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There are a number of buildings you can construct and upgrade in your holding.

Buildings can increase your Stats and allow you to produce items. All Buildings have a level prerequisite, meaning that you cannot build the Building until your Character has reached that level.

There are 7 Fealty Buildings that can only be constructed after a specific Fealty Talent was trained. Since a player can only choose 1 Fealty, he can only build 1 of those 7 exclusive buildings. However, with the mechanic of Reincarnation, it is possible to unlock all 7 Fealty Buildings. When a character reincarnates, he can choose one of his trained talents to be permanent. If one chooses the specific talent which unlocks the fealty building, he will be able to construct this building in his later incarnations, even if they didn't choose the according fealty.


SpecialisationsEdit

At lower levels, Buildings support the main Stats of Battle, Trade, Intrigue. As you gain access to the higher level buildings, you will see that they start to support the nine substats; Fight, Harass, Aid, etc. This can be seen from the bonus' granted through the items and units that are produced in that Building, and the Upgrades available for that Building.

For example: Most of the equipment that is produced in the Workshop will give a bonus to Sabotage (a subskill of Intrigue).

In addition to this building bonus, every item you construct can be further enhanced by use of a Red Gem which gives a random bonus to items. This bonus may or may not relate to the inherent stats within the item or the building which makes it, so an item which usually enhances Battle stats may acquire an Intrigue or Trade bonus. 

It will also rename the item depending on the enhancement given.

List of BuildingsEdit

The table below is a complete list of all buildings available in your holding (including Fealty Buildings) and the maximum stats they give when fully upgraded. The numbers in parenthesis indicate totals that are derived with the Premium Upgrades purchased. The last column also states what subskills may be enhanced by the produced equipments or other general characteristics of the building.

Building Icon Unlock Level Battle Icon 2 Trade Icon 2 Intrigue Icon 2 Characteristics
Counting House
Counting House
Level 2 0 0 0
  • Collect Silver
  • Increase income (hourly rate and capacity)
Keep
Keep
Level 2 0 0 0 Manage and recruit Sworn Swords
Smithy
Smithy
Level 3 40 (55) 0 0
  • Bonuses to Battle actions and weapons
  • Produce Fight and Harass Weapons
Village Center
Village Center
Level 3 0 0 0 Produce Common Resources
Embassy
Embassy
Level 4 0 0 40 (55)
  • Bonuses to Spy actions
  • Produce Spy Equipment
Market
Market
Level 4 0 40 (55) 0
  • Improved results of all Trade Equipment
  • Produce general Trade Equipment
Sept
Sept
Level 5 12 (17) 12 (17) 12 (17)
Godswood
Godswood
Level 5 12 (17) 8 (13) 12 (17)
  • Produce Mead
  • Produce Uncommon and Rare Boons
R'hllor Temple
R'hllor Temple
Level 5 12 (17) 12 (17) 12 (17) Production of Boons and general Equipment
Holdfast
Holdfast
Level 8 40 (55) 0 0
  • Improved results of all Battle Armor
  • Equipment with defense bonus for Fight, Harass
Workshop
Workshop
Level 8 0 0 40 (55) Improve and produce Sabotage Equipment
Treasury
Treasury
Level 8 0 40 (55) 0 Produce Trade Equipment
Arbor
Arbor
Tyrell Fealty - Level 13 0 15 (21) 30 (40)
Reliquary
Reliquary
Targaryen Fealty - Level 13 15 (20) 0 30 (40) Swindle, Spy, Aid, Bribe Equipment
Fishery
Fishery
Tully Fealty - Level 13 0 45 (60) 0 Steal, Barter, Aid, Bribe Equipment
Feast
Feast
Baratheon Fealty - Level 13 45 (60) 0 0 Fight, Sabotage, Swindle and Steal Equipment
Hunting Lodge
Hunting Lodge
Stark Fealty - Level 30 (40) 15 (20) 0 General, Sabotage and Aid Equipment
Shipyard
Shipyard
Greyjoy Fealty - Level 13 30 (40) 0 15 (20) HarassSabotage and Steal Equipment
Mine
Mine
Lannister Fealty - Level 13 0 30 (40) 15 (20) Bribe, Steal, Barter and Spy Equipment
Siege Works
Siege Works
Level 15 6 (18) 6 (18) 6 (18) Units for all Skills and subskills
Warehouse
Warehouse
Level 20 0 40 (55) 0 Bribe and Swindle Equipment and Units
Practice Yard
Practice Yard
Level 20 40 (55) 0 0
Shanty
Shanty
Level 20 0 0 40 (55) Produce Steal Equipment and Units
Armory
Armoury
Level 29 40 (55) 0 0 Improve Battle Skills when defending
Watchtower
Watchtower
Level 29 0 0 40 (55)
Artisan Quarters
Artisan Quarters
Level 29 0 40 (55) 0 Units for all Trade specialisations
Stables
Stables
Level 40 19 (24) 19 (24) 19 (24)
Tourney Arena
Tourney Arena
Level 40 19 (24) 19 (24) 19 (24)
  • Buffs to all Stats
  • Units with bonuses to all attack and all defense actions
Alchemists' Guild
Alchemists' Guild
Level 55 18 (23) 18 (23) 18 (23)
Total Bonuses 378 (520) 359 (496) 348 (480)


Building Work to Be CompletedEdit

Building Current Template Stats Production Cards Upgrade Images Upgrade Stats Holding at Day Images Holding at Night Images
Counting House X X N/A X X X X
Smithy X X X X X X X
Village Center X X X X X X X
Embassy X X X X X X
Market X X X X X X
Sept X X X X X X
Godswood X X X X X X
R'hllor Temple X X X X X X
Holdfast X X X X X X X
Workshop X X X X X X X
Treasury X X X X X X X
Reliquary X X X X X X X
Feast X X X X X
Shipyard X X X X X
Mine X X X X X
Hunting Lodge X X X X X
Arbor X X X X X
Siege Works X X X X X
Practice Yard X X X X X
Shanty X X X X X
Warehouse X X X X X
Artisan Quarters X X X X X
Armory X X X X X
Watchtower X X X X X
Stables X X X X X
Tourney Arena X X X X X
Alchemists' Guild X X X X X

Start a Discussion Discussions about Buildings

  • Buildings

    8 messages
    • Not sure if you finished all the building images already but someone on the GoTA Research FB page made a file with all the building ima...
    • Maybe was or wasn't me.... not saying! 
  • Building Upgrade Info

    9 messages
    • Here's another version I just thought of... Weirwood Saplings Enables production of: Requirements: This building upgrade unlocks u...
    • I gave my Kudos to the last one.  That's because some upgrades have more than 10 levels.  Ideally, you want to minimize dead space.  If ...
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