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Blood and a Windmill

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Blood and a Windmill is a Boss Challenge that is part of the Two Brothers, One Bastard storyline.



World Wolf Dream



Gammer hears noises coming from a windmill. She follows her nose to the lame wolf and his companions, hiding from the rain.

Characters


Rewards

Initiation

Prize Coin
Reward Background
Wall Climbing Ice Pick
Iconview Silver Dark
Rare Gem

Ice Pick

Reward Card Sleeve

200 - 300 Silver Icon

Participation

Prize Coin
Reward Background
Random Common Boon
Iconview Silver Dark
Common Gem

Random Common Boon

Reward Card Sleeve

100 - 200 Silver Icon

Ranking

1st Place
Reward Background
Woods Witch
Iconview Silver Dark
Uncommon Gem

Woods Witch

Reward Card Sleeve

2nd Place
Reward Background
Misdirection
Iconview Silver Dark
Uncommon Gem

Misdirection

Reward Card Sleeve

3rd Place
Reward Background
Call Auxiliary
Iconview Silver Dark
Common Gem

Call Auxiliary

Reward Card Sleeve


Challenge

Part 1: The Storm

Harass
Harass
Spy
Spy
Bribe
Bribe
Try as she might, Gammer cannot make Hodor quiet. She can hear the growling of the wolves outside.


Part 2: The Crow

Fight
Fight
Spy
Spy
Swindle
Swindle
Even with Gammer's help, the white wolf is outnumbered. How will he survive?


Part 3: The Warg

Aid
Aid
Spy
Spy
Bribe
Bribe
The wilding wolves lie dead or whining in the mud. Will Jon Snow escape?


Result

The white wolf disappears, leaving only a few wildlings alive. Gammer blinks, and Bran is the lame wolf again, up in the windmill.


Required Points: 53,550


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The Northern Edge - Two Brothers, One Bastard - II - Divergent Paths

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