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Matters of Steel

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Matters of Steel is a Sworn Sword Quest that is part of the Underhanded storyline.



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Time Icon
Volume
Storyline
Swornsword Icon
Training Pts
Reward
2h
Volume I Icon
10
Reward Background
Common Boon
Iconview Silver Dark
Common Gem

Random Resource

Reward Card Sleeve


Story

Matters of Steel

"Lot of armed types passing through, my [lord/lady]. Lot of trouble in the common rooms. Boasting. Stealing. Fights. They're all headed for King's Landing."

Characters

Options

Icon-Quest-Convo
"They smell the trouble that's coming, and they want to profit from it."

"Aye, my [lord/lady], a mercenary knows to follow the smell of blood to find the gleam of gold. And the damned wind's blowing strong from the Red Keep."

"Try settling them down before they move on. I'd rather not put more wood in that fire."


Icon-Quest-Convo
"I wonder if there's some way we could take advantage here. Groat?"

"I can think of a few ideas, my [lord/lady]. We can take advantage of their credibility and the fact that they'll be gone soon."

"Groat, give it a try. Lead these ruffians to do something for us before they leave."


Icon-Quest-Convo

"I don't need this right now. Knock some sense into them, Ser Hugo."


Realm Alignment Quest

Should you select the Realm option, the following Sworn Sword Quest will activate;

Alignment Realm Icon




Actions

Item Card

Soldier

Item Border Silver

Common Gem

Battle Icon 2 18
Trade Icon 2 18
Intrigue Icon 2 18

Common

Mercenaries in your holding, on their way to King's Landing.

Action
Description
Difficulty
b=18
b=18
b=18
t=18
t=18
i=18

Success

Ser Hugo smiles and bows. "We got those mercenaries to calm down, my [lord/lady]. At least when they get to King's Landing they won't be spoiling for a fight."

Failure

Ser Hugo frowns and spits, "Damn! I'm sorry, my [lord/lady], we tried to calm those sword-waving fools but things just kept getting worse. At least they're gone." [+1 Wound, Not Necessary to Repeat.]

Cunning Alignment Quest

Should you select the Cunning option, the following Sworn Sword Quest will activate;

Alignment Cunning Icon




Actions

Item Card

Soldier

Item Border Silver

Common Gem

Battle Icon 2 9
Trade Icon 2 6
Intrigue Icon 2 18

Common

Aid +9,Swindle +13, Sabotage -9
Mercenaries in your holdings, on their way to King's Landing

Action
Description
Difficulty
b=18
i=18
b=18
t=18
t=6
i=18

Success

Groat bows to you, grinning furiously. "I was able to, eh, redirect the energies of the gathered warriors, my [lady/lord]. To the benefit of your holdings!"

Failure

Groat shakes his head. "Please accept my apologies. These warriors... they were too brash to lead along the paths I set out. Too thick to trick as it were." (+2 wounds, no repeat required)

No Alignment Quest

Should you select the No Alignment option, the following Sworn Sword Quest will activate;

Alignment None Icon




Actions

Item Card

Soldier

Item Border Silver

Common Gem

Battle Icon 2 18
Trade Icon 2 18
Intrigue Icon 2 18

Common

Fight -9
Mercenaries who have stopped in your holdings on their way to King's Landing. They could be trouble if left unchecked.

Action
Description
Difficulty
b=9
b=18
t=18
i=18
i=18
b=18

Success

Ser Hugo stamps his foot, knocking dirt from his boots. "Those fighters might make trouble in King's Landing, my [lord/lady], but they won't bother us here again."

Failure

Enter the text upon failure of the quest.

Previous Quest Underhanded - III

Previous Quest Storyline
Matters of Loyalty - Underhanded - III

Volume I

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