Blood and a Windmill
Blood and a Windmill is a Boss Challenge that is part of the Two Brothers, One Bastard storyline.
- Gammer hears noises coming from a windmill. She follows her nose to the lame wolf and his companions, hiding from the rain.
Characters
Rewards
Initiation
Prize | Coin | |
---|---|---|
200 - 300 |
Participation
Prize | Coin | |
---|---|---|
100 - 200 |
Ranking
1st Place | |
2nd Place | |
3rd Place |
Challenge
Part 1: The Storm
Lightning crackles overhead. The biggest of the wolves paces nervously. "Hodor..." He is louder with every thunderclap. |
Harass |
Spy |
Bribe |
Threaten Hodor | Comfort Hodor | Distract Hodor |
Try as she might, Gammer cannot make Hodor quiet. She can hear the growling of the wolves outside. |
Part 2: The Crow
The wildings have a man cornered, his neck bared to the white wolf. The white wolf pounces...and bites a wilding instead! |
Fight |
Spy |
Swindle |
Attack Wildings | Defend Windmill | Distract Wildings |
Even with Gammer's help, the white wolf is outnumbered. How will he survive? |
Part 3: The Warg
Gammer turns and sees Summer, Bran Stark's direwolf. She blinks, and it is Bran himself, running to defend his bastard brother. |
Aid |
Spy |
Bribe |
Join Bran and Jon | Chase Off Wildings | Call Other Wolves |
The wilding wolves lie dead or whining in the mud. Will Jon Snow escape? |
Result
- The white wolf disappears, leaving only a few wildlings alive. Gammer blinks, and Bran is the lame wolf again, up in the windmill.
Required Points: 53,550
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Previous Quest | Storyline | Next Quest | ||
The Northern Edge | - | Two Brothers, One Bastard - II | - | Divergent Paths |