Houses the closely guarded secrets of making wildfire
18 (23)
18 (23)
18 (26)
A combination Battle/Trade/Intrigue building , and a place to craft Dragons.
The Alchemists' Guild unlocks at level 55 and costs 2,000 to build.
Production [ ]
Resource
Resource
10
+8% to all attacks
10
10
Boon
0
+3% to Intrigue when attacking or defending
18
18
Unit
20
+8% to Harass when attacking, +8% to...
0
20
24
+4% to all attacks, +4% to all defense...
24
24
Hand
34
+2% to all attacks, +2% to all defense...
34
34
Companion
50
+11% to Battle when defending, +10% to Battle...
0
0
Companion
0
+10% to Trade when defending, +10% to Trade...
50
0
Companion
0
Small Chance of Baby Tan Dragon
0
50
Companion
60
+13% to Battle when defending, +12% to Battle...
0
0
Companion
0
+12% to Trade when defending, +12% to Trade...
60
0
Companion
0
+12% to Intrigue when defending, +12% to...
0
60
Companion
70
+15% to Battle when defending, +14% to...
0
0
Companion
0
+14% to Trade when defending, +14% to...
70
0
Companion
0
+14% to Intrigue when defending, +14% to...
0
70
Companion
0
+10% to Sabotage when attacking or defending
0
20
Unit
0
+4% to Spy when attacking or defending...
0
30
Unit
Gain one random Uncommon Resource or Black Ash
8
+5% to Aid and Sabotage actions
0
8
Unit
0
+8% to Steal actions
0
8
Unit
17
+7% to Aid and Sabotage actions
0
17
Unit
17
+9% to Harass and Sabotage actions
0
17
Unit
Limited Time Production [ ]
Iron Bank Phase
War spoils from succeeding in a Fight during the Iron Bank Cycle
War spoils from succeeding in a Harass during the Iron Bank Cycle
War spoils from succeeding in an Aid during the Iron Bank Cycle
War spoils from succeeding in a Barter during the Iron Bank Cycle
War spoils from succeeding in a Swindle during the Iron Bank
War spoils from succeeding in a Bribe during the Iron Bank
War spoils from succeeding in a Spy during the Iron Bank
War spoils from succeeding in a Sabotage during the Iron Bank
War spoils from succeeding in a Steal during the Iron Bank
Braavosi Phase
War spoils from succeeding in a Fight during the Braavosi Cycle
War spoils from succeeding in a Harass during the Braavosi Cycle
War spoils from succeeding in an Aid during the Iron Bank
War spoils from succeeding in a Barter during the Braavosi Cycle
War spoils from succeeding in a Swindle during the Braavosi Cycle
War spoils from succeeding in a Bribe during the Braavosi Cycle
War spoils from succeeding in a Spy during the Braavosi Cycle
War spoils from succeeding in a Sabotage during the Braavosi Cycle
War spoils from succeeding in a Steal during the Braavosi Cycle
Long Night Phase
War spoils from succeeding in a Fight during the Long Night Cycle
War spoils from succeeding in a Harass during the Long Night Cycle
War spoils from succeeding in an Aid during the Long Night Cycle
War spoils from succeeding in a Barter during the Long Night Cycle
War spoils from succeeding in a Swindle during the Long Night Cycle
War spoils from succeeding in a Bribe during the Long Night Cycle
War spoils from succeeding in a Spy during the Long Night Cycle
War spoils from succeeding in a Sabotage during the Long Night Cycle
War spoils from succeeding in a Steal during the Long Night Cycle
Valyrian Phase
War spoils from succeeding in a Fight during the Valyrian Cycle
War spoils from succeeding in a Harass during the Valyrian Cycle
War spoils from succeeding in an Aid during the Valyrian Cycle
War spoils from succeeding in a Barter during the Valyrian Cycle
War spoils from succeeding in a Swindle during the Valyrian Cycle
War spoils from succeeding in a Bribe during the Valyrian Cycle
War spoils from succeeding in a Spy during the Valyrian Cycle
War spoils from succeeding in a Sabotage during the Valyrian Cycle
War spoils from succeeding in a Steal during the Valyrian Cycle
Faith Phase
War spoils from succeeding in a Fight during the Faith Cycle
War spoils from succeeding in a Harass during the Faith Cycle
War spoils from succeeding in an Aid during the Faith Cycle
War spoils from succeeding in a Barter during the Faith Cycle
War spoils from succeeding in a Swindle during the Faith Cycle
War spoils from succeeding in a Bribe during the Faith Cycle
War spoils from succeeding in a Spy during the Faith Cycle
War spoils from succeeding in a Sabotage during the Faith Cycle
War spoils from succeeding in a Steal during the Faith Cycle
Hunter Phase
War spoils from succeeding in a Fight during the Hunter Cycle
War spoils from succeeding in a Harass during the Hunter Cycle
War spoils from succeeding in an Aid during the Hunter Cycle
War spoils from succeeding in a Barter during the Hunter Cycle
War spoils from succeeding in a Swindle during the Hunter Cycle
War spoils from succeeding in a Bribe during the Hunter Cycle
War spoils from succeeding in a Spy during the Hunter Cycle
War spoils from succeeding in a Sabotage during the Hunter Cycle
War spoils from succeeding in a Steal during the Hunter Cycle
Mourning Phase
War spoils from succeeding in a Fight during the Mourning Cycle
War spoils from succeeding in a Harass during the Mourning Cycle
War spoils from succeeding in an Aid during the Mourning Cycle
War spoils from succeeding in a Barter during the Mourning Cycle
War spoils from succeeding in a Swindle during the Mourning Cycle
War spoils from succeeding in a Bribe during the Mourning Cycle
War spoils from succeeding in a Spy during the Mourning Cycle
War spoils from succeeding in a Sabotage during the Mourning Cycle
War spoils from succeeding in a Steal during the Mourning Cycle
Crow Phase
War spoils from succeeding in a Fight during the Crow Cycle
War spoils from succeeding in a Harass during the Crow Cycle
War spoils from succeeding in an Aid during the Crow Cycle
War spoils from succeeding in a Barter during the Crow Cycle
War spoils from succeeding in a Swindle during the Crow Cycle
War spoils from succeeding in a Bribe during the Crow Cycle
War spoils from succeeding in a Spy during the Crow Cycle
War spoils from succeeding in a Sabotage during the Crow Cycle
War spoils from succeeding in a Steal during the Crow Cycle
Justice Phase
War spoils from succeeding in a Fight during the Justice Cycle
War spoils from succeeding in a Harass during the Justice Cycle
War spoils from succeeding in an Aid during the Justice Cycle
War spoils from succeeding in a Barter during the Justice Cycle
War spoils from succeeding in a Swindle during the Justice Cycle
War spoils from succeeding in a Bribe during the Justice Cycle
War spoils from succeeding in a Spy during the Justice Cycle
War spoils from succeeding in a Sabotage during the Justice Cycle
War spoils from succeeding in a Steal during the Justice Cycle
Terror Phase
War spoils from succeeding in a Fight during the Terror Phase
War spoils from succeeding in a Harass during the Terror Phase
War spoils from succeeding in an Aid during the Terror Phase
War spoils from succeeding in a Barter during the Terror Phase
War spoils from succeeding in a Swindle during the Terror Phase
War spoils from succeeding in a Bribe during the Terror Phase
War spoils from succeeding in a Spy during the Terror Phase
War spoils from succeeding in a Sabotage during the Terror Phase
War spoils from succeeding in a Steal during the Terror Phase
In Your Holding [ ]
As you upgrade your Alchemists' Guild, the building will change within your Holding to reflect each upgrade. There are 10 stages of Alchemists' Guild Upgrades.
Your Holding By Day
Your Holding By Night
Alchemists' Guild Stage 0
Alchemists' Guild Stage 1 (Apprentice)
Alchemists' Guild Stage 2 (Clay Jars)
Alchemists' Guild Stage 3 (Acolyte)
Alchemists' Guild Stage 4 (Quenching Sands)
Alchemists' Guild Stage 5 (Preparation Cell)
Alchemists' Guild Stage 6 (Wisdom)
Alchemists' Guild Stage 7 (Fresh Wildfire)
Alchemists' Guild Stage 8 (Stash of Old Wildfire)
Alchemists' Guild Stage 9 (Transmutation Chamber)
Alchemists' Guild Stage 0
Alchemists' Guild Stage 1 (Apprentice)
Alchemists' Guild Stage 2 (Clay Jars)
Alchemists' Guild Stage 3 (Acolyte)
Alchemists' Guild Stage 4 (Quenching Sands)
Alchemists' Guild Stage 5 (Preparation Cell)
Alchemists' Guild Stage 6 (Wisdom)
Alchemists' Guild Stage 7 (Fresh Wildfire)
Alchemists' Guild Stage 8 (Stash of Old Wildfire)
Alchemists' Guild Stage 9 (Transmutation Chamber)
Upgrades [ ]
Apprentice [ ]
Available upon completion of the Alchemists' Guild. Required Resources for Each Upgrade : 2 Smallfolk
Level
Effect
1
1,500
+2
0
0
Allows production of Apprentice Pyromancer
2
3,000
+2
0
0
3
4,500
+2
0
0
4
6,000
+2
0
0
Clay Jars [ ]
Available upon completion of the Alchemists' Guild. Required Resources for Each Upgrade : 1 Stone & 1 Fur
Level
Effect
1
1,500
0
+1
0
Allows production of: Fire Archer
2
3,000
0
+1
0
3
4,500
0
+1
0
4
6,000
0
+1
0
5
7,500
0
+1
0
Acolyte [ ]
Available upon completion of 5 upgrades to the Alchemists' Guild Required Upgrades: ApprenticeRequired Resources for Each Upgrade : 2 Smallfolk
Level
Effect
1
1,500
+1
+2
0
Allows production of: Smuggling Vessel , Pure Water , Warlock , Undying One
2
3,000
+1
+2
0
3
4,500
+1
+2
0
Quenching Sand [ ]
Available upon completion of 5 upgrades to the Alchemists' Guild Required Upgradees: Clay JarsRequired Resources for Each Upgrade : 1 Grains & 1 Horse
Level
Effect
1
1,500
+1
0
+2
2
3,000
+1
0
+2
3
4,500
+1
0
+2
Preparation Cell [ ]
Available upon completion of 5 upgrades to the Alchemists' Guild Required Upgrades: Quenching SandRequired Resources for Each Upgrade : 1 Stone & 1 Fur
Level
Effect
1
1,500
+2
0
+2
Allows production of: Blazing Fire Archer
Wisdom [ ]
Avaliable upon completion of 10 upgrades to the Alchemists' Guild Upgrades Required: AcolyteRequired Resources for Each Upgrade : 2 Smallfolk
Level
Effect
1
1,500
0
+1
+4
Allows production of: Chance of Uncommon Resource
2
3,000
0
+1
+4
Transmutation Chamber [ ]
Available upon completion of 10 upgrades to the Alchemists' Guild Upgrades Required: Preparation CellRequired Resources for Each Upgrade : 1 Iron & 1 Ore
Level
Effect
1
1,500
0
+4
0
Allows production of: Sparkling Jewel
Fresh Wildfire [ ]
Available upon completion of 10 upgrades to the Alchemists' Guild Upgrades Required: Transmutation ChamberRequired Resources for Each Upgrade: 1 Cloth & 1 Fish
Level
Effect
1
1,500
+2
+1
+2
Allows production of: Chance of Wildfire , Harnessed Dragonfire , Ancient Horn , Chance of Fireship , Chance of Dragon Egg , Baby Red Dragon , Baby Green Dragon , Baby Tan Dragon , Young Red Dragon , Young Green Dragon , Young Tan Dragon , Adolescent Red Dragon , Adolescent Green Dragon , Adolescent Tan Dragon
Stash of Old Wildfire [ ]
Available upon completion of the Alchemists' Guild. Required Resources for Each Upgrade: 1 Ore & 1 Stone Cost: 5 Note: The 5 Gold is a one-time cost which unlocks this upgrade permanently . Once paid, this upgrade will remain unlocked even if your character restarts or reincarnates. All other requirements will still apply, however.
Level
Effect
1
1,500
+1
+1
+1
2% faster Adventures
2
3,000
+1
+1
+1
4% faster Adventures
3
4,500
+1
+1
+1
6% faster Adventures
4
6,000
+1
+1
+1
8% fasterAdventures
5
7,500
+1
+1
+1
10% faster Adventures
Grand Master [ ]
Available upon completion of 15 upgrades to the Alchemists' Guild. Required Resources for Each Upgrade: 1 Cloth & 1 Fish Cost: 10Note: The 10 Gold is a one-time cost which unlocks this upgrade permanently . Once paid, this upgrade will remain unlocked even if your character restarts or reincarnates. All other requirements will still apply, however.
Level
Effect
1
1,000
+1
Increases Production Capacity by +1
2
2,000
+1
Increases production capacity by +2
3
3,000
+1
Increases production capacity by +3