The fighting strength of your Sworn Swords' performing Fight Actions equals your Player Character's Battle Stat (including Buildings and Equipment) and their own training and Equipment. Any percentile bonuses (e.g., from Talents) for attacks or defense are then applied to the total score.
Fight in Adventures and Quests
Fight is always an option in Adventures and often one in Quests.
Fight in Player to Player
main article: Player to Player Actions
Fight is a hostile Action. Fight Actions in PtP will take Silver from your target (if they have more than the Protected amount) and add it to your own. It also has the potential to wound a Defending Sworn Sword on Patrol.
Hints and Tips
- Use Fight Actions on enemy Players if Fight is your primary attack substat. Be ready for retaliation
- If you don't want retaliation, match every Fight Action with a Barter Action
Fight in Alliance vs Alliance
- main article: Alliance Vs Alliance Actions
A successful Fight Action in Alliance Vs Alliance (AvA) will wound a defending Sworn Sword and damage the enemy Camp by 2%. An enemy's Camp will be damaged whether the Defending Garrison has been eliminated or not.
Depending on the level of the camp that you are attacking, and what your camps level is, the Victory Points per hit change. View the amounts released by Disruptor Beam here .
Hints and Tips
- Send multiple Fight Actions all at the same time. Don't split up your Actions between Fight and (for example) Harass, as the different actions will target different defenders and you won't damage the Camp (however, if you want to completely wipe out a defending Garrisson, then breaking up your Actions is a good way to do it).
Buildings and Upgrades
|Furnace: increased chance of improved results when producing Battle Weapons|
|Molten Metal: spend less to produce Battle Weapons|
|Bellows: faster production of Battle Armor|
|Weapon Rack: Bonus to Battle when attacking|
|Horseshoes: faster Battle attacks|
|Palisade: increased chance of improved results when producing Battle Armor|
|Portcullis: faster production of Battle Armor|
|Crenelations: Bonus to Battle when defending|
|Wooden Sword: increased chance of improved results when producing Battle Units|
|Armor Padding: spend less to produce Battle Units|
|Target Range: spend less to produce Battle Units|
|Practice Dummies: faster production of Battle Units|
|Mail Shirt: spend less to produce Battle Weapons|
Fight Troops and Items
Weapons that give a bonus to Battle or Fight;