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There are a number of buildings you can construct and upgrade in your holding.

Buildings can increase your Stats and allow you to produce items. All Buildings have a level prerequisite, meaning that you cannot build the Building until your Character has reached that level. There are 8 Fealty Buildings that can only be constructed after a specific Fealty Talent was trained. Since a player can only choose 1 Fealty, he can only build 1 of those 8 exclusive buildings. However, with the mechanic of Reincarnation, it is possible to unlock all 8 Fealty Buildings. When a character reincarnates, he can choose one of his trained talents to be permanent. If one chooses the specific talent which unlocks the fealty building, he will be able to construct this building in his later incarnations, even if they didn't choose the according fealty.

You can speed up any building construction or upgrade. When upgrading a building, you can speed up the process by using any available Drink. However, you will need any available Herb (otherwise used for crafting) to speed up first time construction of a building.


Specialisations

When upgraded, most buildings will increase your main Stats of Battle, Trade, Intrigue (only exceptions are Counting House, Keep and Village Center). Besides main Stat boosts, some upgrades will also grant you additional bonuses, such as crafting speed, improved results chance and similar. Battle and Trade based buildings will give you those bonuses to all substats, while Intrigue based buildings have separate bonuses for the 3 sub stats.


Premium Upgrades

Main article: Premium Upgrades

Premium Upgrades are Building Upgrades that require Gold Icon Gold to be unlocked.

Once the Gold is used to unlock a Premium Upgrade, that upgrade will remain permanently unlocked from that point onwards, throughout all reincarnations. However you will still need to meet other requirements to use them - for example if a premium building upgrade requires 10 upgrades of lower tier, you will need to make those first.


List of Buildings

The table below is a complete list of all buildings available in your holding (including Fealty Buildings) and the maximum stats they give when fully upgraded. The numbers in parenthesis indicate totals that are derived with the Premium Upgrades purchased. The last column also states what subskills may be enhanced by the produced equipments or other general characteristics of the building.

Building Icon Unlock Level Battle Icon 2 Trade Icon 2 Intrigue Icon 2 Characteristics

Counting House

Counting House

Level 2 0 0 0
  • Collect Silver
  • Increase income (hourly rate and capacity)

Keep

Keep

Level 2 0 0 0

Smithy

Smithy

Level 3 40 (55) 0 0
  • Bonuses to Battle actions and weapons
  • Produce Fight and Harass Weapons

Village Center

Village Center

Level 3 0 0 0

Embassy

Embassy

Level 4 0 0 40 (55)
  • Bonuses to Spy actions
  • Produce Spy Equipment
  • Adds to Intrigue Stats

Market

Market

Level 4 0 40 (55) 0
  • Improved results of all Trade Equipment
  • Produce general Trade Equipment

Sept

Sept

Level 5 12 (17) 12 (17) 12 (17)

Godswood

Godswood

Level 5 12 (17) 8 (13) 12 (17)
  • Produce Mead
  • Produce Uncommon and Rare Boons

R'hllor Temple

R'hllor Temple

Level 5 12 (17) 12 (17) 12 (17)

Holdfast

Holdfast

Level 8 40 (55) 0 0
  • Improved results of all Battle Armor
  • Equipment with defense bonus for Fight, Harass

Workshop

Workshop

Level 8 0 0 40 (55)

Treasury

Treasury

Level 8 0 40 (55) 0
  • Produce Trade Equipment

Arbor

Arbor

Tyrell Fealty - Level 13 0 15 (20) 30 (40)

Glasshouse

Glasshouse

Martell Fealty - Level 13 0 0 45 (60)
  • General, Harass and All Equipment

Reliquary

Reliquary

Targaryen Fealty - Level 13 15 (20) 0 30 (40)

Fishery

Fishery

Tully Fealty - Level 13 0 45 (60) 0

Feast

Feast

Baratheon Fealty - Level 13 45 (60) 0 0

Hunting Lodge

Hunting Lodge

Stark Fealty - Level 30 (40) 15 (20) 0

Shipyard

Shipyard

Greyjoy Fealty - Level 13 30 (40) 0 15 (20)

Mine

Mine

Lannister Fealty - Level 13 0 30 (40) 15 (20)

Siege Works

Siege Works

Level 15 6 (18) 6 (18) 6 (18)
  • Units for all Skills and subskills

Warehouse

Warehouse

Level 20 0 40 (55) 0

Practice Yard

Practice Yard

Level 20 40 (55) 0 0

Shanty

Shanty

Level 20 0 0 40 (55)
  • Produce Steal Equipment and Units

Armory

Armoury

Level 29 40 (55) 0 0
  • Improve Battle Skills when defending

Watchtower

Watchtower

Level 29 0 0 40 (55)

Artisan Quarters

Artisan Quarters

Level 29 0 40 (55) 0

Stables

Stables

Level 40 19 (24) 19 (24) 19 (24)

Tourney Arena

Tourney Arena

Level 40 19 (24) 19 (24) 19 (24)
  • Buffs to all Stats
  • Units with bonuses to all attack and all defense actions

Alchemists' Guild

Alchemists' Guild

Level 55 18 (23) 18 (23) 18 (23)
Total Bonuses 378 (520) 359 (496) 393 (540)

Start a Discussion Discussions about Buildings

  • Buildings

    10 messages
    • We've had a suggestion from an AWC about the Buildings page giving a little more information about what makes each Building worthwhile. Yes...
    • Actually I know ManzTrece is working on something now
  • Building Upgrade Info

    9 messages
    • Here's another version I just thought of... Weirwood Saplings Enables production of: Requirements: This building upgrade unlocks u...
    • I gave my Kudos to the last one.  That's because some upgrades have more than 10 levels.  Ideally, you want to minimize dead space.  If ...

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