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The Thralls' Plot is a Bonus Quest. You do not need to succeed to complete this quest.
Story
The Thralls' Plot
"Trouble among the thralls, Ser. They show signs of revolt. We might remind them that life as a thrall is neither slavery, nor living death"
Quest Duration: 45m
Options
"We will not allow our thralls to dictate to us. Do we know who is behind this outrage?"
"Not yet, my [lord/lady], but it won't be hard to get a list of names. We'll then scoop the guilty ones up in the night and put 'em to the screws."
"When you have a list of the troublemakers, have a sworn sword deal with them, Ser Hugo."
"Perhaps our thralls have gotten too used to this good treatment. How can we remedy this?"
"Aye, some thralls get more salty the longer they stay in one place. Call the thrallmasters and trade the bad ones away, I say."
"We shall call thrallmasters from other islands and try to deal with our problem thralls."
"Instead of intervening, perhaps we could turn our thralls against each other somehow?"
"We would need a trusted informant who could move freely among the thralls. I warrant the right sworn sword could manage it."
"Have a sworn sword approach the thralls in false friendship, and learn their plot."
Reward(s)
+100-250
Realm Alignment Quest
Should you select the Realm option, the following Bonus Quest will activate:
Actions
Thralldom is not easy, but it is better by far than being put to the sword upon capture. Must this be explained to them yet again?
Action
Description
Difficulty
Round up the rebellious thralls at once
b=60%
Bring in unruly thralls one by one
b=30%
Tear down homes of unruly thralls
i=30%
Collect penalties form unruly thralls
i=60%
Pay squires to harass unruly thralls
t=30%
Deliver false promises to thralls
t=30%
Success
Enter the text upon successful completion of the quest
Failure
Enter the text upon failure of the quest
Old Ways Alignment Quest
Should you select the Old Ways option, the following Bonus Quest will activate:
Actions
Iron Islands Thrallmasters
Six thralmasters from other islands are interested in dealing. They bring thralls to trade for your own, if a deal can be struck
Action
Description
Difficulty
Intimidate thrallmasters into trading
b=60%
Allow thrallmasters to test thralls
b=30%
Learn what thrallmasters are seeking
i=60%
Conceal thralls' flaws during trade
i=30%
Squeeze coin from thrall trades
t=30%
Offer lower price for unruly thralls
t=10%
Success
[Your Sworn Sword] has met with great success. The troublemaking thralls have been traded to other Ironmen holdings.
Failure
Enter the text upon failure of the quest
Family Alignment Quest
Should you select the Family option, the following Bonus Quest will activate:
Actions
Thralldom is not easy, but it is better by far than being put to the sword upon capture. Must this be explained to them yet again?
Action
Description
Difficulty
Defeat challenge by unruly thrall
b=60%
Save a thrall's life during accident
b=30%
Befriend thrall leader and learn plot
i=60%
Kidnap thrall leader's spouse
i=30%
Seduce thrall to gain their trust
t=30%
Buy loyalty of well-known thrall
t=60%
Success
Enter the text upon successful completion of the quest
Failure
Enter the text upon failure of the quest