Bonus Quests
Bonus Quests are stand-alone quests that invariably ask you to send a Sworn Sword to resolve a matter. Many of these will involve one of your Friends as a passive participant. These quests and their outcome have no influence on the story line or game progression, but they will give you Alignment choices.
Bonus quests have a relatively short duration (15-45 minutes, though some take notably longer) and show up intermittently in your quest log.
In general, they award a random amount of silver, 10 sworn sword training points and a random resource.
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All items (192)
A
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- A Better Defense
- A Dangerous Debt
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- A Fine Suit
- A Flown Crow
- A Fosterling's Grudge
- A Friendly Race
- A Glass Candle
- A Love Death Cannot Sunder
- A New Page
- A Shipmen's Feud
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- A Way of Seeing
- A Whisperer's Betrayal
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- Advising The Chesters
- Aid to the Wall
- An Inquisitive Visitor
B
C
D
H
P
R
S
- Sage Advice
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- Scorn and Sorrows
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- Second Story Men
- Shipbreaker Pilot
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- Sign of the Rose
- Sister in Arms
- Smuggler's Spit
- Sons of the Harpy
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- Stone for Acorn Hall
- Storm on the Narrow Sea
- Stormbringer (Bonus Quest)
- Straw King
- Striking True
T
- Teaching the Smallfolk
- Ten Barrels of Black Tar Rum
- The Book of the Watch
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- The Challenge Issued
- The Countessa of the Reach
- The Damning Tome
- The Deserter (Bonus Quest)
- The Doom of Flintforge
- The Drunken Marksman
- The Faircastle Gambit
- The Fighting Pits of Astapor
- The Finest of the Stable
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- The Glorious Sept
- The Godswood Fire
- The Godsworn's Arrival
- The Gorge
- The Grey Fist (Bonus Quest)
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- The Haunted Glade
- The Haunted Relic
- The Hero of Ashford
- The Horned Beast
- The Hunting Accident
- The Iron Might
- The Kanbridge Intrigue
- The Lady of Spears
- The Last of the Fowlhorns
- The Last Wish
- The Law of Masters
- The Maidenpool Diversion
- The Master's Game
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- The Merchant's Friend
- The Misfortunate Minstrels
- The Missing Courtier
- The Murky Inheritance
- The Needs of the Fleet
- The Night Raiders (Bonus Quest)
- The Oak's Faire
- The Old Gods and the New
- The Outbreak
- The Prize of Summerhall
- The Problem of Lightskirt Lanna
- The Rat Farm
- The Refugees
- The Sand Snakes (Bonus Quest)
- The Scent of a Scam
- The Seahawk's Blockade
- The Skaggs
- The Starling
- The Stonemason's Wife
- The Tempest of the Talisman
- The Thralls' Plot
- The Turn of Pestilence
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- The Unwilling Armsman
- The Unwilling Merchant's Foster
- The Wayward Captain
- The Wedding Proposal
- The Whisperer's Standoff
- The White Mares
- The White Ravens
- The Young Tax Collector
- The Young Upstart
- To Arms and Arms and Arms
- Together in the Melee
- Trade in Trust
- Traitor's Recompense
- Trapped in the Rush
- Treason Too Close