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Arbor The source of the finest grapes and finest drink
Battle Icon 2 0  (0) Trade Icon 2 30  (40) Intrigue Icon 2 15  (20)








The House Tyrell fealty building. Requires the Arbor Talent.

The Arbor unlocks at level 13 and costs 800 Silver Icon to build. Upon unlocking the Arbor, Grains, Horse, Standard Carrier, Arbor Gold, Seal of the Rose and Aurochs Dragonfeed become available. All further items require upgrades before they can be crafted.

ProductionEdit

Grains
Silver Icon Free
Time Icon 20m
Grains
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Resource Icon Resource
Required Resources
Horse
Silver Icon Free
Time Icon 20m
Horse
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Resource Icon Resource
Required Resources
Grains
Iconview Silver Dark

Resource Icon Sleeve
3 Grains
Standard Carrier
Silver Icon 60
Time Icon 3h
Phalanx
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Battle Icon 2 1 +1% to Battle attacks
Trade Icon 2 1
Intrigue Icon 2 1
Companion Icon Unit
Required Resources
Militia
Iconview Silver Dark

Resource Icon Sleeve
Hooded Figure
Iconview Silver Dark

Resource Icon Sleeve
Trader
Iconview Silver Dark

Resource Icon Sleeve
1 Militia 1 Eavesdropper 1 Trader
Arbor Gold
Silver Icon 75
Time Icon 4h
Arbor Gold
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Speeds construction by 2 hours
Drink Icon Drink
Required Resources
Mead
Iconview Silver Dark

Resource Icon Sleeve
Grains
Iconview Silver Dark

Resource Icon Sleeve
3 Mead 15 Grains
Black Diamond Ring
Silver Icon 450
Time Icon 12h
Black Diamond Ring
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Pergola
Battle Icon 2 0
Trade Icon 2 15
Intrigue Icon 2 0
Hand Icon Lg Hand
Required Resources
Gold Ring
Iconview Silver Dark

Resource Icon Sleeve
Leather-bound Book
Iconview Silver Dark

Resource Icon Sleeve
5 Gold Ring 3 Leather-bound Book
Greathelm
Silver Icon 450
Time Icon 12h
Greathelm
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Barrels
Battle Icon 2 10 +6% to Aid defense
Trade Icon 2 0
Intrigue Icon 2 0
Body Icon Body
Required Resources
Barred Helm
Iconview Silver Dark

Resource Icon Sleeve
Iron
Iconview Silver Dark

Resource Icon Sleeve
Fur
Iconview Silver Dark

Resource Icon Sleeve
2 Barred Helm 8 Iron 6 Fur
Poisoned Cask
Silver Icon 450
Time Icon 12h
Poisoned Cask
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Flasks
Battle Icon 2 0 +6% to Sabotage attacks
Trade Icon 2 0
Intrigue Icon 2 10
Hand Icon Lg Hand
Required Resources
Blindeye
Iconview Silver Dark

Resource Icon Sleeve
Wood
Iconview Silver Dark

Resource Icon Sleeve
Iron
Iconview Silver Dark

Resource Icon Sleeve
2 Blindeye 8 Wood 6 Iron
Pure Water
Silver Icon 20
Time Icon 2h
Pure Water
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Grape Press
Resource Icon Resource
Required Resources
Grains
Iconview Silver Dark

Resource Icon Sleeve
Wood
Iconview Silver Dark

Resource Icon Sleeve
Cloth
Iconview Silver Dark

Resource Icon Sleeve
4 Grains 4 Wood 4 Cloth
Bascinet
Silver Icon 2500
Time Icon 1d 4h
Bascinet
Iconview Gold

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Barrels
Battle Icon 2 20 +10% to Aid defense
Trade Icon 2 0
Intrigue Icon 2 0
Body Icon Body
Required Resources
Greathelm
Iconview Silver Dark

Resource Icon Sleeve
Lead
Iconview Silver Dark

Resource Icon Sleeve
Steel
Iconview Silver Dark

Resource Icon Sleeve
3 Greathelm 15 Lead 15 Steel
Undetectable Poison
Silver Icon 2500
Time Icon 1d 4h
Poisoned Cask Deluxe
Iconview Gold

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Flasks
Battle Icon 2 0 +10% to Sabotage attacks
Trade Icon 2 0
Intrigue Icon 2 20
Hand Icon Lg Hand
Required Resources
Poisoned Cask
Iconview Silver Dark

Resource Icon Sleeve
Fine Wood
Iconview Silver Dark

Resource Icon Sleeve
Hard Wood
Iconview Silver Dark

Resource Icon Sleeve
3 Poisoned Cask 15 Fine Wood 15 Hard Wood
Deadly Poison
Silver Icon 20000
Time Icon 12h
Deadly Poison
Iconview Gold

Resource Icon Sleeve
Building Icon Arbor
Upgrade Icon Flasks
Battle Icon 2 0 +10% to Sabotage attacks, 3% faster Sabotage...
Trade Icon 2 0
Intrigue Icon 2 30
Hand Icon Lg Hand
Required Resources
Poisoned Cask Deluxe
Iconview Gold

Resource Icon Sleeve
Dreamwine
Iconview Silver Dark

Resource Icon Sleeve
Intent Scholar
Iconview Gold

Resource Icon Sleeve
1 Undetectable Poison 2 Widow's Blood 4 intent Scholar
Seal of the Rose
Silver Icon 5500
Time Icon 15h
Seal of the Rose Seal
Iconview Silver Dark

Resource Icon Sleeve
Building Icon Arbor
Battle Icon 2 0 +2% to Barter and Bribe actions
Trade Icon 2 3
Intrigue Icon 2 0
Seal Icon Seal
Required Resources
Treasurers Imprint Seal
Iconview Silver Dark

Resource Icon Sleeve
Merchant's Mark Seal
Iconview Silver Dark

Resource Icon Sleeve
Bailiff's Mark Seal
Iconview Silver Dark

Resource Icon Sleeve
3 Treasurer's Imprint 3 Merchant's Mark 3 Bailiff's Mark
Aurochs Dragonfeed
Silver Icon 10000
Time Icon 14h
Aurochs Dragonfeed
Iconview Gold

Resource Icon Sleeve
Building Icon Arbor
Helps grow Aurochs into Enlarged Aurochs when evolving Colossal Dragons. Persists....
Resource Icon Resource
Required Resources
Offering
Iconview Gold

Resource Icon Sleeve
Grains
Iconview Silver Dark

Resource Icon Sleeve
Dragonblood
Iconview Gold

Resource Icon Sleeve
3 Offering 100 Grains 1 Dragonblood



In Your HoldingsEdit

As you upgrade your Arbor, the building will change within your Holding to reflect each upgrade. There are 7 stages of Arbor Upgrades.

Your Holding By Day Your Holding By Night
  • Arbor Stage 0
  • Arbor Stage 1 (Pergola)
  • Arbor Stage 2 (Vines)
  • Arbor Stage 3 (Storage Cellar)
  • Arbor Stage 4 (Barrels)
  • Arbor Stage 5 (Flasks)
  • Arbor Stage 6 (Grape Press)
  • Arbor Stage 0
  • Arbor Stage 1 (Pergola)
  • Arbor Stage 2 (Vines)
  • Arbor Stage 3 (Storage Cellar)
  • Arbor Stage 4 (Barrels)
  • Arbor Stage 5 (Flasks)
  • Arbor Stage 6 (Grape Press)

UpgradesEdit

PergolaEdit

Arbor Pergola Upgrade
Available upon completion of the Arbor
Required Resources for Each Upgrade: 1 Grains & 1 Horse
Level Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 400 0 +2 +1 Enables production of Black Diamond Ring

VinesEdit

Arbor Vines Upgrade
Available upon completion of the Arbor
Required Resources for Each Upgrade:Grains & 1 Horse
Level Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 900 0 +2 +2
2 1,800 0 +2 +2
3 2,700 0 +2 +2
4 3,600 0 +2 +2
5 4,500 0 +2 +2

Storage CellarEdit

Arbor Storage Cellar Upgrade
Available upon completion of the Arbor
Required Resources for Each Upgrade: Grains & 1 Horse
Level Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 350 0 +1 0
2 700 0 +1 0
3 1,050 0 +1 0
4 1,400 0 +1 0
5 1,750 0 +1 0
6 2,100 0 +1 0
7 2,450 0 +1 0
8 2,800 0 +1 0
9 3,150 0 +1 0
10 3,500 0 +1 0
11 3,850 0 +1 0
12 4,200 0 +1 0

BarrelsEdit

Arbor Barrels Upgrade
Available upon completion of 10 upgrades to the Arbor
Required Resources for Each Upgrade: 1 Grains & 1 Horse
Level Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 400 0 +4 +1 Enables production of Greathelm, Bascinet

FlasksEdit

Arbor Flasks Upgrade
Available upon completion of 10 upgrades to the Arbor
Required Resources for Each Upgrade: 1 Grains & 1 Horse
Level Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 400 0 +2 +3 Enables production of Poisoned Cask, Undetectable Poison, and Deadly Poison

Grape PressEdit

Arbor Grape Press Upgrade
Available upon completion of 10 upgrades to the Arbor
Required Resources for Each Upgrade: 1 Grains & 1 Horse
Cost: 5 Gold Icon
Note: The 5 Gold Icon is a one-time cost which unlocks this upgrade permanently. Once paid, this upgrade will remain unlocked even if your character restarts or reincarnates. All other requirements will still apply, however.
Level Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 1,000 0 +2 +1 Enables production of Pure Water
Spend 3% less Silver Icon when producing food, drink, medicine and herbs
2 2,000 0 +2 +1 Spend 6% less Silver Icon when producing food, drink, medicine and herbs
3 3,000 0 +2 +1 Spend 9% less Silver Icon when producing food, drink, medicine and herbs
4 4,000 0 +2 +1 Spend 12% less Silver Icon when producing food, drink, medicine and herbs
5 5,000 0 +2 +1 Spend 15% less Silver Icon when producing food, drink, medicine and herbs

VintnersEdit

Arbor Vintners Upgrade
Available upon completion of 15 upgrades to the Arbor
Required Resources for Each Upgrade: 1 Grains & 1 Horse
Cost: 10 Gold Icon
Note: The 10 Gold Icon is a one-time cost which unlocks this upgrade
permanently. Once paid, this upgrade will remain unlocked even if your character restarts or reincarnates. All other requirements will still apply, however.
Lvl Silver Icon Battle Icon Trade Icon Intrigue Icon Effect
1 1000 0 +1 0 Increases Production Capacity by +1
2 2000 0 +1 0 Increases production capacity by +2
3 3000 0 +1 0 Increases production capacity by +3

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