Actions are utilised whenever a player engages in Quests, Adventures, Tales, Player to Player, and Alliance Vs Alliance. In the majority of cases, a player will be presented with between three and nine actions to choose from. These actions may all be the same type, or a selection from the three different Stats.
Attack and Defense
An attack is when a player initiates an Action. Quests and Adventures are always Attacks, as are outgoing PtP and AvA. Players can defend against incoming PtP and AvA using their Sworn Swords to Patrol, or in a Garrison.
Tales is an unusual case, in which attack and defense is randomised for each Stage.
The success of an Action is determined by the Stats of the player, compared to the Stats of their opponent. In Quests, Adventures, and Tales; the opponent will be a game-controlled character (NPC) or situation.
Attack Success % = Attack Value / (Attack Value + Opponent’s Defense Value) *100
Defense Success % = Opponent's Attack Value / (Opponent's Attack Value + Your Defense Value) *100