The volume "Forging Bonds" was introduced with the Game Update of June 23, 2014 (Build # 1.1.235).
"Picking up after Volume IV, the events of Forging Bonds return the story’s focus to your noble holdings and the threats and challenges you face from within and without. All players who have completed the Prologue can access Forging Bonds by selecting the new banner icon in the Volume Selector." (Quote from Update Notes)
WARNING: Quests in this Volume may contain spoilers for events that take place in the earlier Volumes.
Part 1: A Rival Claim
Return to your holdings as a rival family challenges your claim on the lands King Robert gave you. Will you lose all you've worked for? Or can you save your children's inheritance?
Part 2: An Acceptable Heir
Your liege lord gives an ultimatum -- name an heir to your lands. But who? Your scholarly son? Your impulsive daughter? The rebellious Jayne? Or the fosterling you're commanded to accept?
Part 3: A Difficult Position
Your lands have reached a boiling point as your fosterling, your suitor and your children all vie for your attention. But who among them is really on your side?
Part 4: Defiance
Besieged by the neighboring house that wants to claim your suitor, and suffering the loss of most of your trade, how will you handle it when you learn of a betrayal from within?
Part 5: Braavos
Switch between continuing intrigue at home and exotic Braavos, where your son Jon travels to seek a loan from the Iron Bank. Can [Your House] earn the bank's support?
Part 6: “Inside Help”
Jon explores the freedoms of Braavos. But when he secures a secret audience with the Iron Bank, you must decide -- will you trade a favor for a favor, or strike out on your own?
Part 7: Playing the Long Game
Drawn onto the mysterious Isle of the Gods, Jon begins to suspect his benefactor is using him for his own ends. But will this knowledge free him, or plunge him into greater danger?
Part 8: Faceless
Framed for the murder of an Iron Bank councillor, your son Jon goes into hiding in Braavos. Can he survive without aid, while you deal with the fallout of the dead councillor's plans.
Part 9: Partners in Crime
With Jon still hiding in Braavos, work together with your son to uncover the secrets Councillor Lorenzo was hiding. Will one of them lead you to his murderer?
Part 10: The Iron Bank Will Have Its Due
Jon must choose which path to take to clear his name. Will he trust the justice of the Iron Bank, or risk everything to blackmail the most dangerous man on Braavos?
Part 11: Nursing a Serpent
With Jon back home and heir apparent, your fosterling steps up his campaign to smear Jon's good name... and yours. Is it time to risk war to see him gone?
Part 12: A Fool's Errand
Send your fosterling Jorgen to seek a legendary wildling artefact in the ice-locked mountains north of the wall. But are you offering him a chance to reconcile, or a suicide mission?
Part 13: Loyalties
Will Jorgen's search for wildling legends lead him to ancient magic... or death? Get up close and personal with wildlings as you play along with your fosterling's quest north of the wall.
Part 14: Shifting Alliances
When Lady Chernoff allies with House Oridane, you are thrown into war. But can you rescue the true Oridane heir and make allies of your enemies, or will they turn your own tricks against you?
Part 15: The Pale Stallion
While you continue to fight your enemies' alliance at home, join your ally Terrei Oridane as she searches for her son in the Dothraki Sea, with the aid of a half-Westerosi khal and a maegi woman.
Part 16: A Clash of Khals
As rival khals war on the plains, and you strike a final blow against the Chernoff-Oridane alliance, Terrei grows desperate enough to turn to blood magic to rescue her son from slavery!
Part 17: False Gods
Your headstrong youngest daughter has found hew faith in the gods... in the form of a charismatic preacher who wishes to lead your land into a religious war!
Part 18: A Test of Faith
Ella ran away to join the army of the faithful. While you decide whether to punish or aid her, she faces her own trials of faith and magic. But will the gods lead her to war... or to an unexpected peace?
Part 19: Divine Right
When Ella is taken captive by a rogue priest, she must find a way to escape and earn his army's allegiance for herself, so you can bring him to justice!
Part 20: Fire and Brimstone
Return to Essos as a terrifying volcano erupts, spewing ash and fire over the Dothraki Sea! Will your allies escape, or the volcano and enemy Dothraki make an end of them?
Part 21: Aftershocks
As Terrei struggles to reach safety in Vaes Dothrak, your enemy Lady Chernoff surfaces again to attack your family. Which is the greater threat, disaster in Essos or betrayal at home?
Part 22: Gift of the Maegi
Will Terrei's mad flight out of Essos end in triumph or tears? And will you gain a permanent ally by restoring her son to his rightful lands?
Part 23: Forever Lost
Your rival Lady Chernoff brings an accusation to King's Landing, claiming you murdered her son to fight his claim to your lands. But north of the Wall, does anything ever truly stay dead?
Part 24: Steal Me
Defend yourself in a trial for murder, while north of the Wall your alleged victim finds love and ancient ruins among the wildlings.
Part 25: All I Have Left
Your ward Jorgen has returned from the North alive. But will he find a welcome reception from his mother, your rival? Or will a common enemy force you to come together?
Part 26: Blood Ties
Decide what to do with your turncoat ward, then face his mother, your rival, on the battlefield in a final fight for control of your lands!
Part 27: Chosen Heir
Choose your heir at last from between your three children, and reconnect with your prodigal daughter Jayne. Then learn what your fealty will expect of you in the coming months!
Part 28: The Wider World
Reenter the struggle for the crown. On the Wall, prepare to elect a new Lord Commander, then join Littlefinger's intrigues in the Vale. But who will be your agent in the court of the Dragon Queen?