 1}, { name = "Steel", weight = 35, quantity = 1}, }, }, { title = "Close Royal Hunting Woods", region = "Kingswood", volume = "IV", level = 20, fealty = "Baratheon", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Hunt down poachers", harass = "Force the poachers to flee", aid = "Give poachers time to leave Kingswood", barter = "Negotiate with smallfolk squatters", swindle = "Trick squatters into being evicted", bribe = "Pay to resettle squatters", spy = "Search for poachers' camps", sabotage = "Burn poachers' camps", steal = "Dismantle poachers' camps", }, defender_name = { battle = "Kingswood Poachers", trade = "Smallfolk Squatters", intrigue = "Poacher Encampments", }, defender_desc = { battle = "The game animals of the Kingswood belong to the King, but that isn't the way these poachers see things.", trade = "If the number of smallfolk in the Kingswood keeps rising, the woods may soon be poached clean of the King's game animals.", intrigue = "Stacks of spears, chests of survival gear, and blankets stored under a lean-to provide unmistakable evidence of poaching activity.", }, failure_desc = "@swornsword has accomplished very little in the Kingswood. The poachers and squatters are continuing to flout the laws. You'll have to try harder.", success_desc = "@swornsword has dealt with miscreants in the Kingswood and upheld the royal laws and traditions governing this precious resource.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Wood", weight = 230, quantity = 1}, { name = "Iron", weight = 230, quantity = 1}, { name = "Cloth", weight = 160, quantity = 1}, { name = "Ore", weight = 160, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Dyed Textile", weight = 35, quantity = 1}, { name = "Steel", weight = 35, quantity = 1}, }, }, { title = "Escort Royal Witness", region = "Ocean Road", volume = "IV", level = 20, fealty = "Tyrell", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Overpower all attackers", harass = "Drive off attackers", aid = "Defend the witness with your life", barter = "Deal with known mercenary guild", swindle = "Commission raw novices", bribe = "Hire a legendary blade", spy = "Ensure targets are the right ones", sabotage = "Duel with highwaymen", steal = "Steal highwaymen's weapons", }, defender_name = { battle = "Ocean Road Assailants", trade = "Oldtown Sellswords", intrigue = "Ocean Road Highwaymen", }, defender_desc = { battle = "Several attackers leap out of the underbrush astride the Ocean Road and demand your charge's ransom.", trade = "Whether hiring more sellswords really makes a difference is open to question, but more can be better than fewer.", intrigue = "Those with their ear to the ground may prevent a highway ambush by tracking down the highwaymen before they strike.", }, failure_desc = "@swornsword has failed to provide proper protection for the knight, and House Tyrell forbids him to travel. Do what you must to remedy this situation.", success_desc = "@swornsword has successfully delivered the witness of royal misdeeds to his destination, and House Tyrell is pleased to hear his story.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Iron", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Wood", weight = 160, quantity = 1}, { name = "Cloth", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Lead", weight = 35, quantity = 1}, { name = "Fine Wood", weight = 35, quantity = 1}, }, }, { title = "Free Martell Hostages", region = "Red Mountains", volume = "IV", level = 20, fealty = "Martell", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Storm marauders' caves", harass = "Besiege marauders' caves", aid = "Convince marauders to give up", barter = "Negotiate release of hostages", swindle = "Promise coin after hostages released", bribe = "Agree to marauders' demands", spy = "Have Sammid followed", sabotage = "Test Sammid's trustworthiness", steal = "Rifle through Sammid's sacks", }, defender_name = { battle = "Bruteskin Marauders", trade = "Bhast of the Bruteskins", intrigue = "Sammid the Sage", }, defender_desc = { battle = "These marauders have scourged the Red Mountains for centuries. They prosper mainly by taking hostages and raiding caravans.", trade = "The speaker for the Bruteskins awaits your answer on the fate of the hostages.", intrigue = "This wizened old hermit has set aside his tincture-making pursuits to mediate the trouble between your men and the marauders.", }, failure_desc = "@swornsword has failed to move the Bruteskins to release the hostages. You'll have to do better than this, before hostages begin to die.", success_desc = "@swornsword has caused the Bruteskins to relinquish the Martell hostages they once held. The former hostages hail your efforts as a liberator!", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Fur", weight = 160, quantity = 1}, { name = "Iron", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Precious Ore", weight = 35, quantity = 1}, { name = "Steel", weight = 35, quantity = 1}, }, }, { title = "Support Brotherhood Moves", region = "Green Fork", volume = "IV", level = 20, fealty = "Tully", xp = 49, duration = 46, diff = 46, attacker_desc = { fight = "Evict smallfolk by force", harass = "Warn smallfolk to leave", aid = "Encourage smallfolk to avoid area", barter = "Reason with Brotherhood leaders", swindle = "Promise new base site before winter", bribe = "Offer coin to compensate Brotherhood", spy = "Conduct thorough examination of sites", sabotage = "Clear out mine tunnel for new base", steal = "Alter ownership title to forest site", }, defender_name = { battle = "Green Fork Smallfolk", trade = "Green Fork Brotherhood", intrigue = "Green Fork Wilderness", }, defender_desc = { battle = "These are local hunters, trackers, and foragers who will need to be removed from the Brotherhood's new base area.", trade = "Not all of the needs of the local Brotherhood Without Banners group are immediate enough to warrant disrupting the routine.", intrigue = "Perhaps a more remote location would help to conceal the Brotherhood's activities. Your sworn sword might help narrow the list.", }, failure_desc = "@swornsword has failed to help relocate the Brotherhood group. They will find themselves in armed conflict with the locals if something isn't done!", success_desc = "@swornsword has successfully recommended a safe relocation spot for the Brotherhood group. Their activities may continue without hindering the Riverfolk.", silver = "[28,63] ~45.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Ore", weight = 230, quantity = 1}, { name = "Iron", weight = 160, quantity = 1}, { name = "Wood", weight = 160, quantity = 1}, { name = "Common Blue Gem", weight = 150, quantity = 1}, { name = "Fine Wood", weight = 35, quantity = 1}, { name = "Precious Ore", weight = 35, quantity = 1}, }, }, { title = "Defend Riverfolk Traders", region = "White Knife", volume = "IV", level = 50, fealty = "Stark", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Head off marauders at crossing", harass = "Pursue marauders back to camps", aid = "Aid caravan under attack", barter = "Hire sellswords to defend traders", swindle = "Outfit decoy caravan", bribe = "Pay to arm traders", spy = "Scout defensible routes", sabotage = "Unmask marauders among traders", steal = "Force traders to form larger caravans", }, defender_name = { battle = "White Knife Marauders", trade = "White Knife Sellswords", intrigue = "White Knife Traders", }, defender_desc = { battle = "Tracking down the wiley and vicious White Knife marauders, in this terrain, will be both difficult and costly.", trade = "There are few sellswords of quality left in the White Knife valley, but some farmers' sons are now old enough to swing a weapon.", intrigue = "These traders are set in their ways, and refuse to change even if it means leaving themselves open to marauder attacks.", }, failure_desc = "@swornsword has failed to offer substantial protection to the riverfolk traders. The White Knife trade routes are severely threatened.", success_desc = "@swornsword has kept the White Knife trade routes intact by quickly dealing with each emerging threat. The riverfolk thank you for your timely assistance!", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Fur", weight = 210, quantity = 1}, { name = "Cloth", weight = 210, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Fine Wood", weight = 60, quantity = 1}, { name = "Precious Ore", weight = 60, quantity = 1}, }, }, { title = "Remove Disloyal Commander", region = "Golden Tooth", volume = "IV", level = 50, fealty = "Lannister", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Confront warden with accusations", harass = "Force warden to prove his loyalty", aid = "Give warden chance to answer charges", barter = "Pay smallfolk to spy on warden", swindle = "Offer boons for warden's secrets", bribe = "Pay smallfolk to frame warden", spy = "Investigate warden's shady contacts", sabotage = "Open secret chest sent to warden", steal = "Pilfer warden's correspondence", }, defender_name = { battle = "Warden of Golden Tooth", trade = "Golden Tooth Smallfolk", intrigue = "Golden Tooth Sentinels", }, defender_desc = { battle = "This knight has become restless enough to think thoughts of betrayal. Perhaps it is time to end his command of the Tooth.", trade = "The smallfolk of the Tooth are mostly craven, and rarely deign to put themselves at risk. A few might dare to assist you.", intrigue = "Perhaps the sentinels of the Tooth can provide proof of their warden's treason. They must know something!", }, failure_desc = "@swornsword is struggling to find anything of substance to lay against the troublesome Warden of Golden Tooth. You'll have to try harder.", success_desc = "@swornsword has found a way to prove the Warden of Golden Tooth remiss in his performance, and has dealt with him accordingly.", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Ore", weight = 210, quantity = 1}, { name = "Cloth", weight = 210, quantity = 1}, { name = "Fur", weight = 155, quantity = 1}, { name = "Stone", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Lead", weight = 60, quantity = 1}, { name = "Steel", weight = 60, quantity = 1}, }, }, { title = "Track Stolen Relics", region = "Flea Bottom", volume = "IV", level = 50, fealty = "Targaryen", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Threaten reliquarians directly", harass = "Demand whereabouts of relics", aid = "Promise coin for returning relics", barter = "Offer higher auction price for relics", swindle = "Intimidate other buyers", bribe = "Bribe auctioneer to release relics", spy = "Confirm locations of relics", sabotage = "Set fire to shift guards from relics", steal = "Perform dangerous night burglary", }, defender_name = { battle = "Flea Bottom Reliquarians", trade = "Flea Bottom Auctioneers", intrigue = "Relic Buyers", }, defender_desc = { battle = "These sleazy relic dealers care little for the sentimental value of a relic, even less if it was of Targaryen make.", trade = "Flea Bottom's markets sometimes ring with the chants of auctioneers hoping to earn a great amount of coin from the sale of relics.", intrigue = "It is not as hard to trace the sales of Targaryen relics as it might be to reacquire them from their new owners.", }, failure_desc = "@swornsword has failed to locate and retrieve any of the relics known to be in Flea Bottom. Try again, before these precious relics disappear from reckoning.", success_desc = "@swornsword has retrieved a couple of Targaryen relics from the grubby hands of Flea Bottom marketgoers. A bit of Targaryen pride has been restored!", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Cloth", weight = 210, quantity = 1}, { name = "Horse", weight = 210, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Lead", weight = 60, quantity = 1}, { name = "Fine Wood", weight = 60, quantity = 1}, }, }, { title = "Break In New Vessel", region = "Ironman's Bay", volume = "IV", level = 50, fealty = "Greyjoy", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Conduct rigorous sea trials", harass = "Have crew create list of design flaws", aid = "Confer with ship's carpenter", barter = "Take recommendations for full refit", swindle = "Intimidate shipwrights to work harder", bribe = "Bribe shipwrights for faster work", spy = "Redesign sail rigging layout", sabotage = "Remove unneeded timbers from hull", steal = "Jettison unnecessary tackle", }, defender_name = { battle = "Ironborn Warship Crew", trade = "Ironborn Shipwrights", intrigue = "Ironborn Naval Architects", }, defender_desc = { battle = "This crew has served aboard this vessel for so long, it is indifferent to making improvements. That will have to change.", trade = "These shipwrights know your ship as well as you do, and seem eager to begin with the refitting.", intrigue = "Ships in Greyjoy service can be adjusted, mended, or refitted, if one is willing to pay the gold price to the naval architects.", }, failure_desc = "@swornsword has failed to noticeably improve any aspect of the ship, despite having spent two weeks doing that very thing.", success_desc = "@swornsword has successfully squeezed better performance out of an older warship. She will rejoin the fleet as a second-line warship, eager for fresh kills.", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Cloth", weight = 210, quantity = 1}, { name = "Wood", weight = 210, quantity = 1}, { name = "Fur", weight = 155, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Steel", weight = 60, quantity = 1}, { name = "Lead", weight = 60, quantity = 1}, }, }, { title = "Promote Baratheon Fealty", region = "Summerhall", volume = "IV", level = 50, fealty = "Baratheon", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Brawl with Targaryen plotters", harass = "Openly taunt Targaryen plotters", aid = "Aid Baratheon supporters", barter = "Promote Baratheon trade", swindle = "Promise to lift duties on goods", bribe = "Bribe merchants to remain loyal", spy = "Compile list of local grudges", sabotage = "Restate Baratheon aims", steal = "Remove Targaryen icons", }, defender_name = { battle = "Targaryen Plotters", trade = "Targaryen Sympathizers", intrigue = "Targaryen Loyalists", }, defender_desc = { battle = "Being uncooperative to the point of sedition, your sworn sword shall repay the insolence of these minor nobles with death.", trade = "Merchants and craftsmen of the Summerhall holdings might be swayed to the Baratheon cause, if they can see enough coin in it.", intrigue = "Many smallfolk near Summerhall still yearn for their former Targaryen masters, and require pressure to abandon these feelings.", }, failure_desc = "@swornsword has failed to budge the loyalties of the folk of Summerhall. It is still very much a den of hidden Targaryen loyalties.", success_desc = "@swornsword has made strides in undermining Targaryen sympathies in Summerhall. The Baratheon cause has added some luster there.", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Wood", weight = 210, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Lead", weight = 60, quantity = 1}, { name = "Steel", weight = 60, quantity = 1}, }, }, { title = "Duel Troublesome Knight", region = "Ocean Road", volume = "IV", level = 50, fealty = "Tyrell", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Give Ser Clynden a brutal beating", harass = "Pay smallfolk to harry Ser Clynden", aid = "React to Ser Clynden's next outrage", barter = "Pay sellswords to beat Ser Clynden", swindle = "Accuse Ser Clynden of sinister crimes", bribe = "Bribe sellswords to kill Ser Clynden", spy = "Follow Ser Clynden's squire Edreana", sabotage = "Have Squire Edreana murdered", steal = "Hide Ser Clynden's dueling sword", }, defender_name = { battle = "Ser Clynden the Brave-Hearted", trade = "Eavebrook Sellswords", intrigue = "Squire Edreana", }, defender_desc = { battle = "Ser Clynden earned his nickname by volunteering for every battle, though his taunts are mightier than his deeds.", trade = "These local sellswords might act on your behalf if given sufficient cause, even if the coin reward is paltry.", intrigue = "Young, plain, and sinewy, Squire Edreana fights as well as any man. She does Ser Clynden's bidding without question or complaint.", }, failure_desc = "@swornsword has failed to get Ser Clynden under control. He will no doubt remain a thorn in your side with the Tyrells. You'll have to do better.", success_desc = "@swornsword has successfully chastised Ser Clynden. It will take time to regain his honor after such a harsh learning experience.", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Iron", weight = 210, quantity = 1}, { name = "Wood", weight = 210, quantity = 1}, { name = "Fur", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Steel", weight = 60, quantity = 1}, { name = "Hard Wood", weight = 60, quantity = 1}, }, }, { title = "Gather Desert Animals", region = "Deep Sands", volume = "IV", level = 50, fealty = "Martell", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Corner and tame desert animals", harass = "Chase and outlast desert animals", aid = "Track and trap desert animals", barter = "Barter for desert mounts", swindle = "Trick sellers to lower prices", bribe = "Pay precious coin for desert mounts", spy = "Ask merchants about breeding grounds", sabotage = "Break into deep desert stables", steal = "Steal maps to breeding grounds", }, defender_name = { battle = "Desert Animals", trade = "Animal Traders", intrigue = "Traveling Merchants", }, defender_desc = { battle = "House Martell can only command the deserts of Dorne by using beasts of the Deep Sands. Yet these will not be captured easily.", trade = "The squatters and nomads of the Deep Sands make a little extra coin in the second-hand desert mount trade.", intrigue = "The traveling merchants of the Deep Sands know where the desert animals are, but resent the Martells for taking so many of them.", }, failure_desc = "@swornsword has failed to gather the necessary riding and pack animals to keep the Martell armies powerful in the desert. You'll have to do better than this!", success_desc = "@swornsword has found enough riding and pack animals to keep the Martell armies in control of the Dornish deserts.", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Fur", weight = 210, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Dyed Textile", weight = 60, quantity = 1}, { name = "Hard Wood", weight = 60, quantity = 1}, }, }, { title = "Bolster Riverrun Defenses", region = "Green Fork", volume = "IV", level = 50, fealty = "Tully", xp = 112, duration = 88, diff = 135, attacker_desc = { fight = "Tap your house patrols for troops", harass = "Press your own smallfolk into service", aid = "Send your own guards to provide aid", barter = "Recruit unwilling smallfolk", swindle = "Promise payment for confiscated gear", bribe = "Pay coin for added compliance", spy = "Re-examine Tully troop movements", sabotage = "Falsify marching orders to Riverrun", steal = "Redirect Tully forces to Riverrun", }, defender_name = { battle = "House @last_name Reserves", trade = "Green Fork Villages", intrigue = "Tully Supply Warden", }, defender_desc = { battle = "You hate to commit your own reserves to cover House Tully's troop shortfalls, but the burdens of fealty must be upheld.", trade = "There's always supplies and men to be found in this area, even after a wartime scouring. Take what you must from the villages.", intrigue = "Whoever is making the call on where troops and supplies come from, could perhaps help the cause with greater efficiency.", }, failure_desc = "@swornsword has failed to gather together more than an embarassing pittance of men and supplies to send to Riverrun. You'll have to try harder!", success_desc = "@swornsword has successfully assembled a column of fresh reserves to present to the Tully commanders. Your peers are impressed with your resourcefulness!", silver = "[54,121] ~87.5", drop_chance = 100, drops = { { name = "Cloth", weight = 210, quantity = 1}, { name = "Ore", weight = 210, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Dyed Textile", weight = 60, quantity = 1}, { name = "Lead", weight = 60, quantity = 1}, }, }, { title = "Rescue Fisher Folk", region = "Northern Waters", volume = "IV", level = 90, fealty = "Stark", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Face storm to attempt rescues", harass = "Press nearby ships into rescue fleet", aid = "Organize rescue flotilla", barter = "Encourage fisher folk to relocate", swindle = "Trick fisher folk into evacuating", bribe = "Pay fisher folk to relocate", spy = "Scout for safer fisheries", sabotage = "Deny fishermen coin to rebuild", steal = "Force fishermen to relocate", }, defender_name = { battle = "Northern Waters Storms", trade = "Northern Waters Fisher Folk", intrigue = "Northern Waters Fishermen", }, defender_desc = { battle = "Few can face the unrelenting fury of a southerly storm front smashing into the Northern Waters headlands.", trade = "Perhaps by appealing to the wives and children of the reckless fishermen, you can convince them to move to safer shores.", intrigue = "These smallfolk risk everything to fish the treacherous Northern Waters, but it costs you coin to bail them out after a disaster.", }, failure_desc = "@swornsword has failed to do much of anything to mitigate the disaster faced by the Northern Waters fisher folk. The storms scour the coast of fisher folk.", success_desc = "@swornsword has done his part to reduce casualties among the Northern Waters fisher folk, and took steps to prevent future losses.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Fur", weight = 205, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Hard Wood", weight = 93, quantity = 1}, { name = "Stark Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Pay Debts to Whisperer", region = "Gold Road", volume = "IV", level = 90, fealty = "Lannister", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Fight highwaymen", harass = "Harass highwaymen", aid = "Send extra guards to aid escort", barter = "Test whisperer's skill at banter", swindle = "Test whisperer's skill in deception", bribe = "Test whisperer's skill at innuendo", spy = "Ensure tasks were done as directed", sabotage = "Ensure ravens were intercepted", steal = "Ensure test message was delivered", }, defender_name = { battle = "Whisperer's Escorts", trade = "Veiled Whisperer", intrigue = "Whisperer's Associates", }, defender_desc = { battle = "These armsmen are escorting the whisperer to the meetingpoint, but the way is not safe. Highwaymen threaten to kill the whisperer.", trade = "One of many whisperers who disguise themselves to travel more freely in Westeros. You'll need to know what this one's skills are.", intrigue = "What better way to verify the tasks of your whisperer were completed than by checking with the objects of those tasks?", }, failure_desc = "@swornsword has failed to determine if the whisperer's efforts were worth their price. You find out for certain before spending that kind of coin.", success_desc = "@swornsword has verified the whisperer did as directed, and has paid the demanded fee.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Ore", weight = 205, quantity = 1}, { name = "Fur", weight = 205, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Stone", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Steel", weight = 93, quantity = 1}, { name = "Lannister Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Retrieve Hidden Treasure", region = "Crackclaw Point", volume = "IV", level = 90, fealty = "Targaryen", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Murder hunters before they get close", harass = "Deter hunters with plague warnings", aid = "Distract hunters from dig site", barter = "Hire reliable smallfolk for digging", swindle = "Promise payment for digging tools", bribe = "Pay for map of Crackclaw peat bog", spy = "Spread false tales of disease in bogs", sabotage = "Have smallfolk block paths to bogs", steal = "Revoke hunting rights in Crackclaw", }, defender_name = { battle = "Crackclaw Point Hunters", trade = "Crackclaw Point Smallfolk", intrigue = "Crackclaw Point Whisperers", }, defender_desc = { battle = "If these hunters venture too close, they might get the idea that there's lost treasure buried in the peat bogs of Crackclaw Point.", trade = "Local smallfolk might be hired to dig up the coin jars while your sworn sword keeps prying eyes away.", intrigue = "The gossips and whisper-mongers of Crackclaw Point may be able to help you clear the bogs for your secret digging.", }, failure_desc = "@swornsword has failed to locate any of the lost Targaryen treasure. You'll need that coin to cover expenses as winter approaches, try again!", success_desc = "@swornsword has brought back a jar full of coin from King Aerys' buried treasure in Crackclaw Point. It's not much, but every coin helps the cause!", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Cloth", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Horse", weight = 155, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Lead", weight = 93, quantity = 1}, { name = "Targaryen Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Deal With Kraken Sighting", region = "Great Wyk", volume = "IV", level = 90, fealty = "Greyjoy", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Interrogate witnesses harshly", harass = "Pressure witnesses to admit fraud", aid = "Get crewmen to admit they saw mirages", barter = "Pay expert to examine witnesses' ship", swindle = "Determine if a creature damaged ship", bribe = "Pay experts to be open-minded", spy = "Examine still ocean waters closely", sabotage = "Set a trap thought to lure kraken in", steal = "Recreate conditions of sighting", }, defender_name = { battle = "Ironborn Kraken Witnesses", trade = "Witness' Vessel", intrigue = "Search By Dead Reckoning", }, defender_desc = { battle = "Many a crew claims to spot a kraken from time to time, but few care to try and press their deception to this point.", trade = "You've hired some sellswords and learned men to examine the vessel for signs of damage, or anything to support the crew's claims.", intrigue = "Your crew nervously follows your lead as you direct the ship to leave the charted area on your map to try and spot a kraken.", }, failure_desc = "@swornsword has failed to make head or tail of the supposed kraken sighting. You'll have to try harder if you wish to avoid becoming a laughingstock.", success_desc = "@swornsword has come to the conclusion that a large aquatic animal may in fact have been seen in the Sunset Sea, as the crew has reported.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Cloth", weight = 205, quantity = 1}, { name = "Fur", weight = 205, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Steel", weight = 93, quantity = 1}, { name = "Greyjoy Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Resolve Rainwood Dispute", region = "Cape Wrath", volume = "IV", level = 90, fealty = "Baratheon", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Skirmish with Swann rangers", harass = "Chase off Swann rangers", aid = "Call attention to Swann treachery", barter = "Negotiate reasonable boundaries", swindle = "Negotiate in bad faith", bribe = "Give House Swann coin to back down", spy = "Find key boundary stones to be moved", sabotage = "Destroy fake boundary stones", steal = "Move several boundary stones", }, defender_name = { battle = "House Swann Rangers of Rainwood", trade = "House Swann Knights", intrigue = "Rainwood Boundary Stones", }, defender_desc = { battle = "House Swann's rangers appear to be more interested in annexing the Rainwood, rather than patrolling it.", trade = "These knights of Swann are empowered to parley on matters affecting their control of the Rainwood.", intrigue = "These stone pillars mark the boundary between Rainwood and House Swann. Each requires ten men and a team of horses to move.", }, failure_desc = "@swornsword has failed to resolve the conflict with House Swann regarding control of the Rainwood Forest. You'll have to try harder.", success_desc = "@swornsword has gotten House Swann to agree to restrain their appetite to put the Rainwood to use, at least for now.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Wood", weight = 205, quantity = 1}, { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Steel", weight = 93, quantity = 1}, { name = "Baratheon Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Examine Blighted Wheat", region = "The Mander", volume = "IV", level = 90, fealty = "Tyrell", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Set fire to blighted farms", harass = "Isolate blighted farms", aid = "Help replant blighted farms", barter = "Acquire replacement seeds", swindle = "Threaten merchants to get free seed", bribe = "Bribe merchants for cheaper seed", spy = "Inquire about wheat blight disease", sabotage = "Locate source of blighted seeds", steal = "Have a maester examine seeds for sale", }, defender_name = { battle = "Mander Valley Farmers", trade = "Mander Valley Seed Merchants", intrigue = "Mander Valley Seed Merchants", }, defender_desc = { battle = "Who knows how far this blight might spread... the sensible thing is to burn the blighted farms at once.", trade = "You'll have to start buying more seed immediately to have any hope of replacing the blighted crops.", intrigue = "If something was wrong with the crop, something may have been wrong with the seed. Find out what.", }, failure_desc = "@swornsword has had little success in dealing with the ruined crops. You'll have to try harder to keep this blight from spreading.", success_desc = "@swornsword has found a solution to the problem of the blighted wheat, and it is hoped that a replacement crop can be grown in time to prevent a famine.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Iron", weight = 205, quantity = 1}, { name = "Fur", weight = 205, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Hard Wood", weight = 93, quantity = 1}, { name = "Tyrell Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Secure the Boneway", region = "Red Mountains", volume = "IV", level = 90, fealty = "Martell", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Have armsmen storm the pass", harass = "Stop the bandit attacks", aid = "Help victims escape bandits", barter = "Evacuate the Boneway passes", swindle = "Direct refugees into Dorne", bribe = "Build new gatehouses in the Boneway", spy = "Learn more about refugees", sabotage = "Force refugees back into Stormlands", steal = "Collect fees from refugees", }, defender_name = { battle = "Red Mountain Bandits", trade = "Boneway Rangers", intrigue = "Red Mountain Refugees", }, defender_desc = { battle = "The bandits have been stirred up by masses of refugees moving into the Boneway, and have begun preying on wayward travellers.", trade = "These Dornish men are overwhelmed by the throngs entering the Boneway, but have some ideas you'd do well to hear.", intrigue = "These refugees are fleeing into Dorne from troubles elsewhere in Westeros. Most have naught but the rags they wear.", }, failure_desc = "@swornsword has failed to resolve the deteriorating situation with refugees clogging the Boneway road. You'll have to do better!", success_desc = "@swornsword has taken charge of the situation in the Boneway, resolving it in the best interests of House Martell. Well done!", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Fur", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Precious Ore", weight = 93, quantity = 1}, { name = "Martell Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Transfer Noble Captives", region = "Blue Fork", volume = "IV", level = 90, fealty = "Tully", xp = 196, duration = 144, diff = 279, attacker_desc = { fight = "Bicker with the castle's lord warden", harass = "Give consequences for ill cooperation", aid = "Promise compensation for favor", barter = "Negotiate price for dungeon keep", swindle = "Balk at masons' high estimates", bribe = "Bribe masons to use best materials", spy = "Disguise captives as silent pilgrims", sabotage = "Drug captives for quiet transport", steal = "Put captives in wooden chests", }, defender_name = { battle = "Castle Warden", trade = "Riverrun Masons", intrigue = "Caravan Guards", }, defender_desc = { battle = "A Tully lord's nearby castle may be the only suitable location to hold the captives. It will be risky to take them anywhere else.", trade = "Perhaps it's time to build a new dungeon in the Riverlands, capable of holding valuable prisoners indefinitely.", intrigue = "If you're going to transfer the captives across a long distance, you'll need to figure out how to disguise them.", }, failure_desc = "@swornsword has failed to make workable arrangements for the transfer of the captives. You'll have to try again!", success_desc = "@swornsword's plan to usher the captives to a more secure dungeon has been successful. You've proven capable of handling such delicate tasks!", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 150, quantity = 1}, { name = "Precious Ore", weight = 93, quantity = 1}, { name = "Tully Insignia Shield", weight = 23, quantity = 1}, { name = "Common Black Gem", weight = 14, quantity = 1}, }, }, { title = "Resupply Torrhen's Square", region = "Torrhen's Square", volume = "IV", level = 105, fealty = "Stark", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Crush hostile armsmen", harass = "Distract hostile armsmen", aid = "Have Torrhen's Square send help", barter = "Negotiate with riders", swindle = "Create decoy force to fool riders", bribe = "Pay riders for safe passage", spy = "Look for unhindered approach", sabotage = "Expose likely ambush points", steal = "March along high ground", }, defender_name = { battle = "Hostile Armsmen", trade = "Hostile Riders", intrigue = "Hostile Ambushers", }, defender_desc = { battle = "Neither deserters nor hillfolk, these unidentified armsmen are refusing to allow anyone to pass on the road to Torrhen's Square.", trade = "These hostile horsemen do not display the marks of any house, nor do they allow you to pass.", intrigue = "These hostile armed men appear to be lying in wait for an ambush, but seem ignorant of your approach.", }, failure_desc = "@swornsword has failed to appease or push aside the hostile armsmen blocking the Torrhen's Square road. You'll have to try again.", success_desc = "@swornsword has successfully dealt with the hostile armsmen blocking the Torrhen's Square road, though it still isn't clear who these men serve.", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Cloth", weight = 205, quantity = 1}, { name = "Fur", weight = 205, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Dyed Textile", weight = 101, quantity = 1}, { name = "Stark Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Escort Riverlands Traders", region = "River Road", volume = "IV", level = 105, fealty = "Lannister", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Kill any captured bandits", harass = "Drive off surviving bandits", aid = "Form protective ring against bandits", barter = "Have smallfolk reveal bandit lairs", swindle = "Assure smallfolk bandits will die", bribe = "Pay for information on bandit groups", spy = "Scout best of alternate routes", sabotage = "Ride swiftly along fastest route", steal = "Ride at night by hidden route", }, defender_name = { battle = "Armed Trade Caravan", trade = "River Road Bandits", intrigue = "River Road Pathfinders", }, defender_desc = { battle = "Sometimes it is best to simply march a company of swordsmen alongside the merchants' wagons, all the way to the next trading hub.", trade = "More and more bandits have been seen harassing merchants along the River Road. It is best to deal with them firmly.", intrigue = "In several places River Road becomes hard to follow, or breaks into smaller trails. A pathfinder will take coin to guide the way.", }, failure_desc = "@swornsword has failed to move the traders more than a few miles before adversity drove them into the jaws of despair. You'll have to try harder!", success_desc = "@swornsword has successfully escorted the traders to their destination, without the loss of a single guard or merchant. Well done!", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Cloth", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Stone", weight = 155, quantity = 1}, { name = "Fur", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Lead", weight = 101, quantity = 1}, { name = "Lannister Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Influence Gate Guards", region = "City Gates", volume = "IV", level = 105, fealty = "Targaryen", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Stage incidents to test guards", harass = "Produce false complaints about guards", aid = "Have uncooperative guards transferred", barter = "Spend coin to amuse guards with games", swindle = "Form relationships with guards slowly", bribe = "Win over indifferent guards with coin", spy = "Make list of friendly gate guards", sabotage = "Contrive to promote friendly guards", steal = "Eliminate evidence of involvement", }, defender_name = { battle = "Uncooperative Gate Guards", trade = "Indifferent Gate Guards", intrigue = "Friendly Gate Guards", }, defender_desc = { battle = "Some of the guards, particularly those at King's Gate, are thoroughly loyal to the usurper, but subtle means may remove them.", trade = "The gate guards of King's Landing are hand-picked for reliability, but enough coin can sway any man.", intrigue = "Some of the guards, particularly those at Dragon's Gate, are friendly to the Targaryens, but care must be taken to promote them.", }, failure_desc = "@swornsword has failed to accomplish anything in support of the option to subvert the gates of King's Landing. You'll have to try harder!", success_desc = "@swornsword has increased Targaryen standing with King's Landing's gate guards. The option to subvert the usurper's defenses of King's Landing remains open.", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Ore", weight = 205, quantity = 1}, { name = "Horse", weight = 205, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Precious Ore", weight = 101, quantity = 1}, { name = "Targaryen Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Hunt for Murderous Thrall", region = "Great Wyk", volume = "IV", level = 105, fealty = "Greyjoy", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Beat thralls for useful information", harass = "Intimidate thralls into cooperating", aid = "Attempt to enlist thralls in search", barter = "Pay whisperers for leads", swindle = "Exaggerate importance of case", bribe = "Bribe whisperers for information", spy = "Have guardians remain alert", sabotage = "Have guardians conduct noisy search", steal = "Have guardians perform intense search", }, defender_name = { battle = "Local Thralls", trade = "Great Wyk Whisperers", intrigue = "Ironborn Guardians", }, defender_desc = { battle = "These hapless underlings were friends of the one who murdered an Ironborn, but they claim no knowledge of his plan.", trade = "These Ironborn whisperers will try to help bring the murderer to justice, or what passes for justice where thralls are concerned.", intrigue = "This impromptu vigilante gathering eagerly awaits your instructions before acting.", }, failure_desc = "@swornsword has failed to retrieve the murdering thrall. He will certainly strike again until he is caught.", success_desc = "@swornsword has successfully dealt with the murdering thrall. The Ironborn may sleep easier knowing he's dead.", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Fur", weight = 205, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Dyed Textile", weight = 101, quantity = 1}, { name = "Greyjoy Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Suppress Local Smugglers", region = "Cape Wrath", volume = "IV", level = 105, fealty = "Baratheon", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Engage smugglers in naval battle", harass = "Pursue smugglers to home port", aid = "Assist warship pursuing smugglers", barter = "Negotiate with smugglers", swindle = "Trick smugglers into attacking", bribe = "Bribe smugglers to change goals", spy = "Learn smuggling ring's methods", sabotage = "Burn smugglers' ships", steal = "Confiscate smugglers' goods", }, defender_name = { battle = "Cape Wrath Smugglers", trade = "Cape Wrath Chief Smugglers", intrigue = "Smuggler's Bases", }, defender_desc = { battle = "These smugglers appear to be making out well along Cape Wrath, trading in forbidden goods.", trade = "You've rounded up a few prominent smuggling suspects for a parley. Perhaps they will be open to reason.", intrigue = "It is time to hit the Cape Wrath smugglers where they live. Interfere with the goods by which they earn their livelihood.", }, failure_desc = "@swornsword has failed to do much about the smuggling ring along Cape Wrath. You'll have to try harder.", success_desc = "@swornsword has made good strides in preventing Cape Wrath smugglers from preying on Baratheon trade. Keep up the good work!", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Cloth", weight = 205, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Dyed Textile", weight = 101, quantity = 1}, { name = "Baratheon Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Investigate Daring Thefts", region = "Oldtown", volume = "IV", level = 105, fealty = "Tyrell", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Beat suspects until clues are given", harass = "Threaten suspects to reveal motives", aid = "Help suspects to remember", barter = "Question witnesses thoroughly", swindle = "Determine fictitious stories", bribe = "Pay to protect valuable witnesses", spy = "Watch for follow-up thefts", sabotage = "Finesse thieves with valuable bait", steal = "Set a trap for the thieves", }, defender_name = { battle = "Thieves' Guild Suspects", trade = "Thievery Witnesses", intrigue = "Oldtown Thieves", }, defender_desc = { battle = "Once you're supposed of being a thief, it's either the chopping block, the Wall, or a life of being harassed by investigators.", trade = "These nobles and smallfolk all claim some particular insight on the crime that has taken place.", intrigue = "Whoever stole these items might be brazen enough to attempt a follow-up theft, provided they are given tempting bait.", }, failure_desc = "@swornsword has thus far been baffled by the thefts in Oldtown, and has not been able to determine the true culprit.", success_desc = "@swornsword has solved the mystery, apprehended the thief, and retrieved the stolen items of Oldtown.", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Fur", weight = 205, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Steel", weight = 101, quantity = 1}, { name = "Tyrell Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Relieve Sandstone", region = "Deep Sands", volume = "IV", level = 105, fealty = "Martell", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Seek a direct battle with tribesmen", harass = "Pursue tribesmen into the Deep Sands", aid = "Aid merchant caravans under attack", barter = "Train smallfolk as warriors", swindle = "Instill confidence in smallfolk", bribe = "Pay for armsmasters to train soldiers", spy = "Identify tribal camps for retaliation", sabotage = "Burn down tribal camps", steal = "Abduct tribal leaders", }, defender_name = { battle = "Tribal Armsmen", trade = "Sandstone Smallfolk", intrigue = "Tribal Camps", }, defender_desc = { battle = "The armed, mounted marauders interfering with Sandstone know the land, and can elude a force of pursuers for months.", trade = "If Sandstone is to keep the roads clear, some of its smallfolk must be pressed into service as soldiers.", intrigue = "With the understanding that tribal camps serve only to support the marauders, the camps themselves become fair game for attack.", }, failure_desc = "@swornsword has failed to reopen the Sandstone road. Marauders continue to fall upon the merchants bringing supplies. You'll have to do better!", success_desc = "@swornsword has successfully reopened the Sandstone road, relieving the virtual siege the marauders had imposed.", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Ore", weight = 205, quantity = 1}, { name = "Iron", weight = 205, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Fur", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Dyed Textile", weight = 101, quantity = 1}, { name = "Martell Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Transfer Noble Captives", region = "Blue Fork", volume = "IV", level = 105, fealty = "Tully", xp = 227, duration = 165, diff = 346, attacker_desc = { fight = "Bicker with the castle's lord warden", harass = "Give consequences for ill cooperation", aid = "Promise compensation for favor", barter = "Negotiate price for dungeon keep", swindle = "Balk at masons' high estimates", bribe = "Bribe masons to use best materials", spy = "Disguise captives as silent pilgrims", sabotage = "Drug captives for quiet transport", steal = "Put captives in wooden chests", }, defender_name = { battle = "Castle Warden", trade = "Riverrun Masons", intrigue = "Caravan Guards", }, defender_desc = { battle = "A Tully lord's nearby castle may be the only suitable location to hold the captives. It will be risky to take them anywhere else.", trade = "Perhaps it's time to build a new dungeon in the Riverlands, capable of holding valuable prisoners indefinitely.", intrigue = "If you're going to transfer the captives across a long distance, you'll need to figure out how to disguise them.", }, failure_desc = "@swornsword has failed to make workable arrangements for the transfer of the captives. You'll have to try again!", success_desc = "@swornsword's plan to usher the captives to a more secure dungeon has been successful. You've proven capable of handling such delicate tasks!", silver = "[101,227] ~164", drop_chance = 100, drops = { { name = "Iron", weight = 205, quantity = 1}, { name = "Ore", weight = 205, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Blue Gem", weight = 145, quantity = 1}, { name = "Dyed Textile", weight = 101, quantity = 1}, { name = "Tully Bannerman", weight = 25, quantity = 1}, { name = "Uncommon Black Gem", weight = 9, quantity = 1}, }, }, { title = "Retrieve Dead Armsmen", region = "The Neck", volume = "IV", level = 120, fealty = "Stark", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Battle armsmen first", harass = "Arrest armsmen one at a time", aid = "Protect burial team from armsmen", barter = "Pay smallfolk to shift bodies", swindle = "Insist smallfolk will be paid well", bribe = "Bribe smallfolk to bury bodies faster", spy = "Scout burial locations", sabotage = "Use an orchard as a cemetery", steal = "Use a farm as a cemetery", }, defender_name = { battle = "Hostile Armsmen", trade = "Smallfolk of the Neck", intrigue = "Hills of The Neck", }, defender_desc = { battle = "These fur-wearing men display no sigils, but appear ready for a fight. It's unclear if you've brought enough men to defeat them.", trade = "A motley lot this is with its strongest men called away, yet some are capable of doing hard work in cold weather.", intrigue = "Find a suitable place to bury your dead comrades before hungry crows start tearing into them.", }, failure_desc = "@swornsword has failed to bring back the fallen armsmen. You'll need to try again.", success_desc = "@swornsword has successfully dealt with the dead armsmen as far as honor and safety would allow, their families now rest easier.", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Wood", weight = 200, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Fur", weight = 155, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Fine Wood", weight = 108, quantity = 1}, { name = "Stark Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Watch for Infiltrators", region = "Golden Tooth", volume = "IV", level = 120, fealty = "Lannister", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Attack infiltrators viciously", harass = "Take down infiltrators' leader first", aid = "Help guards search for infiltrators", barter = "Carefully position archers", swindle = "Carefully camouflage the trap", bribe = "Pay smallfolk to lure enemies in", spy = "Hear latest whispers of infiltration", sabotage = "Thwart infiltration plan with guards", steal = "Spread doubt among infiltrators", }, defender_name = { battle = "Golden Tooth Infiltrators", trade = "Golden Tooth Archers", intrigue = "Golden Tooth Whisperers", }, defender_desc = { battle = "These men, found hiding in a cart full of straw, have brought out their weapons and look desperate enough to fight to the death.", trade = "The archers of the Tooth have come up with a plan to bring down fire on the infiltrators' wagons as soon as they try to enter.", intrigue = "The whisperers around the Tooth are comparing their notes on the rumored infiltration scheme. You'd do well to consult them.", }, failure_desc = "@swornsword has failed to stop the infiltrators, or even determine if they have already passed through Golden Tooth. You'll have to try harder.", success_desc = "@swornsword has successfully apprehended the infiltrators, easing the tension at Golden Tooth and giving the smallfolk peace of mind.", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Fur", weight = 200, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Stone", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Precious Ore", weight = 108, quantity = 1}, { name = "Lannister Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Entertain Loyalists", region = "Crackclaw Point", volume = "IV", level = 120, fealty = "Targaryen", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Flush game for loyalists", harass = "Hobble game for loyalists", aid = "Track game for loyalists", barter = "Enforce limit on winnings", swindle = "Prohibit cheating by gamblers", bribe = "Cover gamblers' losses to loyalists", spy = "Learn loyalists' taste in wenches", sabotage = "Replace wenches with courtesans", steal = "Recruit younger wenches for loyalists", }, defender_name = { battle = "Crackclaw Point Huntsmen", trade = "Crackclaw Point Gamblers", intrigue = "Crackclaw Point Wenches", }, defender_desc = { battle = "The huntsmen of Crackclaw Point could be made to flush out some game for your guests, adding to the excitement of the hunt.", trade = "The gamblers of Crackclaw Point might be told in advance to let your noble guests to win more games than their skill should allow.", intrigue = "The wenches of Crackclaw Point might be made more sightly and agreeable to your noble friends yearning for pleasures of the flesh.", }, failure_desc = "@swornsword failed to entertain the loyalists. If Targaryen supporters can't even share a drink together, how can they hope to win back the Iron Throne?", success_desc = "@swornsword managed to show the Targaryen loyalists a good time, strengthening the bonds between those working for a restoration of the one true dynasty.", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Cloth", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Horse", weight = 155, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Dyed Textile", weight = 108, quantity = 1}, { name = "Targaryen Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Explore Uncharted Waters", region = "Harlaw", volume = "IV", level = 120, fealty = "Greyjoy", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Beat experience into the green crew", harass = "Keep the crew working at a fever pace", aid = "Carefully shape crew's performance", barter = "Buy additional sailing supplies", swindle = "Order supplies and gear on credit", bribe = "Bribe chandlers for superior gear", spy = "Research old shipping records", sabotage = "Break into Book Tower's iron archive", steal = "Steal old rutter charts", }, defender_name = { battle = "Green Ironborn Crew", trade = "Harlaw Chandlery", intrigue = "Book Tower Archives", }, defender_desc = { battle = "These fresh-faced lads mean well enough, but are inexperienced enough to try and weigh anchor using a set of scales.", trade = "Your ship has flaws, and the unpleasant old salts who operate the chandlery can help fix them for either iron or gold.", intrigue = "You might search the archives of Harlaw's Book Tower for clues on the spot of ocean you'll be exploring.", }, failure_desc = "@swornsword has failed to get underway in time to explore the uncharted sea. It's a great embarassment for any Ironborn, and one you'll have to remedy.", success_desc = "@swornsword has successfully navigated to the uncharted seas, and brought back a reasonably accurate and well-jotted chart of the area. Well done!", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Cloth", weight = 200, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Lead", weight = 108, quantity = 1}, { name = "Greyjoy Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Scour Ambush Sites", region = "Kingswood", volume = "IV", level = 120, fealty = "Baratheon", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Hang bandits from trees as warning", harass = "Maim bandits for trespassing", aid = "Keep one alive to warn other bandits", barter = "Establish clearings at path crossings", swindle = "Assign wardens to clear ambush sites", bribe = "Pay smallfolk to clearcut trees", spy = "Study Kingswood paths for trap sites", sabotage = "Put impediments on forbidden paths", steal = "Place bandit traps in the underbrush", }, defender_name = { battle = "Kingswood Bandits", trade = "Kingswood Smallfolk", intrigue = "Kingswood Wardens", }, defender_desc = { battle = "As luck would have it, a hapless band of bandits has blundered into your armed patrol, and have been dispatched easily.", trade = "You've rounded up a few unlawful Kingswood squatters who are understandably eager to do your bidding.", intrigue = "It is time to make these forest-lopers earn their generous pay, and do more to hinder the frequent ambushes in the Kingswood.", }, failure_desc = "@swornsword has failed to do much about bandits in the Kingswood. You'll have to try again.", success_desc = "@swornsword has taken some serious steps to keep the Kingswood free of bandit ambushes, at least for a long while.", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Wood", weight = 200, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Lead", weight = 108, quantity = 1}, { name = "Baratheon Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Lead Oldtown Trade Guild", region = "Oldtown", volume = "IV", level = 120, fealty = "Tyrell", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Have thugs knock down market stalls", harass = "Intimidate competing merchants", aid = "Promote your guild at every turn", barter = "Spend coin for improved trading space", swindle = "Attempt to influence Merchants' Guild", bribe = "Bribe Merchants' Guild leaders", spy = "Study flow of trade in Oldtown", sabotage = "Increase demand by destroying supply", steal = "Take steps to corner the market", }, defender_name = { battle = "Unaffiliated Oldtown Merchants", trade = "Oldtown Maesters", intrigue = "Oldtown Marketfolk", }, defender_desc = { battle = "These Oldtown merchants don't take kindly to the suggestion that your guild could do better at brokering deals in the city.", trade = "Perhaps the maesters of Oldtown could offer suggestions to improve commerce among all the various trading houses.", intrigue = "Watching these smallfolk as they wend their way through the markets can provide insights into the realities of trade.", }, failure_desc = "@swornsword appeared to become overwhelmed by the complexities of operating a trade guild in Oldtown.", success_desc = "@swornsword took to the management of a trade guild with the greatest of ease, and has become the talk of Oldtown.", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Iron", weight = 200, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Cloth", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Fine Wood", weight = 108, quantity = 1}, { name = "Tyrell Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Mediate Merchant Disputes", region = "Greenblood", volume = "IV", level = 120, fealty = "Martell", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Allow belligerent merchants to duel", harass = "Demand merchants settle land quarrels", aid = "Take the sides of honest merchants", barter = "Insist merchants create new townships", swindle = "Guide merchants toward cooperation", bribe = "Reimburse merchants who lost land", spy = "Pore over Planky Town law tomes", sabotage = "Burn unsubstantiated documents", steal = nil, }, defender_name = { battle = "Greedy Planky Town Merchants", trade = "Reasonable Planky Town Merchants", intrigue = "Maester Gaeryth", }, defender_desc = { battle = "These merchants of Planky Town have their eyes on building new holds along the Greenblood, but too many have this same idea.", trade = "The more reasonable Planky Town merchants seeking land along the Greenblood might yet pool their ambitions for greater profit.", intrigue = "None know Planky Town's convulted mess of laws and documents better than Maester Gaeryth, but knowledge may not yield a solution.", }, failure_desc = "@swornsword has failed to resolve the conflicting claims of the Planky Town merchants to the lands along the Greenblood. You'll have to do better!", success_desc = "@swornsword has managed to resolve the quarrels and conflicts over the lands along the Greenblood. The merchants of Planky Town breathe a sigh of relief!", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Fur", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Iron", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Hard Wood", weight = 108, quantity = 1}, { name = "Martell Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Patrol the Trident", region = "Red Fork", volume = "IV", level = 120, fealty = "Tully", xp = 259, duration = 186, diff = 396, attacker_desc = { fight = "Attack unidentified interlopers", harass = "Fire warning shots at patrol", aid = "Confront intruders in person", barter = "Organize strategy for managing spies", swindle = "Use decoy riders to bait intruders", bribe = "Pay coin for good information", spy = "Interrogate captive politely", sabotage = "Interrogate captive brutally", steal = "Deliver captive to Riverrun", }, defender_name = { battle = "Armed Hostile Patrol", trade = "Red Fork Whisperers", intrigue = "Captured Armsman", }, defender_desc = { battle = "Whoever these armed riders are, they do not have permission to be in the Trident.", trade = "These whisperers and their spies might be well used to keep watch over the Trident, especially with talk of war in the air.", intrigue = "The Tullys don't know this man, but perhaps you can find out who sent him and his friends to the Trident.", }, failure_desc = "@swornsword has failed to maintain an adequate patrol of the Trident. There is too much that could go wrong here... you'll have to try harder!", success_desc = "@swornsword has tracked down and assessed the mysterious movements of armsmen near the Trident. Riverrun now knows what to expect from this direction!", silver = "[114,256] ~185", drop_chance = 100, drops = { { name = "Cloth", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Ore", weight = 155, quantity = 1}, { name = "Wood", weight = 155, quantity = 1}, { name = "Common Red Gem", weight = 145, quantity = 1}, { name = "Lead", weight = 108, quantity = 1}, { name = "Tully Insignia Banner", weight = 19, quantity = 1}, { name = "Common Black Gem", weight = 18, quantity = 1}, }, }, { title = "Help Victims Flee Volcano", region = "Dothraki Sea", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Control panicked crowds", harass = "Keep people moving", aid = "Help keep families together", barter = "Arrange shelter for refugees", swindle = "Promise refugees food and jobs", bribe = "Pay for shelter and food for refugees", spy = "Look for victims in disaster area", sabotage = "Force victims to leave homes", steal = "Take victims' valuables out of area", }, defender_name = { battle = "Panicked Crowds", trade = "Refugees", intrigue = "Volcano Victims", }, defender_desc = { battle = "Panicking crowds of Dothraki, trade caravans and other travelers throng the roads west, making it hard for anyone to get through.", trade = "The Dothraki and traders who do make it to the Free Cities have no food, no coin and no place to go.", intrigue = "Too many victims didn't make it out of the area before the erruption. Badly burned, many are in desperate need of rescue.", }, failure_desc = "@swornsword tries to help, but the devastation from the volcano is greater than any one person can fix.", success_desc = "@swornsword tirelessly rescues and provides for dozens of victims of the erruption in Essos.", silver = "[60,135] ~97.5", drop_chance = nil, drops = { { name = "Ore", weight = 220, quantity = 1}, { name = "Grains", weight = 220, quantity = 1}, { name = "Horse", weight = 210, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Dyed Textile", weight = 40, quantity = 1}, { name = "Lead", weight = 40, quantity = 1}, }, }, { title = "Move Assets Out of Essos", region = "The Free Cities", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Force ships to move your goods", harass = "Persuade ships to move your goods", aid = "Sail your goods out of Essos yourself", barter = "Sell your goods at bargain prices", swindle = "Profiteer by selling necessities", bribe = "Give away anything too hard to carry", spy = "Find all your people and goods", sabotage = "Stop aid to people staying in Essos", steal = "Tell your people to take valuables", }, defender_name = { battle = "Ship Captains", trade = "Free City Merchants", intrigue = "Your Essos Assets", }, defender_desc = { battle = "Hundreds of ships are sailing from the Free Cities to Westeros, carrying people and goods away from the volcano.", trade = "Free City merchants buy goods at bargain prices from those fleeing Essos, then turn and charge incoming refugees a king's ransom.", intrigue = "Agents and goods you've accumulated through Rona's efforts in Essos. Bring them back home to avoid the chaos of the erruption.", }, failure_desc = "By the time @swornsword starts trying to move out your people and goods, every ship in the Free Cities has already set sail.", success_desc = "@swornsword gathers your Essosi agents and the coin you've accumulated in the Free Cities and sails it back home to wait out the disaster.", silver = "[60,135] ~97.5", drop_chance = nil, drops = { { name = "Wood", weight = 220, quantity = 1}, { name = "Iron", weight = 220, quantity = 1}, { name = "Fur", weight = 210, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, }, }, { title = "Send Aid to Dothraki", region = "Dothraki Sea", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Send soldiers to keep peace", harass = "Send soldiers to escort refugees", aid = "Send soldiers to bring food and water", barter = "Buy food and provisions for victims", swindle = "Commandeer provisions from merchants", bribe = "Offer your own food and provisions", spy = "Search for missing people", sabotage = "Set up temporary shelters", steal = "Steal food for victims", }, defender_name = { battle = "@city Soldiers", trade = "Essosi Merchants", intrigue = "Volcano Victims", }, defender_desc = { battle = "Your trained soldiers can go among the Dothraki to protect the vulnerable during this time of chaos.", trade = "Merchants in the Free Cities have more than enough provisions for the volcano's victims... if they can be made to part with them.", intrigue = "Thousands of Dothraki and traders were caught in the blast on the Dothraki Sea. No one knows how many may still survive.", }, failure_desc = "@swornsword cannot get past the thousand leagues of ashen wasteland to reach the Dothraki who need aid.", success_desc = "@swornsword offers aid to several Dothraki khalasar. A few accept, but many are suspicious why a stranger would care for their suffering.", silver = "[60,135] ~97.5", drop_chance = nil, drops = { { name = "Cloth", weight = 220, quantity = 1}, { name = "Horse", weight = 220, quantity = 1}, { name = "Stone", weight = 210, quantity = 1}, { name = "Fur", weight = 210, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Fine Wood", weight = 40, quantity = 1}, }, }, { title = "Fight Fiery Hand Zealots", region = "Your Holdings", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Hunt down zealots", harass = "Drive zealots off land", aid = "Help villagers attack zealots", barter = "Make deal with priests to leave", swindle = "Send priests to your enemies' lands", bribe = "Pay sellswords to fight priests", spy = "Search for R'hllor worshippers", sabotage = "Attack gatherings of worshippers", steal = "Arrest all R'hllor worshippers", }, defender_name = { battle = "Fiery Hand Zealots", trade = "Red Priests", intrigue = "Worshippers of R'hllor", }, defender_desc = { battle = "Followers of a splinter sect of R'hllor, who do not hesitate to murder and burn to gain converts to their faith.", trade = "These priests came to Westeros to spread word of the Lord of Light and his battles against the Great Other.", intrigue = "These followers of R'hllor worship the Lord of Light, but are not always willing to fight to defend or impose their beliefs.", }, failure_desc = "@swornsword is shocked to find how many of your smallfolk have already accepted the Lord of Light. It won't be easy to drive his followers from your lands.", success_desc = "@swornsword finds a shocking number of Red Priests on your lands, though it's hard to tell which are zealots and which mere believers.", silver = "[60,135] ~97.5", drop_chance = nil, drops = { { name = "Ore", weight = 220, quantity = 1}, { name = "Grains", weight = 220, quantity = 1}, { name = "Horse", weight = 210, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Scorched Stones", weight = 60, quantity = 1}, { name = "Dyed Textile", weight = 40, quantity = 1}, { name = "Lead", weight = 40, quantity = 1}, }, }, { title = "Prepare Your Defenses", region = "Your Holdings", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Post more guards at your borders", harass = "Drill your soldiers daily", aid = "Teach soldiers new techniques", barter = "Make private deal with sellswords", swindle = "Promise sellswords pillage", bribe = "Hire sellsword company", spy = "Spy on Fiery Hand zealots", sabotage = "Turn villages against Fiery Hand", steal = "Steal Fiery Hand's orders and plans", }, defender_name = { battle = "@city Soldiers", trade = "Sellsword Companies", intrigue = "Fiery Hand Zealots", }, defender_desc = { battle = "The trained soldiers and guards who defend @city must be on higher alert than ever right now.", trade = "To bolster @city's defenses, sellsword companies can be hired and released when the danger has passed.", intrigue = "This fanatical splinter group of R'hllor-worshippers has been burning \"heretics\" on your lands. You must prepare to repel them.", }, failure_desc = "Despite @swornsword's best efforts, you're still worried that @city will be vulnerable to an attack by the Fiery Hand.", success_desc = "With @swornsword's help, your troops prepare robust defenses for if @city is attacked by the Fiery Hand.", silver = "[60,135] ~97.5", drop_chance = nil, drops = { { name = "Wood", weight = 220, quantity = 1}, { name = "Iron", weight = 220, quantity = 1}, { name = "Fur", weight = 210, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Barricade Wood", weight = 60, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, }, }, { title = "Track Down Red Priests", region = "Your Holdings", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Capture Red Priest to interrogate", harass = "Threaten Red Priests' supporters", aid = "Enlist smallfolk to find Red Priests", barter = "Trade information with smallfolk", swindle = "Trick smallfolk into revealing base", bribe = "Bribe smallfolk for base location", spy = "Search neighboring holdings", sabotage = "Set traps at borders", steal = "Kidnap Red Priests from over border", }, defender_name = { battle = "Red Priests", trade = "Smallfolk", intrigue = "Neighboring Holdings", }, defender_desc = { battle = "The best way to find the Red Priests' base of operations is to scare them into giving it up themselves.", trade = "The Red Priests hide among the few smallfolk who believe in the Lord of Light. Without their support, the priests are nothing.", intrigue = "The Red Priests are based outside @city. To find them, you'll need to violate your neighbors' borders.", }, failure_desc = "@swornsword knows there are Red Priests coming in to preach on your lands, but can't find where they are hiding.", success_desc = "@swornsword finds and destroys a safehouse where Red Priests stay when they come across the Narrow Sea.", silver = "[60,135] ~97.5", drop_chance = nil, drops = { { name = "Cloth", weight = 220, quantity = 1}, { name = "Horse", weight = 220, quantity = 1}, { name = "Stone", weight = 210, quantity = 1}, { name = "Fur", weight = 210, quantity = 1}, { name = "Red Cloth", weight = 60, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Fine Wood", weight = 40, quantity = 1}, }, }, { title = "Defend Your Faith", region = "Your Holdings", volume = "FB", level = 25, xp = 127, duration = 130, diff = "[(player_level*3.2).ceil.to_i,450].min", attacker_desc = { fight = "Attack unbelievers", harass = "Demand unbelievers convert", aid = "Help priests convert unbelievers", barter = "Trade with adherents of your faith", swindle = "Trick people into joining your faith", bribe = "Give perks to adherents of your faith", spy = "Spy on priests of other faiths", sabotage = "Burn temples of other faiths", steal = "Steal riches from rival faiths", }, defender_name = { battle = "Unbelievers", trade = "Adherents of Your Faith", intrigue = "Rival Faiths", }, defender_desc = { battle = "People of any faith other than yours. They must be taught the true way, or die in the name of @fealty_god!", trade = "Others who have seen the one true way and sworn themselves to @fealty_god.", intrigue = "The temples and priests of other religions. They spread word of their false gods with no fear of reprisal!", }, failure_desc = "@swornsword has been soundly beaten by followers of a rival faith. @fealty_god did not favor your hand this time.", success_desc = "@swornsword has driven followers of rival gods from your lands and made @city a welcome place for worshippers of @fealty_god.", silver = "[79,179] ~129", drop_chance = nil, drops = { { name = "Smallfolk", weight = 220, quantity = 1}, { name = "Fish", weight = 220, quantity = 1}, { name = "Grains", weight = 205, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Innocent Smallfolk", weight = 30, quantity = 1}, }, }, { title = "Fight Dothraki Raiders", region = "Dothraki Sea", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Attack raiders to seize treasures", harass = "Interrogate raiders about treasures", aid = "Team up with raiders's enemies", barter = "Make deal with rival khalasar", swindle = "Trick rival khalasar into helping", bribe = "Pay rival khalasar to help you", spy = "Learn which khalasar have treasures", sabotage = "Warn khalasar's enemies it's coming", steal = "Seize treasures from khalasar's camps", }, defender_name = { battle = "Dothraki Raiders", trade = "Rival Khalasar", intrigue = "Dothraki Khalasar", }, defender_desc = { battle = "Fierce warriors, these raiders live in the saddle and master bow and arakh by the age of four.", trade = "Dothraki tribes spend as much time fighting each other as raiding outsiders. It takes only a word to set them against each other.", intrigue = "These fierce tribes build no cities and plant no fields. They live by seizing the fruits and treasures of others' lands.", }, failure_desc = "Your people are no match for the fierce Dothraki raiders. When weeks go by without a word, you must conclude @swornsword was enslaved and sold.", success_desc = "@swornsword's tactics work, and you receive shipments of treasures, large and small, liberated from the Dothraki who stole them.", silver = "[60,135] ~97.5", drop_chance = 100, drops = { { name = "Grains", weight = 220, quantity = 1}, { name = "Horse", weight = 220, quantity = 1}, { name = "Iron", weight = 210, quantity = 1}, { name = "Smallfolk", weight = 210, quantity = 1}, { name = "Dragon Barding Caparison Fragment", weight = 60, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, }, }, { title = "Search the Eastern Market", region = "Vaes Dothrak", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Threaten merchants to get treasure", harass = "Question merchants about treasures", aid = "Befriend merchants to get treasure", barter = "Barter for fragments of armor", swindle = "Trick merchants into selling armor", bribe = "Offer top price for armor fragments", spy = "Examine all Valyrian goods", sabotage = "Keep Valyrian goods away from buyers", steal = "Steal Valyrian goods", }, defender_name = { battle = "Vaes Dothrak Merchants", trade = "Armor Fragments", intrigue = "Valyrian Goods", }, defender_desc = { battle = "The Dothraki don't engage in commerce, but in the protected city of Vaes Dothrak, merchants of every realm ply their trade.", trade = "The fragments of Valyrian dragon armor are widely rumored to be sold in the Eastern Market. But are they rumor, or real?", intrigue = "Ancient Valyrian relics are valuable for their magic and rarity. More are sold in the Eastern Market than anywhere in the world.", }, failure_desc = "@swornsword has a hard time in the Eastern Market, where no one shares a language. Despite spending coin liberally, there's still nothing to show for it.", success_desc = "@swornsword acquires a fragment of the rumored Valyrian dragon armor! This scrap of metal is a priceless piece of history and magic.", silver = "[60,135] ~97.5", drop_chance = 100, drops = { { name = "Cloth", weight = 230, quantity = 1}, { name = "Fur", weight = 230, quantity = 1}, { name = "Stone", weight = 220, quantity = 1}, { name = "Grains", weight = 220, quantity = 1}, { name = "Fine Wood", weight = 45, quantity = 1}, { name = "Dyed Textile", weight = 45, quantity = 1}, { name = "Alchemical Reagents", weight = 10, quantity = 1}, }, }, { title = "Research Valyrian Armor", region = "Volantis", volume = "FB", level = 10, xp = 94, duration = 98, diff = "[(player_level*2.5).ceil.to_i,400].min", attacker_desc = { fight = "Threaten Volantine Merchants", harass = "Interrogate Volantine Merchants", aid = "Befriend Volantine Merchants", barter = "Trade favors with scholars", swindle = "Trick scholars into revealing secrets", bribe = "Pay scholars for information", spy = "Read about Valyrian armor", sabotage = "Dig through priceless Valyrian ruins", steal = "Seize any Valyrian artifacts you find", }, defender_name = { battle = "Volantine Merchants", trade = "Essosi Scholars", intrigue = "Valyrian Armor", }, defender_desc = { battle = "Volantis is a Free City, the \"first daughter\" of Old Valyria. The merchants who ply their trade here are rich and self-important.", trade = "Scholars of the eastern world, who study the history of Valyria and its Doom. If anyone knows Valyria's secrets, it's them.", intrigue = "Priceless relics of the Valyrian emprie, the fragments of armor that are surfacing reveal much about the ancient world's magic.", }, failure_desc = "@swornsword follows many rumors of priceless Valyrian treasures, but finds nothing more than forgeries and air.", success_desc = "@swornsword learns that the armor sold in Vaes Dothrak was dug out of Valyrian ruins not far from Volantis. There were dozens of pieces found!", silver = "[60,135] ~97.5", drop_chance = 100, drops = { { name = "Ore", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Fish", weight = 220, quantity = 1}, { name = "Cloth", weight = 220, quantity = 1}, { name = "Lead", weight = 45, quantity = 1}, { name = "Hard Wood", weight = 45, quantity = 1}, { name = "Valyrian Steel Shards", weight = 10, quantity = 1}, }, }, { title = "Track Armor Purchasers", region = "Vaes Dothrak", volume = "FB", level = 25, xp = 127, duration = 130, diff = "[(player_level*3.2).ceil.to_i,450].min", attacker_desc = { fight = "Threaten caravans for information", harass = "Follow caravans constantly", aid = "Befriend caravan drivers", barter = "Ask questions of wealthy collectors", swindle = "Trick wealthy collectors", bribe = "Bribe servants of wealthy collectors", spy = "Read merchants' record books", sabotage = "Destroy merchants' record books", steal = "Steal merchants' record books", }, defender_name = { battle = "Essosi Trade Caravans", trade = "Wealthy Collectors", intrigue = "Merchants' Books", }, defender_desc = { battle = "The Dothraki Sea is an ocean of roadless grass. If the armor was sold in Vaes Dothrak, the buyer would have left by caravan.", trade = "Only a few great lords in each realm would have the coin required to purchase a relic of Old Valyria.", intrigue = "Even in Vaes Dothrak, merchants track their coin and expenditures. If one of them sold the armor, there will be a record of it.", }, failure_desc = "@swornsword can't find out who has already bought fragments of the Valyrian dragon armor. Perhaps someone more familiar with Essos...?", success_desc = "@swornsword finds a few of the wealthy lords who have purchased fragments of dragon armor. They confirm there were many other shards.", silver = "[79,179] ~129", drop_chance = 100, drops = { { name = "Ore", weight = 220, quantity = 1}, { name = "Fish", weight = 220, quantity = 1}, { name = "Wood", weight = 205, quantity = 1}, { name = "Smallfolk", weight = 205, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Dragon Armor Tail Fragment", weight = 30, quantity = 1}, }, }, { title = "Fight Wights", region = "Whitetree", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Hunt down wights", harass = "Lie in wait for wights to rise", aid = "Work with Night's Watch", barter = "Make deal for disposing of corpses", swindle = "Scare village headmen", bribe = "Pay village headmen for corpses", spy = "Watch where corpses are left", sabotage = "Catch villagers dumping bodies", steal = "Seize and burn plague-dead", }, defender_name = { battle = "Wights", trade = "Village Headmen", intrigue = "Frightened Villagers", }, defender_desc = { battle = "The risen corpses of the recent dead, blue-eyed and terrifying.", trade = "The leaders of the plague-striken villages in the gift are desperately trying to save their people by any means necessary.", intrigue = "The survivors in villages hit by the Shiver fear touching the dead to burn them. Instead, they dump the bodies and run.", }, failure_desc = "@swornsword can do little to stop the frightened villagers from dumping corpses and creating more wights. Fighting them is futile.", success_desc = "@swornsword has stopped the wights and taught the villages of the Gift the importance of burning their dead.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Wood", weight = 235, quantity = 1}, { name = "Ore", weight = 235, quantity = 1}, { name = "Grains", weight = 220, quantity = 1}, { name = "Cloth", weight = 220, quantity = 1}, { name = "Hard Wood", weight = 45, quantity = 1}, { name = "Fine Wood", weight = 45, quantity = 1}, }, }, { title = "Close Trade Routes", region = "The Gift", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Guard important crossroads", harass = "Patrol closed roads", aid = "Help neighbors close roads", barter = "Spread word of road closures", swindle = "Create natural obstacles", bribe = "Pay off towns to close roads", spy = "Search for illegal travelers", sabotage = "Arrest illegal travelers", steal = "Seize illegal trade goods", }, defender_name = { battle = "Trade Roads", trade = "Trade Posts", intrigue = "Illegal Travelers", }, defender_desc = { battle = "The roads that allow trade goods... and deadly diseases... to travel from remote villages to great cities.", trade = "Towns along the kingsroad and other trade routes, which make their living serving travelers. They won't want to close the roads.", intrigue = "Traders, innocent travelers or refugees from plague-towns, it's impossible to tell. They all must be stopped.", }, failure_desc = "It is impossible to close all trade routes without complete public support. Hundreds of infected refugees could be streaming into Westeros daily!", success_desc = "@swornsword spreads word of the plague and convinces local towns to turn back all travelers. Your lands are safe... for now.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Horse", weight = 235, quantity = 1}, { name = "Fish", weight = 235, quantity = 1}, { name = "Smallfolk", weight = 220, quantity = 1}, { name = "Grains", weight = 220, quantity = 1}, { name = "Lead", weight = 45, quantity = 1}, { name = "Steel", weight = 45, quantity = 1}, }, }, { title = "Research the Shiver", region = "Whitetree", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Kill frenzied Shiver victims", harass = "Try to take Shiver victims alive", aid = "Attempt cures on Shiver victims", barter = "Trade medicines with wise women", swindle = "Trick wise women into sharing secrets", bribe = "Pay for wildling remedies", spy = "Watch the progression of disease", sabotage = "Deliberately infect test subject", steal = "Take samples from victims to study", }, defender_name = { battle = "Late-Stage Shiver Victims", trade = "Wildling Wise Women", intrigue = "Possible Shiver Victims", }, defender_desc = { battle = "The feverish, frenzied victims of the terrible plague, the Shiver. They have little consciousness or humanity left in them.", trade = "The midwives and faith healers of the wildlings. Perhaps some of their herbs and potions will stop the Shiver.", intrigue = "Exposed or slightly ill residents of plague-struck villages, still praying they don't come down with the Shiver.", }, failure_desc = "@swornsword learns much about the progress of the disease and what won't cure it, but little of what will. Perhaps a different sword?", success_desc = "@swornsword brings the knowledge of both wildling wise women and learned Maesters to bear on the Shiver, painstakingly learning what slows its progression.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Fur", weight = 235, quantity = 1}, { name = "Cloth", weight = 235, quantity = 1}, { name = "Smallfolk", weight = 220, quantity = 1}, { name = "Fish", weight = 220, quantity = 1}, { name = "Precious Ore", weight = 45, quantity = 1}, { name = "Dyed Textile", weight = 45, quantity = 1}, }, }, { title = "Assist Plague Victims", region = "The Gift", volume = "FB", level = 90, xp = 196, duration = 144, diff = "[(player_level*3.5).ceil.to_i,450].min", attacker_desc = { fight = "Keep frightened mobs off of victims", harass = "Badger families to care for victims", aid = "Care for victims who were abandoned", barter = "Trade for food and medicine", swindle = "Steal food and medicine", bribe = "Buy food and medicine", spy = "Search out suffering victims", sabotage = "Help victims to a peaceful death", steal = "Seize and burn corpses", }, defender_name = { battle = "Frightened Villagers", trade = "Food and Medicine", intrigue = "Shiver Victims", }, defender_desc = { battle = "Villagers in the Gift who haven't fallen sick are fleeing in terror, abandoning sick family members, and attacking Shiver victims.", trade = "If Shiver victims can be made to swallow, perhaps some food and herbs will help revive their strength.", intrigue = "The ill and dying are beyond saving, but their passing can be eased with loving care.", }, failure_desc = "@swornsword can do nothing for the suffering of plague victims. And every day, their numbers continue to grow...", success_desc = "@swornsword calms the villages and ensures a painless death for many victims of the Shiver.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Fur", weight = 230, quantity = 1}, { name = "Wood", weight = 230, quantity = 1}, { name = "Horse", weight = 215, quantity = 1}, { name = "Stone", weight = 215, quantity = 1}, { name = "Fine Wood", weight = 55, quantity = 1}, { name = "Precious Ore", weight = 55, quantity = 1}, { name = "Assassin's Knife", weight = 8, quantity = 1}, { name = "Intent Moneylender", weight = 8, quantity = 1}, }, }, { title = "Fight Moonsingers", region = "Braavos", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Storm Moonsinger gathering", harass = "Hunt down known Moonsingers", aid = "Help Sealord's guards hunt zealots", barter = "Pay merchants to turn on zealots", swindle = "Frame Moonsingers for crimes", bribe = "Offer protection from Moonsingers", spy = "Search out Moonsinger leaders", sabotage = "Turn leaders against each other", steal = "Steal Moonsinger documents", }, defender_name = { battle = "Moonsinger Rank-and-File", trade = "Braavosi Merchants", intrigue = "Moonsinger Leadership", }, defender_desc = { battle = "The Moonsingers are recruiting heavily from the bravos and other disaffected youth of Braavos's upper and middle class.", trade = "The backbone of Braavosi society; if the merchants give their support to the Moonsingers, they will control all of Braavos.", intrigue = "Angry Braavosi noblemen with a thirst for empire and a seething dislike of their neighbors across the Narrow Sea.", }, failure_desc = "@swornsword's efforts only prove the Moonsinger propaganda that all Westerosi are spies and agitators who want to control Braavos for their own ends.", success_desc = "@swornsword manages to slow the Moonsingers' recruitment efforts and eliminate some key figures, but the group remains strong.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Fish", weight = 250, quantity = 1}, { name = "Cloth", weight = 250, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Stone", weight = 200, quantity = 1}, { name = "Lead", weight = 40, quantity = 1}, { name = "Dyed Textile", weight = 40, quantity = 1}, { name = "Moonsinger's Flail", weight = 20, quantity = 1}, }, }, { title = "Exploit Braavosi Factions", region = "Braavos", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Attack rival factions", harass = "Start fights between factions", aid = "Defend friendly factions", barter = "Make alliance with factions", swindle = "Pretend to share faction's values", bribe = "Give coin to friendly factions", spy = "Learn who's behind each faction", sabotage = "Sow mistrust among factions", steal = "Seize rival factions' resources", }, defender_name = { battle = "Rival Factions", trade = "Friendly Factions", intrigue = "Faction Leadership", }, defender_desc = { battle = "The Moonsingers aren't the only faction in Braavos that's hostile to Westeros. They're just the loudest.", trade = "While there are many factions in Braavos that still favor Westeros, not all of them yet know House @last_name.", intrigue = "Friend or foe, most of the powerful factions in Braavos have Braavosi or Westerosi noblemen behind them.", }, failure_desc = "@swornsword fails to gain influence with any of the groups circling the ailing Sealord. Perhaps you should send a sword more at home in court?", success_desc = "@swornsword walks the fine line of supporting friendly factions without committing to them, while undermining rivals without being caught.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Ore", weight = 250, quantity = 1}, { name = "Smallfolk", weight = 250, quantity = 1}, { name = "Cloth", weight = 200, quantity = 1}, { name = "Grains", weight = 200, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Fine Wood", weight = 40, quantity = 1}, { name = "Braavosi Impostor", weight = 20, quantity = 1}, }, }, { title = "Evade Assassins", region = "Braavos", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Fight back against assassins", harass = "Attack assassins preemptively", aid = "Guard allies' backs", barter = "Hire your own assassins", swindle = "Misdirect assassins to wrong target", bribe = "Promise to top any price", spy = "Find out who is sending assassins", sabotage = "Turn assassins against their buyers", steal = "Hire assassins out from under rivals", }, defender_name = { battle = "Braavosi Assassins", trade = "Braavosi Assassins", intrigue = "Assassins' Buyers", }, defender_desc = { battle = "A tier or two below the Faceless Men in ruthless efficiency, the average Braavosi assassin is still a silent, deadly killer.", trade = "A tier or two below the Faceless Men in ruthless efficiency, the average Braavosi assassin is still a silent, deadly killer.", intrigue = "Enemies of yours, open or secret, who sent the assassins who are killing your agents.", }, failure_desc = "@swornsword is neither swift nor perceptive enough to avoid a poisoned knife in the darkness.", success_desc = "@swornsword manages to avoid assassination and keep your household in Braavos safe, too.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Grains", weight = 250, quantity = 1}, { name = "Horse", weight = 250, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Ore", weight = 200, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Subtle Leather Boots", weight = 20, quantity = 1}, }, }, { title = "Hire Faceless Men", region = "Braavos", volume = "FB", level = 90, xp = 196, duration = 144, diff = "[(player_level*3.5).ceil.to_i,450].min", attacker_desc = { fight = "Send Faceless Men against enemies", harass = "Send Faceless Men against Moonsingers", aid = "Offer Faceless Men to allies", barter = "Bargain for best price", swindle = "Pretend to honor Many-Faced God", bribe = "Offer at House of Black and White", spy = "Find out who is hiring Faceless Men", sabotage = "Discredit other buyers", steal = "Steal offerings from others", }, defender_name = { battle = "Faceless Men", trade = "The House of Black and White", intrigue = "Buyers for Faceless Men", }, defender_desc = { battle = "The best assassins in the world, the Faceless Men follow the God of the Many Faces. Their own faces, they can change with magic.", trade = "The priests of the Many-Faced God worship death in all its forms. They are the gatekeepers to the Faceless Men.", intrigue = "Only the richest or most desperate can afford the services of assassins as good as the Faceless Men.", }, failure_desc = "@swornsword finds the House of Black and White, but the price they ask is too great. House @last_name will have to make do with lesser assassins.", success_desc = "@swornsword enters the House of Black and White and enlists the services of the Faceless Men for House @last_name.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Wood", weight = 240, quantity = 1}, { name = "Iron", weight = 240, quantity = 1}, { name = "Smallfolk", weight = 195, quantity = 1}, { name = "Horse", weight = 195, quantity = 1}, { name = "Fine Wood", weight = 40, quantity = 1}, { name = "Lead", weight = 40, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Alchemical Reagents", weight = 20, quantity = 1}, }, }, { title = "Recruit Braavosi Allies", region = "Braavos", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Pick fights with Bravos", harass = "Show off your sword skills", aid = "Back up duelists", barter = "Offer trade with Iron Bank", swindle = "Make false promises to Iron Bank", bribe = "Buy Iron Bank protection", spy = "Find most powerful families", sabotage = "Break up powerful families' alliances", steal = "Blackmail powerful families", }, defender_name = { battle = "Braavosi Duelists", trade = "The Iron Bank", intrigue = "Powerful Braavosi Families", }, defender_desc = { battle = "Known as \"Bravos,\" these skilled swordsmen favor light rapiers and quick movements over Westeros's heavy swords and armor.", trade = "The most powerful bank in the world, the Iron Bank has the funds to buy and sell armies. They never back the losing side.", intrigue = "The noble families of Braavos are far more secretive and mysterious than the great houses of Westeros.", }, failure_desc = "@swornsword has been proven an ignorant foreigner and failed to gain any favor among the worldly Braavosi.", success_desc = "@swornsword has made tentative alliances with Braavosi interested in the change of regime in Westeros.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Smallfolk", weight = 250, quantity = 1}, { name = "Wood", weight = 250, quantity = 1}, { name = "Stone", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Steel", weight = 40, quantity = 1}, { name = "Dueling Sword", weight = 20, quantity = 1}, }, }, { title = "Hunt Iron Bank Defaulters", region = "Braavos", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Attack loan defaulters", harass = "Force loan defaulters to pay up", aid = "Assist Iron Bank enforcers", barter = "Provide loan to defaulters' enemies", swindle = "Give defaulters' enemies information", bribe = "Give coin to defaulters' enemies", spy = "Keep track of borrowers", sabotage = "Threaten borrowers", steal = "Take valuables as collateral", }, defender_name = { battle = "Loan Defaulters", trade = "Defaulters' Enemies", intrigue = "Iron Bank Borrowers", }, defender_desc = { battle = "Unfortunate people who received coin from the Iron Bank, but couldn't repay their loans. The Iron Bank never forgives a debt.", trade = "When someone defaults on a loan, the Iron Bank supports their enemies until they have recovered what they're owed.", intrigue = "Wealthy men with a need for more coin. The Iron Bank only lends to those they deem a low risk.", }, failure_desc = "@swornsword has failed to recoved the Iron Bank's funds. Better try again. The Iron Bank always gets its due.", success_desc = "@swornsword recovered the bank's funds and received its gratitude. Whatever happens, the Iron Bank always gets its due.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Grains", weight = 250, quantity = 1}, { name = "Horse", weight = 250, quantity = 1}, { name = "Fish", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Lead", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Iron Bank Bounty", weight = 20, quantity = 1}, }, }, { title = "Protect Dockside Cargo", region = "Braavos", volume = "FB", level = 55, xp = 115, duration = 90, diff = "[(player_level*3).ceil.to_i,400].min", attacker_desc = { fight = "Fight thieves using heavy sword", harass = "Fight thieves using Water Dancing", aid = "Work with local dock guards", barter = "Hire reputable guards", swindle = "Slip your own men among guards", bribe = "Offer guards fair payment", spy = "Watch for corruption", sabotage = "Demand your own bribes", steal = "Take your cut of the bribes", }, defender_name = { battle = "Dockside Thieves", trade = "Guards for Hire", intrigue = "Corrupt Dock Authorities", }, defender_desc = { battle = "The docks of the Ragman's Harbor are home to all manner of thief, from petty urchins to practiced professionals.", trade = "Braavos has no shortage of men willing to sell their services as guards. The question is if they will guard more than they steal.", intrigue = "The port guards and officers of the Ragman's Harbor are corrupt to the bone, expecting a payoff for every service.", }, failure_desc = "Before the ship can even be unloaded, @swornsword has already lost half its cargo to thieves and bribes.", success_desc = "@swornsword manages to unload and sell the cargo with no more than a reasonable percentage lost to bribes.", silver = "[55,123] ~89", drop_chance = 100, drops = { { name = "Ore", weight = 250, quantity = 1}, { name = "Cloth", weight = 250, quantity = 1}, { name = "Fur", weight = 200, quantity = 1}, { name = "Iron", weight = 200, quantity = 1}, { name = "Dyed Textile", weight = 40, quantity = 1}, { name = "Fine Wood", weight = 40, quantity = 1}, { name = "Braavosi Youth", weight = 20, quantity = 1}, }, }, { title = "Patrol the Narrow Sea", region = "Braavos", volume = "FB", level = 90, xp = 196, duration = 144, diff = "[(player_level*3.5).ceil.to_i,450].min", attacker_desc = { fight = "Fight off Braavosi pirates", harass = "Defend the coastline", aid = "Work with Braavosi coast guard", barter = "Collect tarrifs from traders", swindle = "Demand a percentage from traders", bribe = "Accept bribes from traders", spy = "Identify spy ships", sabotage = "Forbid spy ships from landing", steal = "Seize sensitive documents", }, defender_name = { battle = "Braavosi Pirates", trade = "Trading Vessels", intrigue = "Pentoshi Spy Ships", }, defender_desc = { battle = "Daring pirates and smugglers who work the Narrow Sea, bearing contraband between Westeros and the Free Cities.", trade = "Traders from the Free Cities, bound for Westeros with exotic spices, linen and works of art for sale.", intrigue = "Spies from the Free Cities, bearing information about the unrest in Westeros back to their Pentoshi masters.", }, failure_desc = "Your ship gets caught in a sudden gale and wrecked. @swornsword must pay for passage home with Braavosi sailors.", success_desc = "@swornsword keeps the Narrow Sea safe for trade, while bringing in a tidy profit for House @last_name.", silver = "[88,198] ~143", drop_chance = 100, drops = { { name = "Grains", weight = 240, quantity = 1}, { name = "Ore", weight = 240, quantity = 1}, { name = "Smallfolk", weight = 195, quantity = 1}, { name = "Iron", weight = 195, quantity = 1}, { name = "Hard Wood", weight = 40, quantity = 1}, { name = "Precious Ore", weight = 40, quantity = 1}, { name = "Dyed Textile", weight = 40, quantity = 1}, { name = "Valyrian Steel Shards", weight = 20, quantity = 1}, }, }, { title = "Find Targaryen Relic", region = "The Free Cities", volume = "I", level = 125, time = "day", xp = 290, duration = 300, diff = 500, attacker_desc = { fight = "Fight treasure-hunters for relic.", harass = "Race against other treasure hunters.", aid = "Team up with treasure-hunters.", barter = "Trade for relic.", swindle = "Convince relic owners it's worthless.", bribe = "Buy relic at any price.", spy = "Learn about vault where relic is.", sabotage = "Destroy ancient vault to get relic.", steal = "Take relic from ancient vault.", }, defender_name = { battle = "Treasure-Hunters", trade = "Relic", intrigue = "Ancient Vault", }, defender_desc = { battle = "Others have heard of the ancient breastplate worn by a Targaryen marquis in Old Valyria and they want its secrets for themselves.", trade = "The Marquis breastplate was believed to have powers to heal the sick and help the lame to walk. But is it fact or legend?", intrigue = "The Marquis breastplate is said to be hidden in a vault in the ruins of and ancient Valyrian colony, not far from the Smoking Sea.", }, failure_desc = "@swornsword travels across the Valyrian penninsula, facing bandits, pirates and Stone Men, but finds no sign of the Marquis breastplate.", success_desc = "@swornsword recovers a rusty and dented old breastplate. Is it the fabled Marquis breastplate said to heal men from their deathbeds? Only time will tell.", silver = "[123,278] ~200.5", drop_chance = 100, drops = { { name = "Cloth", weight = 100, quantity = 1}, { name = "Fur", weight = 100, quantity = 1}, { name = "Grains", weight = 100, quantity = 1}, { name = "Horse", weight = 100, quantity = 1}, { name = "Iron", weight = 100, quantity = 1}, { name = "Ore", weight = 100, quantity = 1}, { name = "Fish", weight = 99, quantity = 1}, { name = "Smallfolk", weight = 99, quantity = 1}, { name = "Stone", weight = 99, quantity = 1}, { name = "Wood", weight = 99, quantity = 1}, { name = "Marquis's Rusty Breastplate", weight = 4, quantity = 1}, }, }, { title = "Seek First Men's Relics", region = "The Haunted Forest", volume = "I", level = 150, time = "night", xp = 325, duration = 360, diff = 600, attacker_desc = { fight = "Attack wights at relic site", harass = "Skirmish with wights near relic site", aid = "Help wildlings fight wights for relic", barter = "Make deal with Night's Watch", swindle = "Trick Night's Watch into helping you", bribe = "Pay Night's Watch deserters to help", spy = "Follow wildling relic hunters", sabotage = "Ambush wildling relic hunters", steal = "Steal relic from wildlings", }, defender_name = { battle = "Wights", trade = "Men of the Night's Watch", intrigue = "Wildling Relic Hunters", }, defender_desc = { battle = "These ancient wights are hardly more than skeletons with blue eyes, still vigilantly guarding the site of their long-ago deaths.", trade = "The Night's Watch has forgotten most of the ancient lore, but they are the only ones who know how to navigate the haunted forest.", intrigue = "Wildlings know ancient treasures lie buried beneath the ice. It's more important than ever to find them.", }, failure_desc = "@swornsword returns with blackened toes and a terror of corpses, but cannot find any relics of the First Men.", success_desc = "After weeks of searching, @swornsword unearths a relic of the First Men in an ancient cairn. Maester Lucas claims the runes on it spell \"Jason.\"", silver = "[140,315] ~227.5", drop_chance = 100, drops = { { name = "Cloth", weight = 100, quantity = 1}, { name = "Fur", weight = 100, quantity = 1}, { name = "Grains", weight = 100, quantity = 1}, { name = "Horse", weight = 100, quantity = 1}, { name = "Iron", weight = 100, quantity = 1}, { name = "Ore", weight = 100, quantity = 1}, { name = "Fish", weight = 99, quantity = 1}, { name = "Smallfolk", weight = 99, quantity = 1}, { name = "Stone", weight = 99, quantity = 1}, { name = "Wood", weight = 99, quantity = 1}, { name = "Remnants of Jason's Sword", weight = 4, quantity = 1}, }, }, } return p
Summary:
Please note that all contributions to the Game of Thrones: Ascent Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab